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  1. #31
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I know there are other threads, but I agree, I think one big issue is that NM gear isn't meldable or convertable. By not being able to have crafters augment these gears, or for us to convert them into materia really drives down the usage factor.

    I would love to see the ability for these gears to be farmed. If you convert it into materia then you might want to go get another one, especially if the gear itself turned into a good grade of mateira. And being able to augment the gear with materia then you would have the opportunity to try and attach more then one piece, and if it blows up then more reason to run the content again.

    My hope is that the reason we can't do this now is that they are still working on the UI to allow crafters to attach materia for us without having to trade the gear. But time will only tell.
    (2)
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  2. #32
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Delmontyb View Post
    I know there are other threads, but I agree, I think one big issue is that NM gear isn't meldable or convertable. By not being able to have crafters augment these gears, or for us to convert them into materia really drives down the usage factor.

    I would love to see the ability for these gears to be farmed. If you convert it into materia then you might want to go get another one, especially if the gear itself turned into a good grade of mateira. And being able to augment the gear with materia then you would have the opportunity to try and attach more then one piece, and if it blows up then more reason to run the content again.

    My hope is that the reason we can't do this now is that they are still working on the UI to allow crafters to attach materia for us without having to trade the gear. But time will only tell.
    some NM gear is meldable dodore and tricorne are, not sure about other off the top of my head.
    (0)

  3. #33
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I personally find this very annoying. These weapons should be the best in the game(with materia applied).

    This should only apply to crafted HNM items. Regular NM drops are fine the way they are. Regular U/U are more powerful than non-materia armour and that the way it should be. But Weapons and Armour that requires a re rare drop to be crafted should be the best in the game.
    (2)
    Last edited by Kiote; 01-12-2012 at 01:56 AM.

  4. #34
    Player
    Join Date
    Mar 2011
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    4,948
    great buffalo an "HNM?"

    P.S. NO WORLD SPAWN NMS WITH 24+ HR RESPAWNS PLEASE YOSHI P
    (0)

  5. #35
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinko View Post
    The new gear didn't blast it away though materia did, green and blue items can't compete with 2 and 3 times materia pieces.

    It's the biggest problem in the game for me at the moment, I don't want to play a game where the best gear is craftable.
    However they have stated that the game is balanced around one materia in any given piece. Nothing of the same level will ever stand up to something with 2-5 materia in it because the game isn't designed that way.
    (0)

  6. #36
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiote View Post
    I personally find this very annoying. These weapons should be the best in the game(with materia applied).

    This should only apply to crafted HNM items. Regular NM drops are fine the way they are. Regular U/U are more powerful than non-materia armour and that the way it should be. But Weapons and Armour that requires a re rare drop to be crafted should be the best in the game.
    I totally agree with this.

    IMHO, Nearly ALL dungeon/NM drops should be special materials, and not full weapons or gear -- unless there is a logical reason for the mob to carry the weapon (ie. you kill Gilgamesh and get one of his swords or a piece of Genji armor) or it comes from a chest/coffer.

    In my perfect world, Ifrit would never have dropped weapons, only a horn (mabye 30% chance of 1 per fight, 30% chance of a 2nd if head incap). Horns could then be crafted into weapons and the weapons could be meldable. It really makes more sense when you think about it.

    But Yoshi-P likes the idea of non-craftable (U/U) weapons and this leads to all sorts of balance issues when measured up against materia. I hope they get it sorted out by the time 2.0 comes around.

    But melding U/U stuff is not something I support.
    (1)
    Last edited by Zantetsuken; 01-12-2012 at 02:33 AM.

  7. #37
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    +1 to everyone talking about balance issues with the current gear

    +1 to everyone talking about the possibility to meld one materia to U/U stuff

    +1 to everyone talking about NMs/Primals/Dungeons dropping mats instead of finished items only

    -1 to Yoshi-P for saying he wants gear to become obsolete every 3 months

    I hope he reconsiders.
    (2)

  8. #38
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DoctorMog View Post
    NM's, Raids, all endgame content:

    Useless.

    Why?

    Crafting.

    SE, making content just to make it useless. Shooting themselves in their own foot.

    There are 2 options for successful game progression:

    Make items and fights and contents scalable/unique.
    or
    Make content at a pace where new content replaces old content in a timely manner making scalable content a non issue.


