I like the token system we have. The problem is that people can roll on it every week, even if they have the piece it trades into.
I'd like to see restrictions on this. To constantly be out rolled on drops people don't need as their current class feels bad week after week.
Six years and counting. But we weren't even talking about tomestones, we're talking about Savage loot drops.
Are you pugging with the same people week after week? If not, then this wouldn't meaningfully affect the outcome. Also how many people have you been outrolled by, specifically regarding savage loot people already have equipped then and there, when only two weeks have passed?I like the token system we have. The problem is that people can roll on it every week, even if they have the piece it trades into.
I'd like to see restrictions on this. To constantly be out rolled on drops people don't need as their current class feels bad week after week.
It's a different group every week. So far I've been out rolled as follows:Are you pugging with the same people week after week? If not, then this wouldn't meaningfully affect the outcome. Also how many people have you been outrolled by, specifically regarding savage loot people already have equipped then and there, when only two weeks have passed?
Week 1 ES1 + ES2 - 6 Drops
Week 2 ES1 + ES2 + ES3 - 9 Drops
Week 3 ES1 + ES2 + ES3 - 9 Drops
Like I said, very problematic.
I can't seen how you can expect a more fair loot system than being at total egality with every other player that participate in the same fight as you. Being unlucky don't invalidate mathematic proof, mathematics don't care.
Impossible for anybody to have been wearing gear at this point as you've complained. If you have the savage ring and you're running e1s on week one, for instance, you A) Can't roll in the first place and B) reduce the total loot everyone else could get as well.
And of these 18 drops, you're telling me that there was such a significant number of people rolling on stuff they were already wearing that it's an issue?Week 2 ES1 + ES2 + ES3 - 9 Drops
Week 3 ES1 + ES2 + ES3 - 9 Drops
What's your solution that would be meaningfully different than what we have now?Like I said, very problematic.
In E1S there are three drops. There are eight players. A pug rotates players by the nature of it being a pug. What is a fair way for loot to work?
Already made suggestions of what would make a fairer loot system. Scroll up.Impossible for anybody to have been wearing gear at this point as you've complained. If you have the savage ring and you're running e1s on week one, for instance, you A) Can't roll in the first place and B) reduce the total loot everyone else could get as well.
And of these 18 drops, you're telling me that there was such a significant number of people rolling on stuff they were already wearing that it's an issue?
What's your solution that would be meaningfully different than what we have now?
In E1S there are three drops. There are eight players. A pug rotates players by the nature of it being a pug. What is a fair way for loot to work?
"Same as we have now but you can't roll on what you're wearing"?
It would make no meaningful difference in pug groups, if anything it would just make it unnecessarily harsher on statics who can and will gear alts once their mains are completely geared.
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