I say this all the time, and I sure hope it becomes a reality. Caster raise is overrated.Honestly though, Please remove Verraise and Resurrection from casting DPS.

I say this all the time, and I sure hope it becomes a reality. Caster raise is overrated.Honestly though, Please remove Verraise and Resurrection from casting DPS.

I know, nobody truly knows the value of it as it's utility that is inherently rdps negative but powerful in a specific niche scenario and its not the first death of a party. 2 people would need to drop at the same time for caster rez to be better than healer Rez and thats not good enough for me
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
This "specific niche" is extremely common in duty finder, be it alliance raids or normal raids. And there are way more people doing content through duty finder than doing savage content with static groups. So the specific niche is actually where Verraise hardly matters.I know, nobody truly knows the value of it as it's utility that is inherently rdps negative but powerful in a specific niche scenario and its not the first death of a party. 2 people would need to drop at the same time for caster rez to be better than healer Rez and thats not good enough for me
That said, class balance is usually centered around that niche, because it's the only place where it really matters. So here is the inherent problem of Verraise: It's often used very powerful tool that can, and often does, singlehandedly save runs, but in the niche the game is balanced around it is mostly useless. So what to do with it? To be honest, i'm fine if there is a job that excels at casual content, but lacks behind in the hardcore content. But i don't do the hardcore content anymore, so my perspective is probably different from yours. Still, i don't think every job has to perform equally in every type of content.

Preventing wipes in dungeons when the healer goes down.I know, nobody truly knows the value of it as it's utility that is inherently rdps negative but powerful in a specific niche scenario and its not the first death of a party. 2 people would need to drop at the same time for caster rez to be better than healer Rez and thats not good enough for me
Preventing wipes in 8 man content when both healers are down.
I see these happen quite often and would not call it "niche"
I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.



Jobs shouldn't be balanced around dungeon/normal mode content though. Savage/Ultimate content is where balance (so including utility) really matters, and realistically speaking verraise just doesn't bring much to the table outside of prog. If you have to spam raise people in your savage run then you're most likely going to be wiping anyway. I'm all for keeping verraise and don't mind being penalized for it in the damage department, but the difference shouldn't be a whopping 1k+ rDPS. 200-300 at most.Preventing wipes in dungeons when the healer goes down.
Preventing wipes in 8 man content when both healers are down.
I see these happen quite often and would not call it "niche"
I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.

Preventing wipes in normal mode content is meaningless, in Savage mode, RDM can only save a run of a really good group during progression for at least the first 2 and maybe the 3rd depending on when someone dies. week 1 titan wasn't possible with a death and RDMs were switching to BLM because of it. your niche has alot of flaws that come from just looking at how the game performs in the content that jobs should be balanced for primarily. nobody needs a job that can save your normal mode runPreventing wipes in dungeons when the healer goes down.
Preventing wipes in 8 man content when both healers are down.
I see these happen quite often and would not call it "niche"
I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.
"This is what lights the darkness. A chance to make everyone happy!"
—Sora



100% this. I've been playing Red Mage for my savage static after our last caster had to drop out of raiding, and I can tell you on one hand the number of times someone has died that our healers asked me to raise the person, and I can tell you on zero fingers the number of times chain raise has resulted in saving a run rather than the team just calling to wipe it and start over.
Caster raise is handy, but hardly a skill that is a massive raid utility tool.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


