-New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).
Meltdown: Envelops all enemies and allies in ultra-hot flame.
Have fun with all that extra healing.
-New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).
Meltdown: Envelops all enemies and allies in ultra-hot flame.
Have fun with all that extra healing.
Agreed. But... while we're here...
RDM:
-New trait: "Osmose Blade", weaponskills replenish a percentage of MP.
-New ability: "En Garde", summon a barrier of crystalline swords to deflect incoming attacks and deal retaliatory damage.
-New spell: "Verbio", places a DoT that damages all enemies near the target. 'Cuz we could use a Black offset to Vercure, and while Bio isn't a BLM skill, it is Dark-aspected and we lack other options. Attacks against the afflicted target have a chance to proc "Aether Saturation".
-New spells: "Verflood" and "Verfreeze", instant heavy-damage procs with partial AoE, a la Afflatus Misery or Thundercloud, that can only be cast under "Aether Saturation". I swear if someone pulls the "but vercure and fleche" line on me again on this, I will fight them.
-New ability: "Verscathe", short-cooldown oGCD that generates instant Mana and force-procs "Aether Saturation".
-New ability: "Elementia", causes your next aspected spell to grant damage resistance to and bonus damage of that element to nearby allies. Potential replacement to Embolden? Ideally Verflare would become Verfoul just to make it balanced with Verholy.
-New trait: "Equilibrium", casting any combination of Verfire, Verfreeze and Verthunder in succession has a chance to proc Verholy Ready; casting any combination of Verstone, Verflood and Veraero in succession has a chance to proc Verfoul Ready.
-New ability: "Temps d'Escrime", grants the caster a large burst of Spell Speed and increases all proc rates for the duration. Alternate name: "Verhaste".
Seriously guys, we're mages, can we have more magic-related stuff and bumps to our main rotation, instead of more fencing stuff to cap it off?
BLM:
-New spell: "Drain", deals moderate unaspected damage and heals based on the damage dealt, with a high conversion rate. Replaces Scathe.
-New trait: "Cantrip Mastery", makes Blizzard I and Fire I instant cast.
-Adjustment: Aspect Mastery affects Flare and prevents the consumption of Umbral Hearts during Umbral Ice.
-Adjustment: Flare replaces Fire II, Freeze replaces Blizzard II. Enochian becomes Fire IV (in Astral Fire) or Blizzard IV (in Umbral Ice) while active. Despair becomes Umbral Soul during Umbral Ice. Ley Lines becomes Between the Lines while active.
-New trait: "Astral Heart". While under the effects of Astral Fire and Enochian, Fire IV will generate 1 Astral Heart and Flare will generate 2. Only 3 Hearts of any type can be held at once.
-New spell: "Burst", replaces Thunder III at 3 Astral Hearts, consumes all Astral Hearts to instantly deal heavy lightning damage to all enemies afflicted with Thunder, and refresh all Thunder effects on affected targets.
-New trait: "Hollow", Foul also draws in all enemies within 10 yards of your target who are in combat with you.
-New ability: "Break", oGCD that instantly stuns the target and all nearby enemies.
WHM:
-New trait: "Secret of the Lily II", healing with Cure, Regen and Medica effects in combat will increase the Lily charge rate.
-New spell: "Afflatus Wrath", consume all Lilies to deal damage to the target based on the number of Lilies consumed.
-New ability/spell: "Protect", reduce incoming damage on the target by a percentage for a brief duration.
-Return Aero III, but only one Aero or Dia effect can be on a target per White Mage.
-Adjustment: Fluid Aura once again deals Water damage, and Interrupts instead of Binding.
-Adjustment: Repose attempts to Stun the target if they resist Sleep.
SCH:
-New ability: "Reflect", consume an Aetherflow to completely reflect the next attack against self or target party member. Potential replacement to Energy Drain?
-Art of War replaced with "Meltdown". In addition to Art of War's effects, Meltdown has a chance to inflict Damage Down to affected targets.
-Repose replaced with "Toad". Toad attempts to Stun the affected target if they are immune to Transformation.
-Bane returned to Scholar.
