Won't change anything. When you do dungeon X for the 50th time, you're bored on any job. Applicable to both low level dungeons and level 80 dungeons.Indeed, it is boring and that is what I hope will change. Rework of how healers do damage, deal with downtime and a revalution so they get their hands on it earlier with a slow trickle of new spells as they level up. We might be level 80, yet spend a lot of time under 80 in Roulettes, Fates or doing synced content. Would not ask for something complex, as I think combos on a healer might make one compelled to press the lit up button over healing, but something straightforward and flexible. For example Arcanist as class for scholar gave a plethora of dots and tools that even helped less damage going on the party. Something like that for all healers with a seconday or tertiary class base and then the healing tools on top.
That's true, but most jobs have SOMETHING to do besides spam 1 button. Even my first time going through any ShB dungeon was boring, because, outside of the occasional paper tank, I had nothing to heal. I was only spamming art of war.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Going to. Playing amd enjoying rdm atm from Ast.
I only quit healing cause scholar was my main and every expansion my fairy gets weaker. Our shields are weakest and our aoe heals are far and few. If we had fall back heals like astro so we could shield and heal how ever we like I would be happy. Or make indom a 3 sec cool down and make it shorter rang like cure 3. If all else fails, let our shields stack the way regen does for astro and white mage so we dont waist mp on our ape heals causr 2 scholars used ET and Indom and have to now spam succor to keep the party topped off.
This speaks volume. For the expansion that was supposed to fix healers, it clearly wasn't based on what a lot of players wanted.
Speaking for myself, I played Conjurer back in 1.0, Scholar in A Realm Reborn, followed by Astrologian. Healer had always been my main throughout my years with FFXIV. But now... it doesn't feel good anymore. This is the first time since 1.0 that healer hasn't been my priority. Looking at Astrologian and Scholar in particular, which were my two favorites, what initially drew me to those jobs has now been stripped away.
At this point, I find myself looking forward to the prospect of a new Final Fantasy MMO down the line that is built upon what they have learned from past mistakes.
I'm fine with healers just healing. I find it fun. I think what really is happening is we are going to so a shift of those who truly want to heal for the sake of it an those who want to heal for que times. I'm not trying to say that's the only reason people dont like healing any more but since green dps is no longer a focus of the game, I think healers will be like the tanks where. The healer is now more pure healing while tanks went to hybrid dps. I think things will work out eventually.
The thing is, because of encounter design, we're still just green dps. Just now we have less to do, and we're punished for optimized healing instead of rewarded with something else interesting to do.I'm fine with healers just healing. I find it fun. I think what really is happening is we are going to so a shift of those who truly want to heal for the sake of it an those who want to heal for que times. I'm not trying to say that's the only reason people dont like healing any more but since green dps is no longer a focus of the game, I think healers will be like the tanks where. The healer is now more pure healing while tanks went to hybrid dps. I think things will work out eventually.
I wouldn't mind pure healing either, but you cant just slap on 1000 heals onto a class and call it a day, the game has to be designed for pure healers, and simply, this one is not.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Pretty much everybody I know who mained healer before Shadowbringers has quit to play something else. Only myself and one other remain.
I've considered switching to something else, but all the classes I have interest in are already overly saturated in the group I play with and healers are in critically high demand.
Last edited by IttyBitty; 08-02-2019 at 06:36 AM.
I'm healing for the sake of healing, and I've never liked DPS. But even so, green DPS is an essential part of why I like this game.I'm fine with healers just healing. I find it fun. I think what really is happening is we are going to so a shift of those who truly want to heal for the sake of it an those who want to heal for que times. I'm not trying to say that's the only reason people dont like healing any more but since green dps is no longer a focus of the game, I think healers will be like the tanks where. The healer is now more pure healing while tanks went to hybrid dps. I think things will work out eventually.
I used to play WoW, and the encounters were tuned to require constant healing. As such, there was never any room for error. Someone would screw up, and there was nothing I could do. We just had to die and try again. Honestly, I could have been replaced by a bot spamming flash heal and it wouldn't have made much difference.
In FFXIV, heals are overpowered, so I can be useful and actually fix the group's mistakes. But whenever you have powerful heals like that, you'll end up with downtime where you're not healing, and that downtime gets filled with DPS.
For me, green DPS isn't a diminution of my healing role. It's just the price I pay for being able to make a real contribution as a healer.
(Though I wouldn't mind healing requirements being tuned upward somewhat.)
Player
I only heal to take advantage of the role in need for roulettes.
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