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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Semirhage View Post
    Buffs to incoming heals tend to increase all healing received. It's outgoing heal buffs that only tend to increase GCDs.
    To be fair, prior to ShB, most healing buffs only worked on healing magic, which meant GCD spells. Not oGCDs. So some people not realizing that most buffs now affect both GCDs and oGCDs can be forgiven.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  3. #3
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Side-Eye View Post
    As little benefit as I've seen from new card buffs, if SE isn't going to consider revamping the card system (which no longer has anything to do with the lore anyway), they should just scrap it altogether, add a simple 10th-level 15-sec group damage buff for 10% on a two minute CD, and Traits at levels 30, 50, and 70 for 1% increases. They could add a few action abilities with a few old card effects (e.g. damage mitigation, MP regen) for single target buffs 15sec on a shared 30sec CD, and each time one of those were used it'd add a seal to gauge, which once full, would activate a "Twilight" ability that heals your target to full and damages your target's target for the amount restored.
    Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...

    As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.

    I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O

    Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
    (5)

  4. #4
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Wawachume View Post
    Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...

    As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.

    I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O

    Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
    How I wish if they would have removed balance instead of making them all be it.
    (12)

  5. #5
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wawachume View Post
    Actually, if they scrap the card system, it might be better to just not replace the group damage buff, and instead delete chain stratagem so none of the healers buff damage. I'm hesitant to say that because I know some people enjoy buffing, but, like...

    As far as I can tell, SE isn't willing to give WHM a group damage buff, and can't balance healers without doing so, so they just deleted a bunch of skills in an apparent attempt to simplify things so they could balance stuff, maybe, at some point in the future.

    I mean...wow. Take my buffs, then, because they're obviously more trouble than they're worth. O.O

    Maybe what AST needs is a random-draw card system that does something other than buffing the party's damage.
    That is very sensible, they seems they go to great pains to implement these party buffs but seem to only have brought misery when it's time for balance.

    I'll gladly see Chain Stratagem traded back for Virus. Virus was useful ever minute, Chain has a 10% chance of being useful every 2 minutes. From what I gather Balance was the one everyone wanted, but instead of dropping the +damage buff they dropped the other cards. Or if Balance is so important to, well, balance, just make it a seperate draw on a 3 minute cooldown. Like in card games "You look in your deck for Balance and draw it when you find it. Shuffle your cards after."
    (3)