There will be no addon or API release as long as this game is on consoles.
And no matter how much and how many of you b*tch about it. It will remain on consoles.
There will be no addon or API release as long as this game is on consoles.
And no matter how much and how many of you b*tch about it. It will remain on consoles.
Open your HuD Layout.
Select your buff bar and hit the cog icon on the right of the dropdown box listing the Currently Selected UI Element.
In that new window, check the box marked [Split Element into 3 Groups]. https://gyazo.com/fac8eec576f5d95fa6abd34d0be43b5d
Then just adjust the settings for each group by scrolling the window down. Then when you save it and return to the main menu, you'll see new Status Info boxes, which you can move somewhere handy.
The most useful setting IMO, is [Display others Enhancements in Group 3]. This makes only your own buffs appear in the normal buff window and all buffs applied externally appear in another window.
This shot will show you what I mean. https://gyazo.com/306be0ec2ab175ea05e33b8e817683fb
On my left, you can see [Status Info: Enhancements], which is my own buffs. The box to its left, [Status Info: Others] will show externally applied buffs only and my debuffs are down next to my parameter bar as [Status Info: Enfeeblements]
Hope it helps.
I'd like to have one for crafting that rings a bell whenever an Excellent pops up. Half the time I only find out when I miss it, and see the resulting Poor one that follows(In WoW, Weakauras would handle this nicely.)
my experience in other MMOs is ... addon make the teamplay worse, really worse, they start as something "optional" and become "You must use those addon to play with us" ... so no. love have the actual system without those
Whenever I feel like I want an add-on, it's really just because the built-in UI has something very lacking.
For example, I have a 3440x1440 yet I'm forced to use the same small area to display inventory in tabs as everyone else. I'm sure my CPU can handle something a lot more complex. Sometimes I also wish I had access to a list-form inventory. These can all be done easily via add-ons without impacting the baseline gameplay, as the official UI is always limited by the lowest spec the game is targeted to serve.
Other things like a list of daily/weekly to-do that is customizable. For example I do the weekly custom deliveries, but I don't bother myself with the beast tribe dailies nor the GC turn-ins. Or another player may only have GSM leveled and only care about the daily GC turn-in for GSM. A customizable to-do list will be able to display this information concisely, and maybe even create interactions that streamline the to-do process, such as clicking on the "Today's GSM turn-in is such-and-such item" to open up the crafting log at that specific item, ready to craft.
A lot of these small QoL improvements are being considered too insignificant and thus ignored by the developer. This is where the add-on community comes in.
So if I have to take a side, I'm on the side of allowing add-ons for these kind of features unrelated to combat. Either that, or expand the macro system a lot more to make such QoL improvements possible.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Most games do it by binding Lua to the game through the Lua.dll
Then they need to expose the functions they want Addons to be able to use through their API as classes/objects.
Addons then can simply call these functions and interact with the game.
That's basically the gist of it
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Be nice. /doubt
Sylve! You rock so hard!Open your HuD Layout.
Select your buff bar and hit the cog icon on the right of the dropdown box listing the Currently Selected UI Element.
In that new window, check the box marked [Split Element into 3 Groups]. https://gyazo.com/fac8eec576f5d95fa6abd34d0be43b5d
Then just adjust the settings for each group by scrolling the window down. Then when you save it and return to the main menu, you'll see new Status Info boxes, which you can move somewhere handy.
The most useful setting IMO, is [Display others Enhancements in Group 3]. This makes only your own buffs appear in the normal buff window and all buffs applied externally appear in another window.
This shot will show you what I mean. https://gyazo.com/306be0ec2ab175ea05e33b8e817683fb
On my left, you can see [Status Info: Enhancements], which is my own buffs. The box to its left, [Status Info: Others] will show externally applied buffs only and my debuffs are down next to my parameter bar as [Status Info: Enfeeblements]
Hope it helps.
Thank you for sharing.
**nominates Sylve for forum poster of the month**
That's been my experience in WoW with add-ons like DBM. But, I'm talking about add-ons which are quality of life improvements.
Exactly. I feel the community can really help the developers in this regard. Macros are an interesting idea.Whenever I feel like I want an add-on, it's really just because the built-in UI has something very lacking.
For example, I have a 3440x1440 yet I'm forced to use the same small area to display inventory in tabs as everyone else. I'm sure my CPU can handle something a lot more complex. Sometimes I also wish I had access to a list-form inventory. These can all be done easily via add-ons without impacting the baseline gameplay, as the official UI is always limited by the lowest spec the game is targeted to serve.
Other things like a list of daily/weekly to-do that is customizable. For example I do the weekly custom deliveries, but I don't bother myself with the beast tribe dailies nor the GC turn-ins. Or another player may only have GSM leveled and only care about the daily GC turn-in for GSM. A customizable to-do list will be able to display this information concisely, and maybe even create interactions that streamline the to-do process, such as clicking on the "Today's GSM turn-in is such-and-such item" to open up the crafting log at that specific item, ready to craft.
A lot of these small QoL improvements are being considered too insignificant and thus ignored by the developer. This is where the add-on community comes in.
So if I have to take a side, I'm on the side of allowing add-ons for these kind of features unrelated to combat. Either that, or expand the macro system a lot more to make such QoL improvements possible.
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