Quote Originally Posted by TankHunter678 View Post
Healer DPS is going to be worthless when the tank is doing wall to wall pulls and you spend far more time trying to heal them through all the damage they are taking and cannot spend any of that time DPSing yourself.
Geez, it's almost like AST cant single weave most of its cooldowns on its AoE nuke, and that one of its main ogcd heals also doesn't do AoE splash damage, and doesn't have a cooldown that expressly allows it to instant cast both its healing and dps spells.


Oh wait.



If MP was a non-issue in all content then why was Refresh a requirement? Why was refresh needed in all raid content? Oh, because it was always an issue despite the better gear. Especially in content where death was common or content that was optimized with it in mind.
Because to be blunt, MP regeneration and stacking worked differently in 4.0. Ewer wasnt bad because its effect was bad, but because it was tied to RNG and therefore an unreliable source of mana regen. Refresh and Mana Shift (which btw where used more to extend Foe's on a brd then to actually restore the party's mp) where guaranteed effects and therefore could be planned around the use of. Now mp is a flat static value and piety helps increase the regen rate, alongside the fact that Lucid now has a higher uptime.

Which is why if they want to stick with this path I say remove the cards entirely. If they want us to have reliable buffs then actually make them reliable. Remove the melee/range split and seals which only exists for the purpose of even having the cards to begin with. Make it so we got 1 ST buff button on a 30 sec cooldown, give us "divination" on that 120 sec cooldown, give us "sleeve draw" for resetting the ST buff and granting it extra charges. With all the extra buttons removed they could fill in those gaps with potentially extra buffs or fill in our weak points such as lack of secondary MP source.
Because people would get salty that their cards are gone. As much as the forum hates the cards as they are now they're still a system that adds an extra layer of uniqueness and monitoring to the class. God forbid the dev team try to keep the core aesthetic of the job intact and try to keep some level of the rng feel without making half of the effects niche at best and worthless at worse.