The problem is that a lot of good stuff, like how the new Sleeve Draw and Redraw interact (letting you play or redraw through the entire sequence) to give you a lot of control over the cards, making all the cards Balance just gave you a bag of hammers instead of the full toolkit you have before.
Okay, so here's really the core of it. We had 6 cards, each with different effects. What those of us that liked the old system want to be able to use all the old effects. Those of us that like the new system like Every Card is Balance.
What if... What if we could always choose which card to play, or were more invoking/channeling our selected Constellation? I mean, the folks that think throwing anything but Balance is bad could just leave theirs set on Balance. And those that like the variety and know how to use more than just Balance could go Balance, Spear, Arrow, Ewer, Ewer, Bole... I don't know what the control scheme would be like, but that would make everyone happy, I think.
... Oho! Repurpose the Magia Board mechanic!!!!
- Remove Redraw, replace with Rotate Left. There's no need to Redraw when you're choosing what you Play.
- Remove Undraw, Replace with Rotate Right. It might have a reason to live if Undrawing empowered your next Play, but it doesn't so doesn't.
- Play/Invoke activates the chosen card/constellation when its cooldown is up.
- Sleeve Draw (cooldown) makes Play/Invoke have a recast of 1s or something for the next 3 cards, like it is.
- Minor Arcana stays a +Potency (cooldown), or maybe +duration?
- Replace Draw with Spread (cooldown), which makes the Play/Invoke Party/AoE buff.
Bam.
- Balance Botters have their bottage.
- Those that use all the cards can use all the cards. Those that aren't +damage can have longer durations perhaps?
- We have a way to fire the card as AoE on demand, with a cooldown that can be adjusted to regulate its effect on balancing.
- We have a way to heighten a card's effect on demand, with potency and cooldown that can be adjusted to regulate its effect on balancing.