Page 9 of 45 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 443
  1. #81
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NovaBismarck View Post
    I get rez costing smn and rdm a little in dps, but overall it's more trouble than it's worth. Embolden/vercure and devotion should count against caster dps as utility. Smn's phoenix regen is still laughable as far as utility, it's a novelty at best. Sure, as utility sometimes it lines up and works, but a lot of the time, it's wasted. I am constantly watching the party to make sure no one is going down. On rdm, keeping an eye on the tank's health as well.
    Forgive me if I sound elitist, but...

    You're playing Red Mage in a very suboptimal way if you're "constantly watching the party to make sure no one is going down." You're not a healer, it's not your job. Vercure isn't an off-global cooldown that otherwise costs nothing to cast; casting vercure costs anywhere between 305.44 to 421.64 potency because in the moments you're casting Vercure, you're not casting a damage spell. By stretching to try to handle the healer's job for them, you're actively working against your own job of doing damage. Vercure's best use right now is to get a dualcast ready for when the boss returns from downtime.

    For the sake of argument though, let's say we do count it as utility. Well, RDM still shouldn't be taxed for having it, simply because using it comes with a tax. A tax of 306 to 422 potency. It's a stretch to say RDM should be double taxed for Verraise, but it's absolutely beyond the pale to suggest they should be double taxed for Vercure.
    (5)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #82
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Ehm. My view on these stats:

    MNK & DRG need to be nerfed to what SMN is right now.
    SAM & MCH need to be buffed to what BLM is right now.
    I think BLM should be the highest dps very closely followed by SAM & MCH closely following SAM.

    Also DNC, NIN & RDM & BRD need slight buffs to be on par with SMN (raid damage wise.)
    (3)

  3. #83
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by IchiExorz View Post
    Ehm. My view on these stats:

    MNK & DRG need to be nerfed to what SMN is right now.
    SAM & MCH need to be buffed to what BLM is right now.
    I think BLM should be the highest dps very closely followed by SAM & MCH closely following SAM.

    Also DNC, NIN & RDM & BRD need slight buffs to be on par with SMN (raid damage wise.)
    Wat.

    MNK, DRG, SAM, and NIN all need to be viable. Nerfing MNK and DRG to SMN levels would destroy them.

    MNK needs a slight nerf, cause there are moments where its pDPS exceeds even that of BLM, and that is a problem. That should never happen.
    This also tells me BLM doesn't need a nerf.
    DRG should stay exactly where its at, for the most part its pDPS is still lower than SAM, but its rDPS is higher at 75th, exactly where it should start to exceed. IMO DRG and BLM are the closest to exactly where they should be of all the dps classes.
    SAM needs to be buffed closer to BLM levels but not quite there cause it can benefit from a slightly broader range of dps buffs.
    NIN needs a massive buff, for so many reasons, and hopefully the buff comes mostly through QoL changes rather than just potency tosses.
    SMN/RDM need buffs, but the amount is questionable because of how Raise is right now.
    Same story for all the Ranged, DNC needs the buff most of all but IMO their dps output should be a bit higher in general. Ranged mobility tax is a bit to high right now.
    (2)

  4. #84
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Myon88 View Post
    Psst, look at the melees too, surely you wouldn't go to all that trouble and just conveniently skip over one entire role.
    Look at the thread title.

    It seems pretty obvious what I"m trying to state.

    I don't think Black Mage is overpowered. You can certainly make the argument for monk, on an objective basis, as there's not nearly the same anti-melee fetish other games have, but again - old school here. Melee's traditionally been higher, so while objectively I hear you, it just doesn't bother me to the same degree.

    So let's be clear. I don't think you're wrong, but I think you're overstating. So if you are right, and everything gets buffed - booly for you. I hope you have fun with your 5% higher numbers.
    (0)

  5. #85
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    there's not nearly the same anti-melee fetish other games have

    There is an interesting point there I'm been mulling over too, to try and explain the state of most of the melees and blm relative to the rest of the jobs. They're distinguished by their damage output being very binary in nature. While ranged are well, ranged, and jobs like summoner can lean on tools like ruin2. For them, if you're not in range or not casting, you're simply not doing any meaningful damage on these jobs.

    So it raises the question of what level of play these jobs' expected damage output is balanced around, from SE's point of view. If they assume perfect uptime as the baseline, then harsh fight design or poor play will punish you severely. Conversely, if they're more conservative and balance around the assumption that these jobs only see, for example, 85% uptime on average, then in the instance you're able to achieve more efficiency than that you'll see results above the intended spec. Looking at the level of fights we have now, they're certainly practically full uptime endeavours for experienced melees and black mages. A combination of many successive additions of tools meant to help them deal with downtime, general player skill, and not to mention the ability for groups to alter strategies to cater to these jobs' restrictions.

    Insofar as this premise is true however, the ranged don't really have that privilege. Their damage output is I assume viewed as something relatively stable throughout a fight. If it's assumed ranged are always attacking by default, there's is no way for them to overcome that baseline expectation through better play or something. Correspondingly, if their intended dps is then pegged against a melee/blm only achieving 85% uptime, then you have your 'ranged tax', baked directly into the job itself. Likewise for summoners, they too have a 'ranged tax' in the form of ruin2's 40 potency opportunity cost over ruin3. Lacking the movement tools of other jobs, they have no choice but to lean on ruin2 in actual fights and buy into their version of the tax.

