Agreed. But... while we're here...
RDM:
-New trait: "Osmose Blade", weaponskills replenish a percentage of MP.
-New ability: "En Garde", summon a barrier of crystalline swords to deflect incoming attacks and deal retaliatory damage.
-New spell: "Verbio", places a DoT that damages all enemies near the target. 'Cuz we could use a Black offset to Vercure, and while Bio isn't a BLM skill, it is Dark-aspected and we lack other options. Attacks against the afflicted target have a chance to proc "Aether Saturation".
-New spells: "Verflood" and "Verfreeze", instant heavy-damage procs with partial AoE, a la Afflatus Misery or Thundercloud, that can only be cast under "Aether Saturation". I swear if someone pulls the "but vercure and fleche" line on me again on this, I will fight them.
-New ability: "Verscathe", short-cooldown oGCD that generates instant Mana and force-procs "Aether Saturation".
-New ability: "Elementia", causes your next aspected spell to grant damage resistance to and bonus damage of that element to nearby allies. Potential replacement to Embolden? Ideally Verflare would become Verfoul just to make it balanced with Verholy.
-New trait: "Equilibrium", casting any combination of Verfire, Verfreeze and Verthunder in succession has a chance to proc Verholy Ready; casting any combination of Verstone, Verflood and Veraero in succession has a chance to proc Verfoul Ready.
-New ability: "Temps d'Escrime", grants the caster a large burst of Spell Speed and increases all proc rates for the duration. Alternate name: "Verhaste".
Seriously guys, we're mages, can we have more magic-related stuff and bumps to our main rotation, instead of more fencing stuff to cap it off?
BLM:
-New spell: "Drain", deals moderate unaspected damage and heals based on the damage dealt, with a high conversion rate. Replaces Scathe.
-New trait: "Cantrip Mastery", makes Blizzard I and Fire I instant cast.
-Adjustment: Aspect Mastery affects Flare and prevents the consumption of Umbral Hearts during Umbral Ice.
-Adjustment: Flare replaces Fire II, Freeze replaces Blizzard II. Enochian becomes Fire IV (in Astral Fire) or Blizzard IV (in Umbral Ice) while active. Despair becomes Umbral Soul during Umbral Ice. Ley Lines becomes Between the Lines while active.
-New trait: "Astral Heart". While under the effects of Astral Fire and Enochian, Fire IV will generate 1 Astral Heart and Flare will generate 2. Only 3 Hearts of any type can be held at once.
-New spell: "Burst", replaces Thunder III at 3 Astral Hearts, consumes all Astral Hearts to instantly deal heavy lightning damage to all enemies afflicted with Thunder, and refresh all Thunder effects on affected targets.
-New trait: "Hollow", Foul also draws in all enemies within 10 yards of your target who are in combat with you.
-New ability: "Break", oGCD that instantly stuns the target and all nearby enemies.
WHM:
-New trait: "Secret of the Lily II", healing with Cure, Regen and Medica effects in combat will increase the Lily charge rate.
-New spell: "Afflatus Wrath", consume all Lilies to deal damage to the target based on the number of Lilies consumed.
-New ability/spell: "Protect", reduce incoming damage on the target by a percentage for a brief duration.
-Return Aero III, but only one Aero or Dia effect can be on a target per White Mage.
-Adjustment: Fluid Aura once again deals Water damage, and Interrupts instead of Binding.
-Adjustment: Repose attempts to Stun the target if they resist Sleep.
SCH:
-New ability: "Reflect", consume an Aetherflow to completely reflect the next attack against self or target party member. Potential replacement to Energy Drain?
-Art of War replaced with "Meltdown". In addition to Art of War's effects, Meltdown has a chance to inflict Damage Down to affected targets.
-Repose replaced with "Toad". Toad attempts to Stun the affected target if they are immune to Transformation.
-Bane returned to Scholar.
-Adjustment: Summon Eos/Selene transforms into Summon Seraph based on which Faerie is active. Summon Seraph becomes Consolation while active. All Faerie commands remain usable while Summon Seraph is active.
-Adjustment: Selene's Embrace replaced with "Whispering Wind", deals a small amount of damage to enemies instead of healing. Just, a difference. ANY difference.
-And let me glamour my faerie back into a carbuncle you cowards.
AST:
-New ability: "Haste", grant nearby party members a substantial boost to movement speed and reduce the cast time of non-instant spells and weaponskills for a brief duration. Does not affect recast time.
-Adjustment: Gravity also inflicts Slow and Heavy on affected targets.
-Repose replaced with "Stop". Stop attempts to Stun the affected target if they are immune to its effects.
Seriously, pick any two of those and the begging for Time Mage would cease overnight.
-Just to drive that home, return Time Dilation (or Celestial Intersection as Time Dilation).
-New ability: "Lunation", first cast saves the target's current MP and HP totals, second cast (or waiting out the duration) resets their MP and HP totals to that saved state.
-New spell/ability: "Parallax", converts all incoming damage on the target party member into a stacking DoT effect instead.
-New spell/ability: "Nova", debuffs a target causing any Combust effect on them to deal partial damage to nearby enemies for the duration. Only one target may be affected by Nova at once.
-Adjustment: Neutral Sect replaces the currently active Sect.
SMN:
-Adjustment: Summon Bahamut is now an innate part of Dreadwyrm Trance, a la Firebird Trance. Enkindle becomes Enkindle Bahamut/Phoenix during a Trance. Dreadwyrm Trance becomes Deathflare while active.
-... I mostly just want more Egi Glamours.
Basically just adding more Black and Elemental effects to RDM, more QoL and CC to BLM, adding more "personal" utility to healers and returning their ability to multi-DoT.



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