
I am really not sure why we even bring Vercure into it. Tanks all have about the same DPS. Where is the tank outrage over PLD's having clemency, which heals 100% more than Vercure at current ilevels?
VerRaise is one thing, but Vercure goes beyond the situational utility of even VerRaise. It has its advantages = Spammable. It also has its faults: Not OGCD like the other caster survival spells, therefore it costs the RDM 350+ Potency on average. PLD has that same issue. They have an on demand heal, so they are seen as the "healer" tank in a pinch, but WAR/GNB have that same heal on a 1 minute cool down at 0 dps loss. wat. Why isn't PLD doing a large chunk less for it, if you apply the same RDM Tax logic from Vercure?
Last edited by Zyneste; 08-12-2019 at 06:55 PM.
As a BRD main of 3 years, I can tell you that that's not how that works lol
Currently all ranged dps (including bard and machinist) are being far, far too low purely because the support tax is way too high and the dps we give to others is way too low. Despite being pretty much amazing in Stormblood, you didn't see 2 Bards in a party either, yet they could keep up a fair deal. Because Bards themselves do not benefit as much from their own boosts, they *give* boosts. I recognize that by the end, Bards were hilariously overpowered, but that's a matter of crit scaling exponentially twice on Bards, which has been dealt with accordingly. Dancer doubles do not particularly buff the party as well together either, and the myriad of other issues coming with this do not help either. Your analogy does not hold up.
As for the RDM/SMN dps problem, here's the deal. It does not have to be as strong as BLM, ever. In fact, there have to be a couple of jobs like BLM to keep the 4-dps balance of the game in check. The game is supposed to be played, according to anecdotal evidence inferred from how the duty finder and party bonus mechanics work, by bringing a healthy mix of jobs from ranged dps, caster dps and melee dps. Then there's 1 slot left, which is usually reserved for bringing a ninja or another selfish dps, or something for a somewhat specific party build.
However, simply having access to raise and to a lesser extent, vercure, does not warrant being essentially worthless otherwise. Neither does bringing some defensive support type moves. RDM doesn't have to be as strong as BLM on its own, it has to thrive off of bringing other selfish dps, or be closer to it in general. Being 80% isn't a fair exchange for having access to some support. That should be more like 90% in the case of RDM. In the case of Bard, Dancer and even Ninja, they should be more like 85% turning 95-102% when coupled with selfish dps types. Machinist should be 93 to 98% to begin with, Summoner should also be around that.
All of this should prevent the meta from turning into "just bring the top 4 dps, they're so strong the 1% main stat buff from party bonus won't even matter".
And by the way, if you want to get technical about it, everything has support in a way. Black Mages have Addle. Monks have Mantra. Samurai has Feint (Thanks person who reminded me <3).
As for when people get them on farm, RDMs won't be throwing cures and raises, yet they'll still be taxed to hell for having them so nobody will want to even bring RDMs or even SMNs. This is why raise tax needs to be drastically lowered. Yes, in it's current iteration, RDM is fated to be one of the lowest DPS. That should not make them borderline unplayable in pug settings, though.
Last edited by kajv95; 08-13-2019 at 06:54 AM.
*snort* well I completely forgot about that, it's not mentioned often enough I think. Kinda just makes the whole debacle feel even dumber though, considering the status the non-top 4 jobs are currently in! Thanks for notifying though, I'll just amend that section <3
Most people I talk to find SAM easier this expansion, but again, difficulty is subjective and some will find things easier then others.
I wouldn’t really put raid optimisation in SAM difficulty however, because I refer to that as a skill ceiling and not a difficulty to the job itself.
As if someone plays SAM through roulettes and DF raids weekly they won’t find that same difficulty.


Well I suppose if you play it in a dgn then yeah its easy. But that goes for like every job since you don't really have to pull much weight in a dgn or nm eden and you can just yolo your way through by pressing random buttons.
Samurai rotation is pretty easy yeah, so I guess you're right about it being more a optimization thing.
Though I disagree with you thinking skill ceiling doesn't make the job itself harder. Because by that same logic, nin is pretty easy then since you can play it fine if you don't care about optimizing your dps, just use everything on CD.
Only thing on nin is just watching your huton and ninki gauge.
Though I could just be overthinking it.
Maybe its just me but I don't see how anybody can think the newer samurai is easier.
Maybe to people that play it casually don't see a change *shrugs*
Some reason people thought hagakure made samurai hard so I'm pretty sure you have had people tell you its easier.
I got dumped by my new static team because they wanted something more stronger.
RDM is a DPS job, D - P - S. I didn't level RDM to just be there to keep ressing people so once they learned what "dodge" means they can go and leave me behind to do harder content. This is just not fair! It's my favourite job and it's being used and abused and I don't like it. Now nobody wants RDM anymore because the damage is so weak even the tanks are out-damaging me! I hate that I'm being forced to play another job just so I can do endgame content, this isn't fair at all.![]()
Last edited by geekgirl101; 08-12-2019 at 06:45 PM.
Well right now as it stands there is only 3 caster jobs that can reach level 80, BLM trumps the other 2 by a lot. Basically now if you wanna be a caster it's BLM or nothing, and this was proven today when I learned I got ditched for a BLM.
You know what? It's unfair that BLM not only gets to be the highest of the caster DPS but is the highest of all the DPS and parrots RDMs deserved to get nerfed when they're already unbearably weak and the absolute lowest of all the DPS and getting shunned for it. They were hit way too hard. Nobody cares if RDMs can vercure or verraise, it's all about the DPS numbers because vercure does so little healing on a tank even when they're not taking damage, and if people are dying at endgame you're losing valuable DPS and will never beat the enrage so there's no point in constantly raising fallen players. I'd rather take a DPS boost over vercure and verraise if the mentality is that we can't be on par with other DPS because we got a heal and raise spell, that's just ridiculous. I'm just so depressed about it right now that I'm on the brink of quitting.
Last edited by geekgirl101; 08-12-2019 at 08:21 PM.
Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?
I feel like, they should increase the RDM's and SMN's damage to be comparable to BLM. But when a RDM or SMN use a raise or a heal it should put a damage debuff on them. That way they can choose to ignore their utilities for extra dps and only be charged their "utility tax" for when they do choose to use them.
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