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  1. #41
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    There will be no addon or API release as long as this game is on consoles.
    And no matter how much and how many of you b*tch about it. It will remain on consoles.
    (0)

  2. #42
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Ashgarth View Post
    There will be no addon or API release as long as this game is on consoles.
    And no matter how much and how many of you b*tch about it. It will remain on consoles.
    B*tch about it? Are you sure you are in the right thread?

    This discussion has been civil.
    (7)

  3. #43
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Quote Originally Posted by Ashgarth View Post
    There will be no addon or API release as long as this game is on consoles.
    And no matter how much and how many of you b*tch about it. It will remain on consoles.
    Congratulation, spoke like a true peasant.
    (0)
    Last edited by Saintly; 08-17-2019 at 10:52 AM.

  4. #44
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    Please share! I feel a lot of players could use this.
    Open your HuD Layout.
    Select your buff bar and hit the cog icon on the right of the dropdown box listing the Currently Selected UI Element.
    In that new window, check the box marked [Split Element into 3 Groups]. https://gyazo.com/fac8eec576f5d95fa6abd34d0be43b5d
    Then just adjust the settings for each group by scrolling the window down. Then when you save it and return to the main menu, you'll see new Status Info boxes, which you can move somewhere handy.

    The most useful setting IMO, is [Display others Enhancements in Group 3]. This makes only your own buffs appear in the normal buff window and all buffs applied externally appear in another window.
    This shot will show you what I mean. https://gyazo.com/306be0ec2ab175ea05e33b8e817683fb
    On my left, you can see [Status Info: Enhancements], which is my own buffs. The box to its left, [Status Info: Others] will show externally applied buffs only and my debuffs are down next to my parameter bar as [Status Info: Enfeeblements]

    Hope it helps.
    (2)

  5. #45
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I'd like to have one for crafting that rings a bell whenever an Excellent pops up. Half the time I only find out when I miss it, and see the resulting Poor one that follows (In WoW, Weakauras would handle this nicely.)
    (2)

  6. #46
    Player
    ArashiStormbreaker's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Arashi Stormbreaker
    World
    Ragnarok
    Main Class
    Dark Knight Lv 78
    my experience in other MMOs is ... addon make the teamplay worse, really worse, they start as something "optional" and become "You must use those addon to play with us" ... so no. love have the actual system without those
    (1)

  7. #47
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Whenever I feel like I want an add-on, it's really just because the built-in UI has something very lacking.

    For example, I have a 3440x1440 yet I'm forced to use the same small area to display inventory in tabs as everyone else. I'm sure my CPU can handle something a lot more complex. Sometimes I also wish I had access to a list-form inventory. These can all be done easily via add-ons without impacting the baseline gameplay, as the official UI is always limited by the lowest spec the game is targeted to serve.

    Other things like a list of daily/weekly to-do that is customizable. For example I do the weekly custom deliveries, but I don't bother myself with the beast tribe dailies nor the GC turn-ins. Or another player may only have GSM leveled and only care about the daily GC turn-in for GSM. A customizable to-do list will be able to display this information concisely, and maybe even create interactions that streamline the to-do process, such as clicking on the "Today's GSM turn-in is such-and-such item" to open up the crafting log at that specific item, ready to craft.

    A lot of these small QoL improvements are being considered too insignificant and thus ignored by the developer. This is where the add-on community comes in.

    So if I have to take a side, I'm on the side of allowing add-ons for these kind of features unrelated to combat. Either that, or expand the macro system a lot more to make such QoL improvements possible.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #48
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    As they say, the devil is in the details.

    I don't know how add-ons work. My last computer science class was a programing with Fortran in the mid-80's. Things have moved along since then. /laugh
    Most games do it by binding Lua to the game through the Lua.dll
    Then they need to expose the functions they want Addons to be able to use through their API as classes/objects.
    Addons then can simply call these functions and interact with the game.


    That's basically the gist of it
    (1)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  9. #49
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Saintly View Post
    Congratulation, spoke like a true peasant.
    Be nice. /doubt

    Quote Originally Posted by Sylve View Post
    Open your HuD Layout.
    Select your buff bar and hit the cog icon on the right of the dropdown box listing the Currently Selected UI Element.
    In that new window, check the box marked [Split Element into 3 Groups]. https://gyazo.com/fac8eec576f5d95fa6abd34d0be43b5d
    Then just adjust the settings for each group by scrolling the window down. Then when you save it and return to the main menu, you'll see new Status Info boxes, which you can move somewhere handy.

    The most useful setting IMO, is [Display others Enhancements in Group 3]. This makes only your own buffs appear in the normal buff window and all buffs applied externally appear in another window.
    This shot will show you what I mean. https://gyazo.com/306be0ec2ab175ea05e33b8e817683fb
    On my left, you can see [Status Info: Enhancements], which is my own buffs. The box to its left, [Status Info: Others] will show externally applied buffs only and my debuffs are down next to my parameter bar as [Status Info: Enfeeblements]

    Hope it helps.
    Sylve! You rock so hard!

    Thank you for sharing.

    **nominates Sylve for forum poster of the month**
    (0)

  10. #50
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ArashiStormbreaker View Post
    my experience in other MMOs is ... addon make the teamplay worse, really worse, they start as something "optional" and become "You must use those addon to play with us" ... so no. love have the actual system without those
    That's been my experience in WoW with add-ons like DBM. But, I'm talking about add-ons which are quality of life improvements.

    Quote Originally Posted by Zfz View Post
    Whenever I feel like I want an add-on, it's really just because the built-in UI has something very lacking.

    For example, I have a 3440x1440 yet I'm forced to use the same small area to display inventory in tabs as everyone else. I'm sure my CPU can handle something a lot more complex. Sometimes I also wish I had access to a list-form inventory. These can all be done easily via add-ons without impacting the baseline gameplay, as the official UI is always limited by the lowest spec the game is targeted to serve.

    Other things like a list of daily/weekly to-do that is customizable. For example I do the weekly custom deliveries, but I don't bother myself with the beast tribe dailies nor the GC turn-ins. Or another player may only have GSM leveled and only care about the daily GC turn-in for GSM. A customizable to-do list will be able to display this information concisely, and maybe even create interactions that streamline the to-do process, such as clicking on the "Today's GSM turn-in is such-and-such item" to open up the crafting log at that specific item, ready to craft.

    A lot of these small QoL improvements are being considered too insignificant and thus ignored by the developer. This is where the add-on community comes in.

    So if I have to take a side, I'm on the side of allowing add-ons for these kind of features unrelated to combat. Either that, or expand the macro system a lot more to make such QoL improvements possible.
    Exactly. I feel the community can really help the developers in this regard. Macros are an interesting idea.
    (2)

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