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  1. #71
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    NIN shouldn't ever be behind tanks, but yeah they seem like they're in a pretty bad spot right now. My group's nin had to go drg on sunday to get us enough dps to clear titan savage, and that was including the fact that we already had a drg and didn't get a melee lb3 at the end because of it. He was lamenting the whole time how much more fun he was having on drg + how many less buttons he had to use to still outperform his nin despite being a nin main.
    (1)

  2. #72
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lastelli View Post
    A 10% rdps difference between a jobs and other jobs in the same role is huge when battle content is entirely designed around dps checks, my friend. The current state of NIN is one of the worst balance issues the game has ever had, probably surpassing MNK and BLM depressing condition in 3.X. Considering the relative balance that was achieved at the end of Stormblood, it's quite surprising that the dev team made such a mistake.

    Anyway, devs just acknowledged NIN issues in the last LL. A rework plus adjustmenta are coming and they are a priority. NIN main rejoice.
    Where's a link to the LL? I like to see it.

    I'm happy they're going to address NIN adjustments. I love NIN and beat ShB with it despite the issues it had, but yeah. I notice even my Tanks doing better than it.
    I'll feel happy if they make NIN excellent at least in pDPS. Also is it true that TA is ONLY used to increase the damage dealt by NIN and not by the party? Why would they nerf it like that?
    (0)

  3. #73
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by VirusChris View Post
    Where's a link to the LL? I like to see it.

    I'm happy they're going to address NIN adjustments. I love NIN and beat ShB with it despite the issues it had, but yeah. I notice even my Tanks doing better than it.
    I'll feel happy if they make NIN excellent at least in pDPS. Also is it true that TA is ONLY used to increase the damage dealt by NIN and not by the party? Why would they nerf it like that?
    It technically DOES boost their dps, but your own lacking dps just nullifies it. And for purpose of rdps the dps that is generated from TA is factored in for the NIN. The only issue is that TA requires people to work with you, and even that doesnt equal out.

    Tl;dr - basically its just that instead of showing raw dos values, the value of TA for the nin is accounted for
    (0)

  4. #74
    Player
    AniKai's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    26
    Character
    Mira Cocha
    World
    Shiva
    Main Class
    Samurai Lv 80
    I liked NIN back in the day. Not so much anymore. I don't know raw numbers to pull, but doing Trust with equal level NIN and SAM, SAM completes the shebang multiple minutes faster. Then again, maybe I'm just better with SAM than NIN overall -shrug-
    (1)
    Last edited by AniKai; 08-08-2019 at 07:21 AM.
    /// Sic Transit Mundi ///

  5. #75
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VirusChris View Post
    Where's a link to the LL? I like to see it.

    I'm happy they're going to address NIN adjustments. I love NIN and beat ShB with it despite the issues it had, but yeah. I notice even my Tanks doing better than it.
    I'll feel happy if they make NIN excellent at least in pDPS. Also is it true that TA is ONLY used to increase the damage dealt by NIN and not by the party? Why would they nerf it like that?
    Q1:
    As a ninja player in Savage, when comparing DPS with other melee DPS I feel like the potency increase to Gust Slash was not enough for our overall damage. Our damage feels lacking for the amount of difficulty when playing the job. Any plans for ninja adjustment?

    A1:
    Many players provided feedback regarding ninja, so we touched on the topics via a presentation slide.

    The development team believes the following three points are the main issues

    ◆Ninjutsu and mudra combinations being disrupted by GCD timing causes clunkiness.
    Ninjutsu is easily influenced by lag, and we were reaching a limit as to how we could adjust it, so we are planning to restructure ninjutsu itself. The playstyle of putting together mudra will remain, but they will not be weaved between GCDs.

    Instead, we are thinking the playstyle will be something along the lines of:
    Use a combo > use ninjutsu > return to combo

    However this adjustment would require readjusting ninja’s entire DPS, so we were unable to make the adjustments in time for patch 5.05. Therefore these adjustments will be made in patch 5.1.
    ◆Too many inputs are required to perform rotations for maximum damage output.
    We are reconsidering the combo rotation.
    ◆The party utility of Trick Attack and ninja’s total damage output need to be balanced.
    We will be increasing ninja's personal damage in patch 5.08. However, Trick Attack has a lot of influence over the party’s DPS, so the values will be adjusted with this in mind. Additionally, as mentioned above, please keep in mind that these adjusted values may be readjusted again in patch 5.1

    This is the summary from the LL about NIN. Here is the link to thread with Bayohne's translations:
    http://forum.square-enix.com/ffxiv/threads/400887-Letter-from-the-Producer-LIVE-Part-LIII-Update-Thread
    (0)

  6. #76
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,452
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kaedan View Post
    Q1:
    As a ninja player in Savage, when comparing DPS with other melee DPS I feel like the potency increase to Gust Slash was not enough for our overall damage. Our damage feels lacking for the amount of difficulty when playing the job. Any plans for ninja adjustment?
    I'm surprised they even answered this, since we're not supposed to know our DPS.
    (0)

  7. #77
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,636
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamSmoot View Post
    I'm surprised they even answered this, since we're not supposed to know our DPS.
    Without a parser, you can still easily tell that Ninja is not pulling the same DPS as others. If you play more than one job, you feel the difference yourself.
    (3)

  8. #78
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Would people even be okay if the devs took Trick Attack away?
    (1)

  9. #79
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    Would people even be okay if the devs took Trick Attack away?
    I would rather have that high damage skill back which you had to use in front of enemies which shared the trick attack cooldown, it was much more fun to use.
    (1)

  10. #80
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    Would people even be okay if the devs took Trick Attack away?
    For most ninjas, yes. For static dudes, probably not.
    (0)

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