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  1. #51
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheForce View Post
    PLD here, I'd kill to have Raise or some kind of TBN-esque shield (probably not as strong though, honestly I'd be good with a 10% HP shield on a fairly short CD, maybe 45-60s).
    While I understand the aesthetic appeal of giving Raise to a PLD (Arise, perhaps?), I have to worry about the logistics of it.

    First, PLD has no Swiftcast. Unless they get a VERY heavily augmented one, like "several minute cooldown instant Raise", they would have to fullcast it every time unlike anyone else with a rez. To be honest, I think the only practical reason to give a raise to a tank would be in case a healer or the other tank dies, but that would be the worst possible time for a tank to drop everything for 8 seconds to get someone up.
    And if you're going to make an instant cooldown to support the other tank, why go for a several minute CD that puts Weakness on your tank when you could just give him some heavy mitigation or an absorb or a delayed heal instead?

    Second, you have to keep in mind that RDM already pays a pretty hefty tax for the theoretical utility it gets out of Raise. I'd already be concerned about how it would imbalance the tanks just having one with a rez, much less what cost that tank has to pay to keep it.
    (0)

  2. #52
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Archwizard View Post
    While I understand the aesthetic appeal of giving Raise to a PLD (Arise, perhaps?), I have to worry about the logistics of it.

    First, PLD has no Swiftcast. Unless they get a VERY heavily augmented one, like "several minute cooldown instant Raise", they would have to fullcast it every time unlike anyone else with a rez. To be honest, I think the only practical reason to give a raise to a tank would be in case a healer or the other tank dies, but that would be the worst possible time for a tank to drop everything for 8 seconds to get someone up.
    And if you're going to make an instant cooldown to support the other tank, why go for a several minute CD that puts Weakness on your tank when you could just give him some heavy mitigation or an absorb or a delayed heal instead?

    Second, you have to keep in mind that RDM already pays a pretty hefty tax for the theoretical utility it gets out of Raise. I'd already be concerned about how it would imbalance the tanks just having one with a rez, much less what cost that tank has to pay to keep it.
    I'm not following your logic on why the other tank being dead would be the only time you'd use rez. I'd think it'd be much more useful if the other tank was still alive and both healers (plus any dps with a rez) went down. The other tank could blow some cooldowns and take the brunt of the aggro while the pally gets a healer up, and then the pally takes aggro and maybe uses a cooldown or two while the healer gets themselves and the other tank back to decent health, and then sets about rezzing the other healer/dead dps.

    The question would be how to balance it (as you say). Dps lose rdps to have raise. Would pally also lose rdps? Would they lose the same absolute amount of rdps absolutely as a dps, making them by far the weakest tank, dps wise? Would they lose a proportional amount of rdps and therefore potentially put SMNs and RDMs out of the job because Pally is a cheaper backup rez in terms of how much dps you lose?

    (It's at times like this that I really wish we had a talent system, where pally could voluntarily trade a good chunk of their dps for a raise. It wouldn't be optimal in most circumstances, but maybe if you're working with a party and everyone kept dying, it might be worth switching to just for that party. If it was an instant rez on a long cooldown, and you were going into a dungeon with a new healer, it might be worth switching to raise just for that dungeon to help prevent a wipe. Little things like that. You could design it so that the default talents were the most optimal for dps, but you could choose to trade out dps for other things, and it could just be etiquette in raids to use the default barring exceptional circumstances).
    (2)
    Last edited by Hatstand; 08-30-2019 at 06:07 PM.

  3. #53
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Archwizard View Post
    First, PLD has no Swiftcast. Unless they get a VERY heavily augmented one, like "several minute cooldown instant Raise", they would have to fullcast it every time unlike anyone else with a rez. To be honest, I think the only practical reason to give a raise to a tank would be in case a healer or the other tank dies, but that would be the worst possible time for a tank to drop everything for 8 seconds to get someone up.
    And if you're going to make an instant cooldown to support the other tank, why go for a several minute CD that puts Weakness on your tank when you could just give him some heavy mitigation or an absorb or a delayed heal instead?
    For what it's worth, PLD already got a trait that makes spells instant while in Requiescat, so in that hypothetical situation it could work as their version of Swiftcast.

    Quote Originally Posted by Hatstand View Post
    (It's at times like this that I really wish we had a talent system, where pally could voluntarily trade a good chunk of their dps for a raise. It wouldn't be optimal in most circumstances, but maybe if you're working with a party and everyone kept dying, it might be worth switching to just for that party. If it was an instant rez on a long cooldown, and you were going into a dungeon with a new healer, it might be worth switching to raise just for that dungeon to help prevent a wipe. Little things like that. You could design it so that the default talents were the most optimal for dps, but you could choose to trade out dps for other things, and it could just be etiquette in raids to use the default barring exceptional circumstances).
    Role actions already did this, and they were so poorly optimized/distributed that they just became universal abilities. I love the concept of choices, I do miss the talent system from WoW, but it's an illusion of choice because at the end of the day cookie cutter builds are always superior in such a way they're mandatory.
    (2)
    Last edited by Allegor; 08-30-2019 at 09:58 PM.

  4. #54
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Allegor View Post
    Role actions already did this, and they were so poorly optimized/distributed that they just became universal abilities. I love the concept of choices, I do miss the talent system from WoW, but it's an illusion of choice because at the end of the day cookie cutter builds are always superior in such a way they're mandatory.
    Reading icy veins (which from what I know is a fairly reputable wow guide), there are several points where they recommend two different talents depending on situation/what other talents you have. Sounds to me like they got it balanced enough that there wasn’t only one acceptable build.

    Also, as I said, I’m fine with them having default talents that provide the most rdps, and thus will be considered “mandatory” in endgame content. But (as I think I said in another post) I’d also be happy with abusing people over talent choices in non endgame content being a bannable offence (similar to how abusing someone over parses is). There’s content out there where people want to have a bit of fun, and know they have what it takes to get the job done. If it’s acceptable for a healer to stand around sitting on their thumbs instead of dpsing in non-endgame content then it’s certainly acceptable for someone to choose non-optimal talents because they’ll have more fun with them.
    (2)

  5. #55
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Allegor View Post
    I love the concept of choices, I do miss the talent system from WoW, but it's an illusion of choice because at the end of the day cookie cutter builds are always superior in such a way they're mandatory.
    That's only really true at higher difficulty levels, though. Actually, this was a constant source of frustration to me with WoW---abilities would get deleted because they were "non-viable", despite the fact that most players were doing content where those abilities were perfectly fine.
    (3)

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