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  1. #11
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I've noticed more problems like this, and I just bought a new ps4 controller for expac. Works fine on PS4 and other games, but it's really sporadic when it happens so it could be hard to notice. Either way it definitely has felt like something is off with controllers since ShB launch.

    It could be kind of like an audiophile thing. Some people can't tell the difference between a $100 or $1000 or $10000 stereo system but other people certainly claim they can.



    They absolutely did make changes of some kind, we were never able to jump and spin 360 with a controller like we can now.

    EDIT: Recalling the events. My previous controller had already developed dead zones which I knew about, which is why I planned on replacing it for the expac. I played through the first day or 2 of Early Access because when I went to pick up a new controller at Fry's that Friday I couldn't find anyone to unlock the cage, but the controller was getting worse so I went to Best Buy to get a new controller either that Saturday night or Sunday. When I got back with it and plugged it in, immediately I started experiencing that "sticky" movement where my character would keep walking or the camera would keep spinning when using the analog sticks. It was and still is happening randomly. To be honest my initial thought was maybe it was a bad connection (I use it wired, not wireless) so I've since adjusted to make sure I'm always sitting so the cord is straight and not getting bent. Seemed to help a bit, so maybe it is the controller, but it still randomly wigs out. Whether it's a hardware or software issue I can't really say for sure, but the experience was still similar with both controllers (the sticky character & camera movement). But it's difficult to believe it's the controller itself since it seems to be fine on PS4, if anything it's probably the connection. Although it seems odd for the connection to suddenly go kaput at the same time the expac launched, definitely was not happening prior to it.

    Either way, it's a little disengenious to say they didn't change anything when they acknowledged the change to jump spinning in the most recent live letter. Besides, it wouldn't have had to been a direct or intentional change. If they just changed one thing it could've effected others without realizing it, pretty sure that sort of thing happens quite regularly in programming.
    The post you link says
    Quote Originally Posted by Bayohne View Post
    Q31:
    Is it a bug that we can change our direction during Jump? Is this going to get fixed? I believe there's various opinions regarding this one, but I personally am enjoying this, so would like this to be untouched.

    A31:
    Dragoons can currently change their direction during Jump. If this becomes a sort of necessary technique, we may have to disable this on dragoon’s Jump actions. The normal jump won’t be changed.
    They are talking about Dragoons Jump...with a capitalized J...as in the attack name...not gamepad...So where is the patch notes that says gamepad settings have changed? You're personal issues with your controller is not confirmation SE changed anything. But even if changes to regular jumping were made (I recall always being able to change the direction my character is facing when I jump around), BLaCKnBLu3B3RRY complaints are about:
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    Square Enix, please revert your changes! thank you!

    i can handle the dead zones getting messed with. but i seriously can't handle slowing down the camera speed on diagonal directions. seriously! please fix! T_T
    (1)
    Last edited by Thamorian; 08-10-2019 at 03:06 AM.
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