Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Spells and skill you want for your job in 6.0!

    Now that most jobs have been fleshed out conceptually, how do you envision your job growing from here on out, building on what they already have?


    DRG:
    -Stardiver changed to Single Target, 800 potency, shares recast with Nastrond.
    (Nastrond for AoE, Stardiver for ST)
    -New Weapon Skill: "Drakesbane", upgraded damage and animation for Full Thrust.
    -New Ability: "Highwind" replaces Spineshatter Dive, faster animation than Spineshatter, more damage.

    MCH:
    -New Ability: "Chainsaw". AoE alternative to Air Anchor, shares recast.

    RDM:
    -New Ability: "Spontaneity", allows for immediate use of 3 "Enchanted" weapon skills without consumption of Mana.

    SCH:
    -New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).
    (0)

  2. #2
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    I believe you may want to put this in the "Other Battle Systems" or General Discussion if you're asking across the board rather than healer specific here.
    (5)

    Well, at least I'm trying...

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Foxkid View Post
    I believe you may want to put this in the "Other Battle Systems" or General Discussion if you're asking across the board rather than healer specific here.
    Agreed. But... while we're here...

    RDM:
    -New trait: "Osmose Blade", weaponskills replenish a percentage of MP.
    -New ability: "En Garde", summon a barrier of crystalline swords to deflect incoming attacks and deal retaliatory damage.
    -New spell: "Verbio", places a DoT that damages all enemies near the target. 'Cuz we could use a Black offset to Vercure, and while Bio isn't a BLM skill, it is Dark-aspected and we lack other options. Attacks against the afflicted target have a chance to proc "Aether Saturation".
    -New spells: "Verflood" and "Verfreeze", instant heavy-damage procs with partial AoE, a la Afflatus Misery or Thundercloud, that can only be cast under "Aether Saturation". I swear if someone pulls the "but vercure and fleche" line on me again on this, I will fight them.
    -New ability: "Verscathe", short-cooldown oGCD that generates instant Mana and force-procs "Aether Saturation".
    -New ability: "Elementia", causes your next aspected spell to grant damage resistance to and bonus damage of that element to nearby allies. Potential replacement to Embolden? Ideally Verflare would become Verfoul just to make it balanced with Verholy.
    -New trait: "Equilibrium", casting any combination of Verfire, Verfreeze and Verthunder in succession has a chance to proc Verholy Ready; casting any combination of Verstone, Verflood and Veraero in succession has a chance to proc Verfoul Ready.
    -New ability: "Temps d'Escrime", grants the caster a large burst of Spell Speed and increases all proc rates for the duration. Alternate name: "Verhaste".
    Seriously guys, we're mages, can we have more magic-related stuff and bumps to our main rotation, instead of more fencing stuff to cap it off?

    BLM:
    -New spell: "Drain", deals moderate unaspected damage and heals based on the damage dealt, with a high conversion rate. Replaces Scathe.
    -New trait: "Cantrip Mastery", makes Blizzard I and Fire I instant cast.
    -Adjustment: Aspect Mastery affects Flare and prevents the consumption of Umbral Hearts during Umbral Ice.
    -Adjustment: Flare replaces Fire II, Freeze replaces Blizzard II. Enochian becomes Fire IV (in Astral Fire) or Blizzard IV (in Umbral Ice) while active. Despair becomes Umbral Soul during Umbral Ice. Ley Lines becomes Between the Lines while active.
    -New trait: "Astral Heart". While under the effects of Astral Fire and Enochian, Fire IV will generate 1 Astral Heart and Flare will generate 2. Only 3 Hearts of any type can be held at once.
    -New spell: "Burst", replaces Thunder III at 3 Astral Hearts, consumes all Astral Hearts to instantly deal heavy lightning damage to all enemies afflicted with Thunder, and refresh all Thunder effects on affected targets.
    -New trait: "Hollow", Foul also draws in all enemies within 10 yards of your target who are in combat with you.
    -New ability: "Break", oGCD that instantly stuns the target and all nearby enemies.

    WHM:
    -New trait: "Secret of the Lily II", healing with Cure, Regen and Medica effects in combat will increase the Lily charge rate.
    -New spell: "Afflatus Wrath", consume all Lilies to deal damage to the target based on the number of Lilies consumed.
    -New ability/spell: "Protect", reduce incoming damage on the target by a percentage for a brief duration.
    -Return Aero III, but only one Aero or Dia effect can be on a target per White Mage.
    -Adjustment: Fluid Aura once again deals Water damage, and Interrupts instead of Binding.
    -Adjustment: Repose attempts to Stun the target if they resist Sleep.

