I aint a balancing guy, sadly, i cannot tell exact numbers, i know at 99 percentile Ninja in Savage is doing 12-13k DPS, but the DPS at 75th percentile and more is MUCH wider, this is where the 3k is coming from, but Ninjas averaging at 12k DPS at 99 percentile in Savage apart from one fight, but its Not the only one that falls behind in DPS... majority of Jobs do it seems.
the Simplification they have talked over should allow lower performing Ninjas actually get closer to DPS potientals, and the GCD on Ninjitsus will actually make it more latency friendly reducing the impact Ping has overall, which will also do the same thing.
With a 1000 DPS buff they'll be on 13k, with Trick attack RDPS Wise 14k, BLM does 14.5k DPS.
So combined together This will close the gaps much further then u thing.
ofcourse this is taking into account we're expecting Monk to be Nerfed and DRG to maybe be touched also, so if the damage ceiling is also brought down by nerfing the Over performing jobs this will indirectly buff Ninjas DPS comparitively, so combined.. it should bring Ninja waay closer to the top in RDPS Value.
i didnt say dont complain, I said That the whole mentality of "MY JOBS DIFFICULT THEREFORE I SHOULD BE BEST" is dooming, Complaining a Job Doesnt do enough PDPS to justify isnt a Complaint, its a Fact of the state of balance currently. theres a huge difference in this. my post was Saying, they are Simplifying Ninja, it Isnt going to be as complex when 5.08/5.1 arrives, so ur Idea that it should work this way in the long run will smooth out anyway as ur COmplexity will be reduced overall.
it isnt "trolling" its the truth, Look at the buffs we've seen Come through So Far.
Bard, DRG, Monk, MCH have all become quite abit easier to play and these are the jobs SE have touched the most. there is Evidence that this is taking place and Jobs are being Simplified, With 2 more going under the Rework, both with several statements which WOULD reduce its Complexity and the focus of their attention on REDUCING BUTTON PRESSES and OGCDs it defintly Implys that the reworks will Simplify these jobs for you.
i aint saying Dont talk about changes u want to see, im saying that proclaiming these Changes Should be made Because of Job Skill curve Differences Will imply your saying something your not. As ur Trying to use it as a Justification to Imbalance the game itself.
please tell me a MMORPG today thats Successful in a Western audience where they physically balance the game Under Difficulty :P, cause i really cant think of any. WoW ESO and FFXIV have Never abided by such a Rule neither did GW2 or Rift during its more Successful days. Imbalance will kill a Game, and balancing on difficulty will do exactly that.
we'll all run around as the IDENTICAL job because its the top performance. Diversity would Die because no ones seriously going to choose a Job at the bottom of the List. Look at monk, its hit top DPS and MULTIPLIED in popularity in raiding.
you do not need to be a Veteran to understand the affects Imbalance can have on a game, u Simply need to a Background in the Genre to see the affects bad balancing can have on a MMORPG. i maybe new to FFXIV, but i have been in MMOs for 20 years and have seen several times Where balance is a Issue, if U didnt care about balance u Wouldnt be complaining. nor would anyone Else. its because of Balancing Several Jobs are currently rioting due to poor performance. Ur changes will just bring the other half of the jobs into the forums to make the same complaints.
I didnt say they didnt if u read what i said properly i said OTHER GAMES DID NOT TAKE RDPS INTO BALANCE FACTOR.
Rogue in WOW for example has also been a top tier DPS option, but it has had ALOT of iterations of Vunerability and Aggro management tools, WoW Just never Nerfed their Personal DPS to compensate for the quantity of Utility the job has, but this has Also ment WoW at MULTIPLE points have pidgeon holed its playerbase in 4 Classes which people just Stack ontop of each other rather then trying to be Diverse in Choice, its actually affecting the game quite negatively as its making their Game more boring to watch by the playerbase as ALOT of people complain all they ever see is the EXACT same comp Done by EVERY team ALL the time.
did u not read the 70 Questions they answered? they litterally said putting it on GCDs to solve the issues of people unable to use it due to ping.... lol
Ninjutsu is easily influenced by lag, and we were reaching a limit as to how we could adjust it, so we are planning to restructure ninjutsu itself. The playstyle of putting together mudra will remain, but they will not be weaved between GCDs.
while translation could be Lost, its Clear by Some defining words. that it does make it sound Like they're going to do, and given the changes Prior this is again Something ALOT of players have asked for, The moment Dancer hit the scenes quite a few Players said "why cant Ninjutsu Work like Dancers Dances" because it is a HUGE problem for latency players. if this Doesnt happen then my statement isnt Applicable any longer. but clearly my opinons are beneath the fact i am assuming this is something they're looking into and this is a Fix that is highly likely the most effective.
theres Several people big People in the community who can translate Japanease. i'd imagine if we had gotten the Idea So entirely wrong, someone would of mentioned it when the 20,000 Videos of reviewing those Live letters.. so its Quite possible we actually do have the right idea of what they're doing.
reviewing every other Rework that has happened so far in SHB, Every job has been SImplified in their changes, Why do u think Ninja and Summoner would remain so simple. and while Some translation is wrong (ONE WORD in the Summoners wording lead some truth to this) ALL the changes Imply Simplification.. this isnt like one Statement.. every change Implied Talked abvout REDUCING the Complexity of the job lol.
again as Stated. anything can change, They could go further then theyv'e said they could do Less then they've Said.. they could overbuff any job they could Underbuff any job. Balance will do a Loop throughout 5.08 to 5.1 due to how Many jobs are Likely to be buffed over the course of these two patchs, so the final outcome could come out anywhere. but when speculating on buffs its obvious if they've changed they statement wasnt made with that knowledge.



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