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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by geekgirl101 View Post
    We got enough spells as it is for our rotation, we don't need more. What we need is more potency. Black mages don't get stone/water/wind so unlike FFXI we're not following an elemental wheel where we get to use all 6 elements on one job.

    Enspells might be nice though...hmm.
    I’d love to see an Enspell, Maybe a sword OGCD strike that doesn’t eat up mana but builds it up.

    That could be an avenue.

    But back to my post, I’d love to see the entire spectrum of elements, not sure if their Jolt / Impact is a combination of White/Black Magic, but having a water spell / blizzard spell would be neat to see. They’ve got 4 elements already why not complete the set of 6.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PatronasCharm View Post
    I’d love to see an Enspell, Maybe a sword OGCD strike that doesn’t eat up mana but builds it up.
    If you're going in that direction, an alternative would be to give RDM a second combo that generates mana or a sword skill that generates mana and combos into Veraero/Verthunder (this, much like your suggestion, clashes with the existence of Jolt, but that can be easily addressed with additional changes).
    But back to my post, I’d love to see the entire spectrum of elements, not sure if their Jolt / Impact is a combination of White/Black Magic, but having a water spell / blizzard spell would be neat to see. They’ve got 4 elements already why not complete the set of 6.
    Not sure why Veraero II and Venthunder II exist, frankly speaking. On the one hand, they could have been called Verwater and Verblizzard. On the other, they set a precedent for tier II spells, which doesn't make sense on a concept level.
    (2)
    Last edited by Duelle; 08-22-2019 at 06:58 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Duelle View Post
    If you're going in that direction, an alternative would be to give RDM a second combo that generates mana or a sword skill that generates mana and combos into Veraero/Verthunder (this, much like your suggestion, clashes with the existence of Jolt, but that can be easily addressed with additional changes).
    Not sure why Veraero II and Venthunder II exist, frankly speaking. On the one hand, they could have been called Verwater and Verblizzard. On the other, they set a precedent for tier II spells, which doesn't make sense on a concept level.
    I've got to remind myself that the Melee Combo is already "Enchanted" being more than likely a combination of "Light / Dark elements" like Jolt / Impact / Scorch. So taking back what I said about building up Mana, perhaps a new "Mana Dump" WS could very well be something along the lines of a "Enstone" - 5 W or a "Enfire" -5B. That way if we're sitting at 44w/48b drop an "Enfire" >> 44w/43b >> Manafestation >> [Verflare Empowered?] by Enfire debuff to enemy?

    Back to Verblizzard and Verwater, I can't imagine that NOBODY in the entire Dev Team didn't think of giving Red Mage some Ice and Water magic DPS spells. Added another layer of RNG (Which is my proposed Idea of the post) or maybe they could have made it a White / Black mana dump spell on a OGCD that's more powerful than Ver(Long Spells).

    Verflood / Verfreeze as more potent AoE's? They could have done SO many things to RDM, but they left it, in my opinion, as an afterthought.

    There were so many avenues they could have taken Red Mage away from the whole Rezzmage spectrum, be that Elementalist that can chain its spells together for more potency, but keep it as simple as it is.

    Quote Originally Posted by Shurrikhan View Post
    Which is... entirely irrelevant. Elements can still provide a thematic frame for RDM's own internal mechanics, likely a much better one than just sticking in more eclectic arsenal related to stuff like "Impact", "Reprise", or the like.
    I completely agree!
    (0)
    Last edited by PatronasCharm; 08-22-2019 at 08:08 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29