-Adjustment: Summon Eos/Selene transforms into Summon Seraph based on which Faerie is active. Summon Seraph becomes Consolation while active. All Faerie commands remain usable while Summon Seraph is active.
-Adjustment: Selene's Embrace replaced with "Whispering Wind", deals a small amount of damage to enemies instead of healing. Just, a difference. ANY difference.
-And let me glamour my faerie back into a carbuncle you cowards.
AST:
-New ability: "Haste", grant nearby party members a substantial boost to movement speed and reduce the cast time of non-instant spells and weaponskills for a brief duration. Does not affect recast time.
-Adjustment: Gravity also inflicts Slow and Heavy on affected targets.
-Repose replaced with "Stop". Stop attempts to Stun the affected target if they are immune to its effects.
Seriously, pick any two of those and the begging for Time Mage would cease overnight.
-Just to drive that home, return Time Dilation (or Celestial Intersection as Time Dilation).
-New ability: "Lunation", first cast saves the target's current MP and HP totals, second cast (or waiting out the duration) resets their MP and HP totals to that saved state.
-New spell/ability: "Parallax", converts all incoming damage on the target party member into a stacking DoT effect instead.
-New spell/ability: "Nova", debuffs a target causing any Combust effect on them to deal partial damage to nearby enemies for the duration. Only one target may be affected by Nova at once.
-Adjustment: Neutral Sect replaces the currently active Sect.
SMN:
-Adjustment: Summon Bahamut is now an innate part of Dreadwyrm Trance, a la Firebird Trance. Enkindle becomes Enkindle Bahamut/Phoenix during a Trance. Dreadwyrm Trance becomes Deathflare while active.
-... I mostly just want more Egi Glamours.
Basically just adding more Black and Elemental effects to RDM, more QoL and CC to BLM, adding more "personal" utility to healers and returning their ability to multi-DoT.
Last edited by Archwizard; 08-31-2019 at 03:59 PM.
Last edited by Archwizard; 08-17-2019 at 07:32 PM.
For Scholar we got three unique cornerstones: Lily, Aetherflow and Fairy Gauge, and I would love to see them more in use. Joy of the dot-based and short-cd mititgation skills of acn was that they were inherently independent of each other so it for example it wasn't so bad if you used Miasma 2 before Bio 2. That's why I'd love to see the Fairy Gauge fill up faster, three AFs and it was full. Also akin to how Paladins fill up their Gauge with autoattacks, we could get 5 Fairy gauge for each Embrace landed and Fairy skill used. Then see Fey Blessing and Union cost no gauge: Blessing is already on a longer cooldown than Indom for lower potency and Union locks down your fairy out of using Embrace, Whispering and Illumination. So what would the Fairy Gauge be used for? Fairy and Scholar buffs. Something like "Fey Inspiration" or "Scientific breakthrough", costs 1/3 of the Fey Gauge and either buffs or changes a set of skills. Each time you use it it would give a stacking buff that lasts 10s, each time you use of the skills that can be augmented you lose a stack. So you can free up Gauge and need to think about using the buff(s) soon.
Ruin\Broil\II\III - Becomes Lambaste (basicly Miasma), casted spell for low initial damage and a 24s dot. Afflicts Heavy and Misery. (Inspired by someone here that pointed out Broil also means to verbally chew out someone)
Ruin II - Becomes Razz, (Aero), instant dot for 18s.
Biolysis - Atomization (Bio), instant dot for 21s.
Art of War - Turns into Contamination (Miasma 2 + Bane). Hits every mob nearby for low initial damage, places a 16s dot one each mob hit. If targeted mob is afflicted with Biolysis, Atomization and/or Lambast when casted, every mob in 10 yard radius gets these dots. Duration is the current duration left on the targeted mob.
For the fairies, first would love to see pet hotbar skills back where they were and Selene returned to form. Using the Fey buff could do the following:
Fey Union - Incite (Rouse), increase healing done by Embrace with 100% for 20 seconds.
Fey Blessing - Puts up a shield instead for the same potency as the heal on everyone nearby.
Fey Dusk - Virulent Touch (Virus) inflicts the target with a debuff reducing all main stats by 10%.
