Quote Originally Posted by Mansion View Post
The sensitive issue is the card system, because some people don't like it and felt like switching to another job because of that. The devs have said they would not change it for now, so the discussion is kind of meeting a dead end here. Maybe people will get used to it, maybe they won't. Players are invited to keep providing feedback, so maybe later in 5.X cycle they could reconsider that question.
As little benefit as I've seen from new card buffs, if SE isn't going to consider revamping the card system (which no longer has anything to do with the lore anyway), they should just scrap it altogether, add a simple 10th-level 15-sec group damage buff for 10% on a two minute CD, and Traits at levels 30, 50, and 70 for 1% increases. They could add a few action abilities with a few old card effects (e.g. damage mitigation, MP regen) for single target buffs 15sec on a shared 30sec CD, and each time one of those were used it'd add a seal to gauge, which once full, would activate a "Twilight" ability that heals your target to full and damages your target's target for the amount restored.