How I wish if they would have removed balance instead of making them all be it.Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...
As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.
I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O
Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
Yeah, I'm honestly okay with AST's healing not being quite as strong as WHM's if we get the fun part of our job back. That's the main issue for me. Same with BRD. The fun wasn't in the DPS, it was in the mechanics. Even if I were FiShInG fOr A bAlAnCe (obvi I never did that that; it was a lovely surprise when the card draws were optimal, but I still played everything I was given), that's still engagement that I wouldn't have in this current system.
edit: seeing a previous post, I have to agree. If all our cards were utility, I'd be 100% down with that.
That is very sensible, they seems they go to great pains to implement these party buffs but seem to only have brought misery when it's time for balance.Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...
As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.
I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O
Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
I'll gladly see Chain Stratagem traded back for Virus. Virus was useful ever minute, Chain has a 10% chance of being useful every 2 minutes. From what I gather Balance was the one everyone wanted, but instead of dropping the +damage buff they dropped the other cards. Or if Balance is so important to, well, balance, just make it a seperate draw on a 3 minute cooldown. Like in card games "You look in your deck for Balance and draw it when you find it. Shuffle your cards after."
We are healing and support anyways, SE said we would be pure healer then let's buff utility not damage numbers.
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