    SCH:
    -New ability: "Reflect", consume an Aetherflow to completely reflect the next attack against self or target party member. Potential replacement to Energy Drain?
    -Art of War replaced with "Meltdown". In addition to Art of War's effects, Meltdown has a chance to inflict Damage Down to affected targets.
    -Repose replaced with "Toad". Toad attempts to Stun the affected target if they are immune to Transformation.
    -Bane returned to Scholar.
    -Adjustment: Summon Eos/Selene transforms into Summon Seraph based on which Faerie is active. Summon Seraph becomes Consolation while active. All Faerie commands remain usable while Summon Seraph is active.
    -Adjustment: Selene's Embrace replaced with "Whispering Wind", deals a small amount of damage to enemies instead of healing. Just, a difference. ANY difference.
    -And let me glamour my faerie back into a carbuncle you cowards.

    AST:
    -New ability: "Haste", grant nearby party members a substantial boost to movement speed and reduce the cast time of non-instant spells and weaponskills for a brief duration. Does not affect recast time.
    -Adjustment: Gravity also inflicts Slow and Heavy on affected targets.
    -Repose replaced with "Stop". Stop attempts to Stun the affected target if they are immune to its effects.
    Seriously, pick any two of those and the begging for Time Mage would cease overnight.
    -Just to drive that home, return Time Dilation (or Celestial Intersection as Time Dilation).
    -New ability: "Lunation", first cast saves the target's current MP and HP totals, second cast (or waiting out the duration) resets their MP and HP totals to that saved state.
    -New spell/ability: "Parallax", converts all incoming damage on the target party member into a stacking DoT effect instead.
    -New spell/ability: "Nova", debuffs a target causing any Combust effect on them to deal partial damage to nearby enemies for the duration. Only one target may be affected by Nova at once.
    -Adjustment: Neutral Sect replaces the currently active Sect.

    SMN:
    -Adjustment: Summon Bahamut is now an innate part of Dreadwyrm Trance, a la Firebird Trance. Enkindle becomes Enkindle Bahamut/Phoenix during a Trance. Dreadwyrm Trance becomes Deathflare while active.
    -... I mostly just want more Egi Glamours.

    Basically just adding more Black and Elemental effects to RDM, more QoL and CC to BLM, adding more "personal" utility to healers and returning their ability to multi-DoT.
    (6)
    Last edited by Archwizard; 08-31-2019 at 03:59 PM.

  4. #4
    Player
    odym82's Avatar
    Join Date
    Jul 2019
    Posts
    97
    Character
    Onmyo Shugo
    World
    Siren
    Main Class
    Paladin Lv 66
    Quote Originally Posted by Archwizard View Post
    Just, a difference. ANY difference.
    -And let me glamour my faerie back into a carbuncle you cowards.
    I’d play SCH if I could glamour those faeries as moogles
    (1)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by odym82 View Post
    I’d play SCH if I could glamour those faeries as moogles
    And this expansion opens up using the Il Mheg fey as well. Pixies, Porxies and possibly even Fuath.

    Imagine casting Seraph and summoning Feo Ul, or Moonstone Carbuncle. I hesitate to say "Demi-Mog" since such a cosmetic wouldn't fit the lore.
    (3)
    Last edited by Archwizard; 08-17-2019 at 07:32 PM.

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,294
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archwizard View Post
    -New ability: "Haste", grant nearby party members a substantial boost to movement speed and reduce the cast time of non-instant spells and weaponskills for a brief duration. Does not affect recast time.
    Back during the Beta Test Yoshi outright said "No" to player calls on the Beta forum to add Haste to the game as a spell, in fact he then went further and explained his reasoning why, that to him it would make the game "too easy" (mostly because this was related to calls to lower the GCD down and players asked for Haste as an alternative to that).

    Either way, your version appears to be a rehash of BRD's movement ability with a spell/weaponskill cooldown reduction tacked on, so this would have even less chance of ever being added sadly (besides, every player already has Sprint as a default ability).

    Incidentally, for what it's worth I do not agree with Yoshi in this case, but I respect his decision to do so.

    But on the topic at hand (and bearing in mind this is the Healer forum); I really just want Protect and Stoneskin back as CNJ/WHM spells! More than anything I miss these buffs so badly.
    (3)
    Last edited by Enkidoh; 08-17-2019 at 08:07 PM.