    SE is doing none of the above. If new content doesn't replace old content at a pace to keep players from being bored and leaving, or making items and fights "scale" or "last longer" they are wasting man hours making content that is useless a month later with nothing to replace it for 5 months.

    11 did this right, old gear was "unique" enough that it had a purpose in situations much later in the development of the game. Items with stats not commonly found on them from RELEASE made them useful and scalable. After YEARS, items were still good situationally. People would still go back and do that old content to get those items.

    Currently there is nothing of the sort in FFXIV. Old content is useless. Wasting development time is all they are doing. They cant produce new content fast enough to do the "world of warcraft" development style where everything is outdated and a huge chunk of content is released every few months.

    They should either ramp up development of new content to replace old content or start making items more unique stat-wise to "last longer" developmentally.
    Quote Originally Posted by Xatsh View Post
    Year Old content should not be thrown away it should be expanded apon. More things that go outdated the less content the game has. Remove old content from a game or making it worthless is not a good thing to do.

    Should of done something like this.

    Goldsmithing Synth Rank 57
    x1 Aoelian Scimitar (Goblin NM)
    x1 Bandit's Diamond (From Buffalo faction Humaniod Boss)
    x1 Ifrit's Horn (Ifrit)
    x1 Electrum Ingot (Wards)

    = x1 Jeweled Scimitar
    Dmg: 96
    Delay: 2.7

    Meldable
    Block + 7
    Dex + 7


    Keeps 3 forms of content valid in the game at once. Crafting is involved. Materia is involved. The weapon is situationaly better (the dps on that is low but it increases blocks)
    Well said Doctor Mog, Xatsh.

    What's so sad is that keeping the original Open World NMs (Dodore, Great Buffalo, Haughtpox, etc.) content and even Faction NM content "relevant" *isn't* that time consuming.

    We all realize most of the Dev Team is busy making 2.0 and trying to make some new content for us currently (1.21, 1.22, etc.), but all it takes is 1 member of the Combat Team that's astute enough to look at the stats of current high level gear, and...

    * Adjust numerical values of currently existing NM / FNM Drops (probably in a spreadsheet).

    That's it.

    Of course they have to think about Balance and making sure it won't overpower anything or outshine anything too much, but by adjusting some numbers of existing assets (like Aeolian Scimitar, Mosshorn, Champion's Lance, Harlequin, Templar, Buccaneer's Sets), they could actually keep this content relevant and alive for old and new players alike to partake in.

    Faction Credits are rarely used nowadays, and the original Open World NMs are pretty much ignored / forgotten.

    Having 1 Designer go in and adjust numbers (or as Vatsh is saying allow old drops to be used in 1 new recipe or 2) isn't going to derail development for 2.0.

    Even with slight #'s adjustments, or allowing Materia Melding on U/U Drops, it would make their work on Dzemael Darkhold relevant again and a place for players to go back to and revisit. Right now, all that work (as recent as Patch 1.18 (Dzemael)) has been invalidated except by people wanting to get an Achievement.

    If they took the time to create just 1 New "Item / Reward System" (e.g., like the partial Open World, partial Instanced SKY from XI - a system of getting Trigger NMs, Items from NMs, Items from Bosses, Craftable Drops that make something even better, etc.), it would go a long way to keeping these Patches relevant until 2.0.

    And the new "Item / Reward System" could still be relevant in 2.0 (e.g., they could move whatever Trigger NMs, Bosses into the new World Redesign and keep the Items as well).

    It's certainly better than our current pattern of "New Patch = 1 Primal Fight with standalone, Themed Weapons, in a basic Arena."
    (2)
    Last edited by Kiara; 01-12-2012 at 02:32 AM.

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Renshi View Post
    Heya!

    I was hunting HNMs? Discuss!
    LOL THERE ARE NO HNMS ON THIS GAME, come on now!~ Don't compare those nms to HNMS
    (0)

  10. #40
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Kiara View Post
    POST
    Not that I don't agree the old content should be relevant and incorporated in new ways. However, saying that a single person from development could do this is ignorance. Even something as "simple" as adjusting damage numbers would require more than a single person. Sure, any derp can go and change 96 > 98 but it wouldn't be that simple.

    They just need to take the time to think of the larger picture and find a solution that can be implemented over the life of the game, not a quick band aid job to patch the wound.
    (0)

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