Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.




Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.





To be fair, prior to ShB, most healing buffs only worked on healing magic, which meant GCD spells. Not oGCDs. So some people not realizing that most buffs now affect both GCDs and oGCDs can be forgiven.
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Hyomin Park#0055

Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...As little benefit as I've seen from new card buffs, if SE isn't going to consider revamping the card system (which no longer has anything to do with the lore anyway), they should just scrap it altogether, add a simple 10th-level 15-sec group damage buff for 10% on a two minute CD, and Traits at levels 30, 50, and 70 for 1% increases. They could add a few action abilities with a few old card effects (e.g. damage mitigation, MP regen) for single target buffs 15sec on a shared 30sec CD, and each time one of those were used it'd add a seal to gauge, which once full, would activate a "Twilight" ability that heals your target to full and damages your target's target for the amount restored.
As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.
I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O
Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
How I wish if they would have removed balance instead of making them all be it.Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...
As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.
I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O
Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
That is very sensible, they seems they go to great pains to implement these party buffs but seem to only have brought misery when it's time for balance.Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...
As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.
I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O
Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
I'll gladly see Chain Stratagem traded back for Virus. Virus was useful ever minute, Chain has a 10% chance of being useful every 2 minutes. From what I gather Balance was the one everyone wanted, but instead of dropping the +damage buff they dropped the other cards. Or if Balance is so important to, well, balance, just make it a seperate draw on a 3 minute cooldown. Like in card games "You look in your deck for Balance and draw it when you find it. Shuffle your cards after."
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