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    Back during the Beta Test Yoshi outright said "No" to player calls on the Beta forum to add Haste to the game as a spell, in fact he then went further and explained his reasoning why, that to him it would make the game "too easy" (mostly because this was related to calls to lower the GCD down and players asked for Haste as an alternative to that).

    Either way, your version appears to be a rehash of BRD's movement ability with a spell/weaponskill cooldown reduction tacked on, so this would have even less chance of ever being added sadly (besides, every player already has Sprint as a default ability).
    Where'd you get "with cooldown reduction tacked on"? You literally quoted the part that says "does not affect recast time". Someone else mentioned recast times with "Haste Samba" but that ain't me.

    And this is a small part of why I made sure to stress that it only affects casting speed, much like Light Speed. That, and not affecting the rate at which one can toss out oGCDs.

    The idea with the version of Haste as written is that it is a mass mobility tool, in the emergency that the boss is about to cast some big avoidable attack but not everyone is positioned and there aren't enough Rescues to go around. Situations like Ancient Flare on Phlegethon, Dispose on Clockwork 7, and any number of others. Peloton doesn't even work in combat.

    Yes, you have Sprint, and sometimes it doesn't feel like enough for the necessary level of avoidance.

    But on the topic at hand (and bearing in mind this is the Healer forum); I really just want Protect and Stoneskin back as CNJ/WHM spells! More than anything I miss these buffs so badly.
    Sadly I don't really see Stoneskin happening. Between Divine Benison covering WHM's absorb needs, and the emphasis on doling out absorbs on Scholar, giving Stoneskin to WHM at this point would simply be a lot of overlap.
    (1)
    Last edited by Archwizard; 08-18-2019 at 08:24 AM.

  8. #8
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    White Mage:
    -Damage on Fluid Aura. That is all that needs to he said.

    Scholar:
    -Give them an interrupt. I know most people seem to want white mage's fluid aura to fit the niche, but I personally think it fits scholar's theme and aesthetic more. While an improved Silent Dusk would be a good choice. The pet AI isnt quite where it needs to be yet, although Silent Dusk with current AI would be more reliable, theres still a bug or two that needs to be addressed.

    AST: just give CU extra potency in Nocturnal so Nocturnal has its Whispering Dawn equivilant. It's completely unneeded in Diurnal because of CO. Maybe buff the mitigation to 15% in diurnal for the sake of making it feel like one gives a boon over the other depending on your sect.
    (1)

  9. #9
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Archwizard View Post
    RDM:
    -New trait: "Osmose Blade", weaponskills replenish a percentage of MP.

    BLM:
    -New ability: "Drain", deals moderate unaspected damage and heals based on the damage dealt, with a high conversion rate. Replaces Scathe.
    -New trait: "Cantrip Mastery", makes Blizzard I and Fire I instant cast.
    -Adjustment: Flare replaces Fire II, Freeze replaces Blizzard II. Enochian becomes Fire IV (in Astral Fire) or Blizzard IV (in Umbral Ice) while active. Ley Lines becomes Between the Lines while active.
    -New ability: "Break", oGCD that instantly stuns the target and all nearby enemies.

    SCH:
    -Adjustment: Summon Eos/Selene transforms into Summon Seraph based on which Faerie is active. Summon Seraph becomes Consolation while active. All Faerie commands remain usable while Summon Seraph is active.

    SMN:
    -Adjustment: Summon Bahamut is now an innate part of Dreadwyrm Trance, a la Firebird Trance. Enkindle becomes Enkindle Bahamut/Phoenix during a Trance. Dreadwyrm Trance becomes Deathflare while active.
    Loved those, please SE make them real.
    (0)
    Want a heal? How much money you got?

  10. #10
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    SCH:
    -New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).
    I am amused thinking of "art of war" being suddenly replaced by "meltdown" as a scholar spell.

    "Okay. Okay. So, if they move east by two yalms, we should counter by vectoring our spells forty-five degrees to the---Oh my GOD! Did you just get SHARK GUTS on my GRIMOIRE?! Do you know how long it took to work out these equations? That is IT! I have HAD it!!" >:O <flips nearby table>

    Then there'd be the slow, because obviously the mobs you're fighting are all like, "Dude...are you okay?"
    (4)

Page 1 of 6 1 2 3 ... LastLast