Fey Caress - Fey Contention, Selene drops a circle under her, granting 5% haste to every party member and 5% slow to every mob standing in it.
Need to think of the rest of the skills later. I'm sure there is a way to use this to bring back way verison of Cleric Stance (damage up/healing down for 5 seconds and can't manually turn it off), "Academic Fury". All potencies would have to be reduced so initial damage we can do is low, but ramps up as more dots are applied. Would make it more important to have Aetherflow usable out of combat. Or that soon as we spawn/ress/are out of combat we get 3 stacks of AF.
Being able to quckly transmute Aetherflow into gauge and having Lily constantly charging it with Embrace then use it actively both offensively and defensivly in healing would hopefully both deal with monotonous downtime and soloplay and letting skills have different effects could solve hotbar space issues.
Even if we don't get anything of the above it was fun coming up with names.
Back during the Beta Test Yoshi outright said "No" to player calls on the Beta forum to add Haste to the game as a spell, in fact he then went further and explained his reasoning why, that to him it would make the game "too easy" (mostly because this was related to calls to lower the GCD down and players asked for Haste as an alternative to that).
Either way, your version appears to be a rehash of BRD's movement ability with a spell/weaponskill cooldown reduction tacked on, so this would have even less chance of ever being added sadly (besides, every player already has Sprint as a default ability).
Incidentally, for what it's worth I do not agree with Yoshi in this case, but I respect his decision to do so.
But on the topic at hand (and bearing in mind this is the Healer forum); I really just want Protect and Stoneskin back as CNJ/WHM spells! More than anything I miss these buffs so badly.
Last edited by Enkidoh; 08-17-2019 at 08:07 PM.
OG Spear wasn't Haste. It reduced the cooldown timers of abilities used during its duration, but that was it. So, say for example you used OG Spear on yourself, and then activated Luminiferous Aether. LA's CD was now reduced by a certain percentage. I believe it was 10% for a regular Spear, so LA's 90s recast would be reduced by 10% of that, which would make it 81s recast if used under the effect of OG Spear. It didn't speed up the player in any way, nor make them attack faster. Old Arrow would be a better equivalent to Haste, as it actively reduced the GCD of the target.
That said, OG Spear was so bad and so underused that they changed it to critical hit in 4.0. Because it was pure RR fodder due to how it could screw up buff alignment.
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Where'd you get "with cooldown reduction tacked on"? You literally quoted the part that says "does not affect recast time". Someone else mentioned recast times with "Haste Samba" but that ain't me.
And this is a small part of why I made sure to stress that it only affects casting speed, much like Light Speed. That, and not affecting the rate at which one can toss out oGCDs.
The idea with the version of Haste as written is that it is a mass mobility tool, in the emergency that the boss is about to cast some big avoidable attack but not everyone is positioned and there aren't enough Rescues to go around. Situations like Ancient Flare on Phlegethon, Dispose on Clockwork 7, and any number of others. Peloton doesn't even work in combat.
Yes, you have Sprint, and sometimes it doesn't feel like enough for the necessary level of avoidance.
Sadly I don't really see Stoneskin happening. Between Divine Benison covering WHM's absorb needs, and the emphasis on doling out absorbs on Scholar, giving Stoneskin to WHM at this point would simply be a lot of overlap.But on the topic at hand (and bearing in mind this is the Healer forum); I really just want Protect and Stoneskin back as CNJ/WHM spells! More than anything I miss these buffs so badly.
Last edited by Archwizard; 08-18-2019 at 08:24 AM.
White Mage:
-Damage on Fluid Aura. That is all that needs to he said.
Scholar:
-Give them an interrupt. I know most people seem to want white mage's fluid aura to fit the niche, but I personally think it fits scholar's theme and aesthetic more. While an improved Silent Dusk would be a good choice. The pet AI isnt quite where it needs to be yet, although Silent Dusk with current AI would be more reliable, theres still a bug or two that needs to be addressed.
AST: just give CU extra potency in Nocturnal so Nocturnal has its Whispering Dawn equivilant. It's completely unneeded in Diurnal because of CO. Maybe buff the mitigation to 15% in diurnal for the sake of making it feel like one gives a boon over the other depending on your sect.
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