
Originally Posted by
TaiyouSeishin
Firstly, about this. Im not sure about WoW NOW. But in its peak time WotLK, and Cata, (legion indeed had a good player base, but i dont count that one) no one was pigeon holed into anything. You had assass rogues who were top dps in the game, but you know why you only brought one? Everyclass provided a benefit, also since you couldnt change classes on your character (had to have an alt) gear would drop that ypu would prefer go to someone who would use it, because disenchanting, while helpful is ultimately a waste of high end gear.
Could you double up on rogue? Yes, but it would be more effective to have two.different specs. Also, utility in that game was not NEARLY as impactful. Yes, blessing of might was a high stat buff, but they were willing to forgo that for other buffs, if another was needed. Synergy was still key despite how "powerful" one was. Buffs were nice but not so mandatpry you couldnt down content.
Even the hard core built their grpups based on what people wanted to play, what was needed, and what was most effective. WoW fudged up everything after that because they worried about "mandatory builds"
Thats how their downfall started, and look at them now. They homogenized they class so much, in legion they essentially made each class have almost completely seperate sub classes.
They worried about people not playing what they want because "we already have a rogue, we want a dps pally" or "we have a warlock, so we want an ele shammy" so made it matter less so you can double up if you "want to". Well, no need to worry if you have at least one of every class (WotLK/Cata) so lets double up, would probably do better dps anyway.
WoW never needed to be concerned on nerfing classes dps for its utility, because ultimately someine either brought the same or their own that was wanted anyway. Also, majority of the time, that outside of the top raiding guilds, the bulk of the rest of the playerbase, competed toe to toe half the time, regardless of class. Pruning and homogenizing utilities, is how it started not necessarily them nerfing their personal dps for compensation.
That said, we wont know until 5.1 im hoping they dont butcher mudra. I understand utility is what they want you to focus on and to be impactful, but the concern over meta caused them to overvalue some utilities, and essentially undertuned some classes... (though i dont know the excuse they have for SAM)