Quote Originally Posted by Brandedblade View Post
Geez, it's almost like AST cant single weave most of its cooldowns on its AoE nuke, and that one of its main ogcd heals also doesn't do AoE splash damage, and doesn't have a cooldown that expressly allows it to instant cast both its healing and dps spells.

Oh wait.
Yeah, I've dropped tanks trying to do that. Wall to wall pulls are a nasty business when you do not have top DPS that can burn things down quickly enough that the tank blowing all their cooldowns and the healer trying to keep them up do not run out of cooldowns before the mobs take the tank down. Even the crazy tank players I know all say that when they get an AST they pull carefully because AST wont be able to handle the wall to wall pulls even with them popping invulnerability skills.

Quote Originally Posted by Brandedblade View Post
Because to be blunt, MP regeneration and stacking worked differently in 4.0. Ewer wasnt bad because its effect was bad, but because it was tied to RNG and therefore an unreliable source of mana regen. Refresh and Mana Shift (which btw where used more to extend Foe's on a brd then to actually restore the party's mp) where guaranteed effects and therefore could be planned around the use of. Now mp is a flat static value and piety helps increase the regen rate, alongside the fact that Lucid now has a higher uptime.
Lucid has a higher uptime and MP issues remain, such that RDM had to get its entire ST rotation slashed in terms of costs because it was literally unsustainable and SMNs still complain about MP issues of their own. SCHs had to beg to get energy drain back so they did not enter a feast or famine situation in terms of MP. Noct AST is pretty much not viable due to its high MP costs and need for a secondary MP source as Lucid cannot keep up. It was not as much a problem in the past... because we had a secondary MP source: Ewer.

Quote Originally Posted by Brandedblade View Post
Because people would get salty that their cards are gone. As much as the forum hates the cards as they are now they're still a system that adds an extra layer of uniqueness and monitoring to the class. God forbid the dev team try to keep the core aesthetic of the job intact and try to keep some level of the rng feel without making half of the effects niche at best and worthless at worse.
Not any more complaints then what we have now. What we have now is just as bad on the lore front and worse then that in usability or reliability. What uniqueness they had was stripped away for simplification. With less monitoring needed then other classes need for their gauges.

And guess what? The devs killed the core aesthetic of the job which is tied as much into the lore or the cards, effects of the cards, and feel as it is the pretty graphics. They seriously could make that one button ST buff ability use the same animation we have now using a randomized card appearance and nothing would change. You just would not have to deal with the clunky frustrating system that one single card being all the cards produced.