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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    NM gear should be fantastic for the level it's designed for however you also have to consider that those specific NMs are very old content.
    (2)

  2. #2
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arcell View Post
    NM gear should be fantastic for the level it's designed for however you also have to consider that those specific NMs are very old content.
    Which doesn't really change the fact it's far harder to craft an Aeolian Scimtar (requires rare drop from a single, very strong monster) than a cobalt Winglet (requires regular materials). Given they are the same level, the Scmitar really should be considerably stronger
    (10)

  3. #3
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AdvancedWind View Post
    Which doesn't really change the fact it's far harder to craft an Aeolian Scimtar (requires rare drop from a single, very strong monster) than a cobalt Winglet (requires regular materials). Given they are the same level, the Scmitar really should be considerably stronger
    I agree completely and I hope we will see more NM's introduced in the future using a similar system.

    There's nothing wrong with crafted gear, just the fact that crafting gear doesn't even have to use rare materials to make endgame quality gear.
    (1)

  4. #4
    Player
    Arcell's Avatar
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    Mar 2011
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AdvancedWind View Post
    Which doesn't really change the fact it's far harder to craft an Aeolian Scimtar (requires rare drop from a single, very strong monster) than a cobalt Winglet (requires regular materials). Given they are the same level, the Scmitar really should be considerably stronger
    I said that it should be better because it's for the same level. I was just pointing out the reason why it probably isn't as good. Not saying it's right, just saying why.
    (1)

  5. #5
    Player
    Moxas's Avatar
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    Mar 2011
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    103
    Character
    Star Polaris
    World
    Phoenix
    Main Class
    Goldsmith Lv 70
    hmmm.... right now all NM armor/weapons are weaker then crafted ones sadly, hope that will change :/
    (0)

  6. #6
    Player
    Yelta_Sumasu's Avatar
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    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I really expected there to be more rare drops from NM's that could be crafted into excellent equipment. Before materia, I also expected that crafters would be able to enhance all equipment.

    I'm pretty unhappy with the current situation, there should be crafted gear, dropped gear, and the ability to use crafting to enhance both. I also want some rare equipment to stay untradeable but still be enhance able. There must be some middle ground that keeps both crafters and NM hunters happy...

  7. #7
    Player
    Arcell's Avatar
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    Mar 2011
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I'd prefer to see crafted gear being the means of getting NM/Primal/Dungeon gear. You need to use something at cap in order to beat the end-game content and get the real good gear. This means that there's still a demand for crafted items at cap, in addition to materia. That stuff should be rare and amazing, at least for specific situations. So far the only way that some NM/Primal/Dungeon gear is better than crafted gear is that it gives bonuses you can't get through materia on that piece or at all.

    Edit: That or of course do like the older top NMs and drop items used to craft amazing gear.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Ok in response to OP, id like to point out that all of those HNMs are a year old and thus outdated at this point.


    What i personaly think is...we need NEW HNMs!(ones that roam the world, not stronghold ones)

  9. #9
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheVedis View Post
    Ok in response to OP, id like to point out that all of those HNMs are a year old and thus outdated at this point.


    What i personaly think is...we need NEW HNMs!(ones that roam the world, not stronghold ones)
    While being outdated sure is the reason why the item isn't as good, it just doesn't make sense. The content is outdated, but the gear IS comparable to the new one. It's the same item type and level!

    They added newer recipes? Sure, good thing. But should balance them out with the older ones too - specially when such an older recipe is harder to make. I would accept the "outdated" excuse if the new recipe also required rare materials, but it doesn't
    (0)

  10. #10
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    NM's, Raids, all endgame content:

    Useless.

    Why?

    Crafting.

    SE, making content just to make it useless. Shooting themselves in their own foot.

    There are 2 options for successful game progression:

    Make items and fights and contents scalable/unique.
    or
    Make content at a pace where new content replaces old content in a timely manner making scalable content a non issue.


    SE is doing none of the above. If new content doesn't replace old content at a pace to keep players from being bored and leaving, or making items and fights "scale" or "last longer" they are wasting man hours making content that is useless a month later with nothing to replace it for 5 months.

    11 did this right, old gear was "unique" enough that it had a purpose in situations much later in the development of the game. Items with stats not commonly found on them from RELEASE made them useful and scalable. After YEARS, items were still good situationally. People would still go back and do that old content to get those items.

    Currently there is nothing of the sort in FFXIV. Old content is useless. Wasting development time is all they are doing. They cant produce new content fast enough to do the "world of warcraft" development style where everything is outdated and a huge chunk of content is released every few months.

    They should either ramp up development of new content to replace old content or start making items more unique stat-wise to "last longer" developmentally.
    (6)
    Last edited by DoctorMog; 01-11-2012 at 08:47 AM.

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