    It's not a very encouraging thought though. It means that melees and blms are basically the only jobs that reward you for reaching the actual skill ceiling of the job. As ranged on the other hand, you're basically artificially capped at the level of someone playing a corresponding melee or casting job only 85% efficiently. Personally I don't think it's very healthy for the roles to be designed that way, you might as well slap 'big boy' and 'newbie' stickers on those respective jobs in that case, just to rub it in, so I hope these speculations are completely wrong.
    (4)
    Last edited by Myon88; 08-11-2019 at 07:01 AM.

  6. #86
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Tbh, this is the first mmo i remember having that high of a "ranged tax"
    (1)

  7. #87
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Myon88 View Post
    There is an interesting point there I'm been mulling over too, to try and explain the state of most of the melees and blm relative to the rest of the jobs. They're distinguished by their damage output being very binary in nature. While ranged are well, ranged, and jobs like summoner can lean on tools like ruin2. For them, if you're not in range or not casting, you're simply not doing any meaningful damage on these jobs.
    Yeah, and I think that's a good thing. It diversifies the DPS jobs by some archetypal differences, and that's not bad. What's important is that no matter how 'weak' something is, it's always ahead of the curve for what its pitted against, and shoulder to shoulder with its peers.

    Admittedly, the lack of appreciable downtime / overabundance of tools is a problem, especially as they are only applying to one job in a given role (Monk and Black Mage). As it stands, I find that my main method of screwing up relates almost entirely to greeding at the wrong time rather than simply not having anything to use.
    (0)

  8. #88
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by IchiExorz View Post
    Ehm. My view on these stats:

    MNK & DRG need to be nerfed to what SMN is right now.
    SAM & MCH need to be buffed to what BLM is right now.
    I think BLM should be the highest dps very closely followed by SAM & MCH closely following SAM.

    Also DNC, NIN & RDM & BRD need slight buffs to be on par with SMN (raid damage wise.)
    How about we treat casters like ranged. RDM can be high utility low DPS and SMN can be medium utility, medium DPS.
    (0)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    Tbh, this is the first mmo i remember having that high of a "ranged tax"
    Has it? Ranged have often had stronger rDPS than melee in this game despite having more mechanics which only affect melee than mechanics which only affect ranged.

    Quote Originally Posted by Sequora View Post
    How about we treat casters like ranged. RDM can be high utility low DPS and SMN can be medium utility, medium DPS.
    To me there's no binary, only a spectrum -- how much additional effort of optimization is required to maintain uptime? It's just one of many spectrums which create difficulty, but seems the only one relevant to the ranged/caster/melee distinction.
    (0)

  10. #90
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vendalwind View Post
    Wat.

    MNK, DRG, SAM, and NIN all need to be viable. Nerfing MNK and DRG to SMN levels would destroy them.

    MNK needs a slight nerf, cause there are moments where its pDPS exceeds even that of BLM, and that is a problem. That should never happen.
    This also tells me BLM doesn't need a nerf.
    DRG should stay exactly where its at, for the most part its pDPS is still lower than SAM, but its rDPS is higher at 75th, exactly where it should start to exceed. IMO DRG and BLM are the closest to exactly where they should be of all the dps classes.
    SAM needs to be buffed closer to BLM levels but not quite there cause it can benefit from a slightly broader range of dps buffs.
    NIN needs a massive buff, for so many reasons, and hopefully the buff comes mostly through QoL changes rather than just potency tosses.
    SMN/RDM need buffs, but the amount is questionable because of how Raise is right now.
    Same story for all the Ranged, DNC needs the buff most of all but IMO their dps output should be a bit higher in general. Ranged mobility tax is a bit to high right now.
    I'm talking about raid DPS by the way.
    They would be viable either way. MNK & DRG have utility like SMN (and all the classes doing less damage than SMN)
    NIN should be on par with those including their Trick Attack utility (personal DPS should be lower though.)

    I think if classes like SAM & MCH would get buffed to BLM lvls (due to them not having utility either.) some other classes should be nerfed a little to not just overbuff & make content easier as well.
    And the no DPS utility classes should have higher personal DPS than those with utility.

    I think we can't just buff everything though. Like sure SMN might need a buff too but like I said before, can't buff everything and i think, looking at these stats, SMN is a good middleground. Classes below need some buffs, classes above need some nerfs (except those without utility, those deserve to be quite a bit higher like BLM.)

    And maybe I worded myself a bit wrongly. I don't mean DRG & MNK need the exact same dps as SMN but they should be brought down a little to be more on par with SMN (maybe slightly higher.)

    When it comse to ranged, I think both DNC & MCH need serious buffs. DNC dps is just way too low despite their dps utility. And there's 0 reason to take a MCH, no dps utility and does less damage than DRG & MNK which both have utility.

    Most urgent ones imo are buffs to DNC, MCH, RDM, NIN. MNK really needs a nerf, DRG isn't too bad. It's just that the non utility DPS like SAM & MCH do too little DPS compared to DRG.

    Quote Originally Posted by Sequora View Post
    How about we treat casters like ranged. RDM can be high utility low DPS and SMN can be medium utility, medium DPS.
    Kinda agree. But when it comes to DPS utility both RDM & SMN have about the same. Only difference is that RDM can res faster than SMN can. I don't think RDM's damage should be that much below SMN's damage because of that.
    (1)
    Last edited by IchiExorz; 08-11-2019 at 12:02 PM.

Page 9 of 45 FirstFirst ... 7 8 9 10 11 19 ... LastLast