Story Presentation: Well narrated, brilliantly directed (very cinematic takes to have actual impact, my film addict was kinda pleased) and finally very well paced in general.
Story Narrative: A stupid multidimensional travel that is already done to ad nausseum and back, everything in this storyline i've seen in all other forms of media already, ShB was to me, a pretty long and not that interesting anime chapter of a not so interesting anime chapter. Something ill hold forever. Multiversal storylines are just BAD. Ex Machina all over all the time at will. Then again seems to be the trendy topic for our generation, hopefully it will be overcome in a few years. Everything well sour since Nanamo Ul Namo was retconned. Really. All these reflection and shard jumping and stuff is just bad. Hydaelyn was good enough.
Graphics: Bad, as usually, and aging terrible. At least for PC standars. Textures and Shaders are a mess. This should be number 1 top priority. In fact is affecting the very narrative by now, cause is really easy to break suspension of disbelief if you start noticing how block characters textures and shadows are in cutscenes, they actually hurting the directing effort on the narrative.
Enviroments and Designs: Beautiful as usual. Hindered by poor graphics.
Design Mechanics: Same old. Hey, do something diferent for once maybe? Oh right, the diadem happens. Wonder what does it feel for the team to not have a single good original idea since 2012 when they decided on making ARR. Everything has been constant copypasting of content, models and designs. And no, changing colors and names do not make things "new". Neither does rising "iLvLs". Tomestones are not "content".
Sound Design: Brilliant.
Music: Masterfull. Soken just keeps going beyond and beyond.
Gameplay (New-Player): Boring ass slow still. Really dragging and unnecesarily tutorialish in general.
Gameplay (Old-Player): Boring. 6 years of the same. Seriously. SPEED THE GAME UP. REWORK THE FIRST 50 LEVELS, UPDATE THE SKILL SYSTEM TO NOT BE LINKED TO LEVELS SO WE DON'T LOSE ALL OURS SKILLS IN A BORING 1 SKILL PRESS DUNGEON.
Gameplay General: Lacking a proper learning curve, leading to difficulty spikes that just segregate the playerbase. Early game needs more bite, end game needs a LOT more bite.
Class Design: Pretty good with such an strict trinity system.
Class Variety: Not too good, every class is looking pretty similar in function time and time, adding a repetitive slow combat, yeah, is aging.
Player Customization: Nonexistent outside cosmetics. Play right or play wrong, no custom builds.
Social Aspects: Just release a single player mode already. Literally no reason to have any social interaction at all.
Overall: Pretty amazing expansion, pretty good MMORPG. Once you stop holding it to dirt low MMORPG design standars. It just an awful non-reactive, boringly repetitive and poorly paced way too streamlined and way too slow of a gaming experience.
MMORPG: 8/10. Videogame: 6/10.
Hopefully one day they release a "single player" mode where you actually play an interesting storyline (like going into garlemald with Estinien and Gaius, im pretty sure that MSQ was AMAZING) instead of constantly being deviated from any significant development by some bad attempt at totally tiring and totally overdone "multiversal narratives".
So in general i give the game 7 ardbert axes with cool main theme sounding on the background out of 10. One day we would be part of something interesting. Meanwhile, we are just the shonen manga protagonist going into endless filler episodes cause no one has bothered to write the actual storyline for the conflict presented at the beginning of this story. I beat Garlemald must be really cool this time of the year, with high chances of black rose. Oh that was solved, off camera, cool.
I guess ill just go back to play XII and Tactics and Vagrant Story for a proper dark and intriguing storyline.
PS: Get over it. I should too. But i cant. Riding home, finding hope. For some stupid reason, i still have hope this game will one day have a proper storyline with a proper resolution. And again, Nanamo should be dead. Reflections shouldn't exist. All of Shadowbringers could have done by visiting Meracydia, New World, Thavnair, Ilsabard. Screw multiversal narratives, they are stupid. Emet-Selch is nothing but a cheap rip off of the Han-Rasen from Tengen Toppa. I already saw this storyline a few hundred times.


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