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  1. #61
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wawachume View Post
    I understand why raiders find verraise and vercure useless, but as a dungeon player I would really, really hate to lose them. I prevented at least two or three wipes just in the past few days with those spells. (And more importantly, preventing them was fun.)

    Honestly, I don't see a problem with just boosting RDM damage (and/or group damage boosts) while leaving vercure/verraise as they are. If vercure and verraise are useless in raids, and the extra damage makes very little difference in dungeons, then it seems like there's no need to balance the two against each other. They're meant for different types of content.

    I don't mind verraise being removed from dualcast, though.
    It’s not verraise that’s the problem in itself, as said summoner held basic Rez without the problem.

    The problem is dual casts interaction with it.

    Tbh I feel they could limit caster Rez without requiring a full removal of the ability.

    We just don’t want it to be the reason to bring a RDM
    (4)

  2. #62
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vallhallix View Post
    SMN has been up or down DPS-wise with every patch and in every single patch it had a raise, so raise has nothing to do with it, just an easy target to blame, more like incompotence handling the class because since the very start of the class they simply did not know what they wanted it to be. It simply should not have ever been packaged with SCH. And they spent every single patch trying different things with it. Raise is not at fault.
    Yoshi-P said it himself in the recent liveletter that BLM has higher DPS than the other casters because they don't have Raise. It's actually a legitimate reason to them.

    Besides, SMN was barely weak ever except 2.x and now 5.0. It was strong in 3.x and actually busted in 4.x. I guess now they did lower SMN damage because people had debates in 4.x about DPS Raise being "too good" when it really wasn't.
    (1)

  3. #63
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Drayos View Post
    SAM got made easier to play this expansion.
    No it didn't. It actually got harder due to them having a 60sec burst window.
    Downtime really throws things out of wack if you don't know what you're doing. Like in innocence and e3s.
    (0)

  4. #64
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    I seriously do not understand the "dps tax" idea for dps raises. I thought the weakness debuff and the loss of GCDs was already tax enough.

    In reality, dps taxes are far too high as it is right now, and just all over the place. Red Mage has a raise so it's not allowed to be strong? Dancer brings *some* support so it's not supposed to be strong?

    Sorry guys, Monk has Mantra so I think we're gonna need to take off 2k dps. Actually, Black Mage also has access to Addle, so it should be atleast 1.5k below Samurai.

    It's not even that big of a deal to raise a person as a healer anyway. Just kind of a "oh, that happened. I'll take care of it in a swiftcast." If they truly wanted to make the game work without requiring a meta comp, all the rdps charts should be far, far closer to each other.
    (6)

  5. #65
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kajv95 View Post
    I seriously do not understand the "dps tax" idea for dps raises. I thought the weakness debuff and the loss of GCDs was already tax enough.

    In reality, dps taxes are far too high as it is right now, and just all over the place. Red Mage has a raise so it's not allowed to be strong? Dancer brings *some* support so it's not supposed to be strong?
    If RDM was as strong as a BLM and had access to Vercure and Verraise, why would people want a BLM around? The same goes for DNC, why bring a BRD or MCH, just bring 2 DNCs and have them buff each other. The loss of the GCD will only hurt as people are learning the fights. Once people get them on farm, sure the errant mistake will happen, but RDMs won’t be throwing around cures and raises.
    (1)

  6. #66
    Player
    Kejara's Avatar
    Join Date
    Aug 2019
    Posts
    23
    Character
    Kejara Oramara
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Delily View Post
    If RDM was as strong as a BLM and had access to Vercure and Verraise, why would people want a BLM around? The same goes for DNC, why bring a BRD or MCH, just bring 2 DNCs and have them buff each other. The loss of the GCD will only hurt as people are learning the fights. Once people get them on farm, sure the errant mistake will happen, but RDMs won’t be throwing around cures and raises.
    Nobody ever said that or implied that they want it equal to BLM but you, sir, are inferring it.
    (6)

  7. #67
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by xxvaynxx View Post
    No it didn't. It actually got harder due to them having a 60sec burst window.
    Downtime really throws things out of wack if you don't know what you're doing. Like in innocence and e3s.
    Most people I talk to find SAM easier this expansion, but again, difficulty is subjective and some will find things easier then others.

    I wouldn’t really put raid optimisation in SAM difficulty however, because I refer to that as a skill ceiling and not a difficulty to the job itself.

    As if someone plays SAM through roulettes and DF raids weekly they won’t find that same difficulty.
    (0)

  8. #68
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    I got dumped by my new static team because they wanted something more stronger.

    RDM is a DPS job, D - P - S. I didn't level RDM to just be there to keep ressing people so once they learned what "dodge" means they can go and leave me behind to do harder content. This is just not fair! It's my favourite job and it's being used and abused and I don't like it. Now nobody wants RDM anymore because the damage is so weak even the tanks are out-damaging me! I hate that I'm being forced to play another job just so I can do endgame content, this isn't fair at all.
    (1)
    Last edited by geekgirl101; 08-12-2019 at 06:45 PM.

  9. #69
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Drayos View Post
    Most people I talk to find SAM easier this expansion, but again, difficulty is subjective and some will find things easier then others.

    I wouldn’t really put raid optimisation in SAM difficulty however, because I refer to that as a skill ceiling and not a difficulty to the job itself.

    As if someone plays SAM through roulettes and DF raids weekly they won’t find that same difficulty.
    Well I suppose if you play it in a dgn then yeah its easy. But that goes for like every job since you don't really have to pull much weight in a dgn or nm eden and you can just yolo your way through by pressing random buttons.

    Samurai rotation is pretty easy yeah, so I guess you're right about it being more a optimization thing.
    Though I disagree with you thinking skill ceiling doesn't make the job itself harder. Because by that same logic, nin is pretty easy then since you can play it fine if you don't care about optimizing your dps, just use everything on CD.
    Only thing on nin is just watching your huton and ninki gauge.
    Though I could just be overthinking it.

    Maybe its just me but I don't see how anybody can think the newer samurai is easier.
    Maybe to people that play it casually don't see a change *shrugs*
    Some reason people thought hagakure made samurai hard so I'm pretty sure you have had people tell you its easier.
    (0)

  10. #70
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Delily View Post
    If RDM was as strong as a BLM and had access to Vercure and Verraise, why would people want a BLM around?
    I am really not sure why we even bring Vercure into it. Tanks all have about the same DPS. Where is the tank outrage over PLD's having clemency, which heals 100% more than Vercure at current ilevels?

    VerRaise is one thing, but Vercure goes beyond the situational utility of even VerRaise. It has its advantages = Spammable. It also has its faults: Not OGCD like the other caster survival spells, therefore it costs the RDM 350+ Potency on average. PLD has that same issue. They have an on demand heal, so they are seen as the "healer" tank in a pinch, but WAR/GNB have that same heal on a 1 minute cool down at 0 dps loss. wat. Why isn't PLD doing a large chunk less for it, if you apply the same RDM Tax logic from Vercure?
    (0)
    Last edited by Zyneste; 08-12-2019 at 06:55 PM.

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