Now that most jobs have been fleshed out conceptually, how do you envision your job growing from here on out, building on what they already have?


DRG:
-Stardiver changed to Single Target, 800 potency, shares recast with Nastrond.
(Nastrond for AoE, Stardiver for ST)
-New Weapon Skill: "Drakesbane", upgraded damage and animation for Full Thrust.
-New Ability: "Highwind" replaces Spineshatter Dive, faster animation than Spineshatter, more damage.

MCH:
-New Ability: "Chainsaw". AoE alternative to Air Anchor, shares recast.

RDM:
-New Ability: "Spontaneity", allows for immediate use of 3 "Enchanted" weapon skills without consumption of Mana.

SCH:
-New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).