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  1. #101
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I've swapped to WHM from AST, but I'm far from quitting. The expectations people had for AST were, honestly, not always realistic. That said, it could use some tweaking because it handles awkwardly even after the recent adjustments.

    I took a brief break from healing to play DPS jobs, but that was unrelated to the healers themselves. I wanted to focus more on my own performance and choices minus a cohealer or people stepping in fire.
    (0)

  2. #102
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmurT View Post
    SE have three options:
    1. Up the damage across all encounters/Nerf all healing potencies and maybe add random, non scripted damage.
    2. Embrace the green DPS and make our damage kits more interesting.
    3. Give all healers their own unique thing to do on the side like old AST cards.
    I've been saying they should do the third point. Give all healers their own unique thing. In fact that's how it was hinted st the beggining.

    WHM contributes with healing over time and Damage. Let them have spells that are easily woven together with Healing GCDs and Damage ogcds. (or viceversa) Let them link damage and healing in a crescendo till they unlock their satisfying blast burst spell.

    AST contributes with buffs. Let them make meaningful decisions with their buffs, extend them, empower them or spread them accordingly to maximize their impact on a party. And give buffs flashy spell effects do that players recieving them see they are being empowered.

    SCH should contribute with debuffs. Use Aetherflow stacks to weaken specific targets or expose their weaknesses while the fairy healing and shield grants them time to prepare said debuffs and stratagems.
    (6)

  3. #103
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GrimGale View Post
    I've been saying they should do the third point. Give all healers their own unique thing. In fact that's how it was hinted st the beggining.

    WHM contributes with healing over time and Damage. Let them have spells that are easily woven together with Healing GCDs and Damage ogcds. (or viceversa) Let them link damage and healing in a crescendo till they unlock their satisfying blast burst spell.

    AST contributes with buffs. Let them make meaningful decisions with their buffs, extend them, empower them or spread them accordingly to maximize their impact on a party. And give buffs flashy spell effects do that players recieving them see they are being empowered.

    SCH should contribute with debuffs. Use Aetherflow stacks to weaken specific targets or expose their weaknesses while the fairy healing and shield grants them time to prepare said debuffs and stratagems.
    instead of debufs give sch the lots of dps we used to have and let us be green dps again
    (3)

  4. #104
    Player
    gnatters's Avatar
    Join Date
    Sep 2015
    Posts
    22
    Character
    Aelin Wuntwilfwyn
    World
    Balmung
    Main Class
    Summoner Lv 52
    I did not quit healing, even though pre-ShB I was an AST main. I've switched to WHM instead. I'm not going to bother leveling AST to 80 at this point, either. I'd rather not contribute to the dev's stats on AST players at all at this point.
    (5)

  5. #105
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    SCH should contribute with debuffs. Use Aetherflow stacks to weaken specific targets or expose their weaknesses while the fairy healing and shield grants them time to prepare said debuffs and stratagems.
    Scholars thing was dots with debuffs, I'd love to see that expanded up. Like putting up a set of dots in a certain order to further weaken mobs.
    (3)

  6. #106
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    I was 100% healer Now im 80% Tank / 20% healer ( mostly to farm raid 24 roulette for instant Q and when my friend already take tank role )

    Before Dancer reveal, i was expecting this expansion to be the tank/healer expansion so the dissapointment was huge and when you see SE destroying your healer too you just can't continue to play it.

    Tank is great to play, it's easier, stress free.
    (8)

  7. #107
    Player
    kartana's Avatar
    Join Date
    Feb 2015
    Posts
    64
    Character
    Celicy Darian
    World
    Odin
    Main Class
    White Mage Lv 80
    Almost. I have mained healers since ARR. It's even less engaging now. Damage is and always was 100% scripted, so we already had no real stress or issues healing. They didn't increase the damage output and made the jobs simpler so we have even less to do now.
    I wish they would give us something to HEAL. Even in the hardest content you don't heal if people screw up because every mechanic is most likely a insta death. So I am more a DPS that rezzes and occasionally heals.
    (8)

  8. #108
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    More or less, yes. I'll still level them just for completion sake (and in-need bonuses), but if nothing changes then I really can't see myself playing them at level cap because without anything interesting to do when healing isn't required* they are just boring (especially compared to a well-designed class like BLM).

    * And even when healing is required, they feel kind of boring as you are mostly just rotating between whatever cooldowns are up or spamming a GCD heal with few interactions, interesting choices, or rewards for good play.
    (6)

  9. #109
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Now in Shadowbringers, there are more than ever before.

    I play in Chaos DC (EU) and queue for Healer doesn't pop instant (for Expert, or Eden Normal).
    (0)

  10. #110
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    I still play healer for my static, and that's fine seeing how savage content do bring some stuff to do in the role. For everyday roulettes and other battle content, I'm running tank or sometimes DPS. There's either not a healing requirement at all, or you're stuck doing the abysmal damage "rotation" on healer against some poor HP-sponge in the overworld.
    (1)

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