Rock IV looks pretty so I dont mind. And Refresh Poison provides me a moment to double weave for minimal damage loss.Welcome to the Forums. I'm all for a hammer-based job, preferably a tank, but I'll take anything.
A fourth healer could've been a chance to shake things up, but I have to agree with the above. If we get a 4th healer in current climate I fear we'll only be casting Rock I/II/III/IV and refresh Poison every 30 seconds.
I hate this mentality more than anything else in this game.
Should League of Legends not make new champions because the current pool isn't 100% balanced? Should Pokemon stop introducing new Pokemon just because the power tiers are so drastically divided?
Not only is it an awful idea to repeatedly deny the healing player base access to more options just because the current ones aren't in perfect harmony, adding a 4th healer actually would make balancing easier. With more options comes more opportunities for different healer pairs to complement each other in different ways, meaning there are more combinations to consider that can potentially compete with one another for the status of "optimal." It was literally one of the reasons Square gave for why Gunbreaker was made a tank, so it would be easier for all tanks to thrive rather than always have a 3rd wheel that felt left out.
Sadly, the issue isn't balancing. Arguably healers are currently better balanced, but SE aren't doing a very good job with keeping the healers feeling unique due to homogenisation and aren't keeping them fun, the changes over the last couple of expansions has resulted in many healer complaints. I wanted a 4th healer this time around and hoped for it to be Dancer, as somebody who now mains Dancer & as a former healer main, I am glad they didn't, because it'd be the same hot mess as the healer job I left to go play DNC.
If it was a balancing issue then I'd be with you. Given after the announcement we weren't getting a 4th healer yet I made the same argument "it could help out balancing issues".
As for desires for next healer job. Geomancy is a potential one I'd get behind, though I think they're tied lorewise to CNJ? Maybe too close. But eh, that wouldn't bother me.
I'd also like "Chemist" but taking my friend's idea, have them be called "Medicus" instead and be a Garlean-based job. Follow under the footsteps of Chemist in other FF titles, but have more of a tech aesthetic and tie in with a Garlean theme to make it appropriate. All of our healers are currently magic based, so a tech-based one could be interesting. We have a tech-based DPS, just got a tech-based tank, so why not a tech-based healer too?
No thanks! They already butchered 3 healers I would hate to see what they take away for us to have 4.
But I’m sure it will have all the dots they took from us, a fairy with dps buffs and group cure. Single target ogcd’s super heals that will make the other 3 so jealous they will rage quit. An emergency button that will throw out regens that procs shielding. New rescue ability that pulls all group members to you. /sarcasm off.
WHM is Geomancer until lvl 71,at 72 you become a White Mage when you begin using White Magic~
At this point I do want another healer anyway, in contrast to some people. Even if they suck at class design for healers we deserve at least another skin.
I personally don't want it to be Geomancer though. I wouldn't be shocked if it was since they took away the Stone and Elemental portions of White Mage, but I'd appreciate something more different like Chemist.
Stop that. What if the devs decide to read this forum for once, find your post and think "Oh, so this is what they wanted all along? They should have asked sooner!"Welcome to the Forums. I'm all for a hammer-based job, preferably a tank, but I'll take anything.
A fourth healer could've been a chance to shake things up, but I have to agree with the above. If we get a 4th healer in current climate I fear we'll only be casting Rock I/II/III/IV and refresh Poison every 30 seconds.
While I partially agree with this Geomancer. Is Terrain based and calls on more than just Earth, water and wind.
They're also versed in both physical and magic abilities.anf their terrain spells normally have no costs.
However In the lore of FFXIV under hydalyn they draw power from wind and water. But this might not be the case for a full Geomancer after all the npc last I recall isent a mastered Geomancer. Top it all off just because he uses a one handed conjurer weapon dosent mean jack either now looking at the classes in trusts. So this NPC in the astro story line very well could be more than just a Geomancer. Or just a Conjuerer knowing the basics of Geomancy.
So it's still on the table for a viable healer job.
But I have to chime in and agree with others. They need to kinda make healers more enjoyable to play.
They're pretty balanced in terms of healing. Sch may need a couple potency increases imo.. but other wise they need some kit adjusting before they dig into another healer when there's tons of complaints lol
So, two things.
One, I agree with introducing Geomancer, but not as a healer. Classically GEO hasn't actually had much in the way of unique healing skills (the best you can really say is the dev claims that Aerith was originally a GEO early in development... and now half her skills are healer LBs and strongly WHM-oriented), and usually comes off as more of a damage class; even in FF11 they were a DPS. I would much rather see GEO as a Magic DPS job, perhaps with some emphasis on supportive skills and area-denial. Put down a lot of group-buffing fields, use the offensive capabilities of Earth/Water/Wind magic that WHM didn't get to.
A friend and I were discussing it the other day, and something that could be interesting would be seeing GEO gain Tornado as an enemy-grouping cooldown with a draw-in effect against enemies in combat with you, Quake as a persistent GTAoE with some impediment to keep enemies in it (ie periodic knockdown), and Flood as a burst AoE (or Flood as the persistent effect and Quake as a burst-stun).
Maybe even steal Spiritual Ray from Y'shtola as an LB?
Two, I think the next healer should explore territory that isn't covered by the other healers we have access to. As it stands, any support-focused effects you could pull out of GEO would be things that could easily be adopted by the other healers, particularly WHM; same with the demands to have a Time Mage when we already have AST pumping out Gravity (and allegedly stopping time), or some kind of "Plague Doctor" when that's literally SCH's storyline. We should go for a job that gives the job team a chance to stretch their wings.
Like a Necromancer. Not that I'm biased.
Last edited by Archwizard; 08-16-2019 at 05:08 PM.
then maybe illusionist or time mage.
astrologist may have gravity but so can other jobs have it,he is more about using the star and divination not about being a time manipulating magician.
so those two classes as healers could be a good healer classes.
using illusions to soothe the mind and mend the body while confusing the enemies or manipulate time to restore the body to its original state and slow enemies and stopping their time.
Not many pure healers left in the FF lore. But then again Scholar wasn't one and they turned it into a healer so who knows.
Just throwing a few names from jobs we've seen in previous FF, whether they are spin offs or main series.
Potential healing jobs:
Chemist, Bishop, Shaman (Elementalist), Sage, Occultist, Orator, Mystic, Green Mage, Time Mage, Songstress/Singer and Priest/Devout.
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