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  1. #21
    Player
    Seabhacgra's Avatar
    Join Date
    May 2015
    Posts
    61
    Character
    Shau're Shadowsong
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I mained an RDM in Stormblood and all the way up to Shadowbringers.. Then switched to Dancer and took that to 80 first.. it looked fun and I loved the class, hated the low DPS.. so I switched to RDM again and got annoyed with the DPS and how sad it was the little attention they got from devs literally castrating their DPS over Verraise and Embolden. I mean yeah it wasn't phenomenal in Stormblood either, but at least it was fun and competative.. and mobility? whatever.. they gotta stop to cast just like all the rest. instant cast after a cast is nice but they still hurt for mobility. So I leveled a Machinist to 80 and had a blast, literally.. but I still missed the RDM. So I went back to RDM and leveled it to 80 as my 3rd job to 80. I started getting told groups had no room for RDM unless it was a roulette where they had no choice in the matter. I stuck it out and still loved it but got tired of doing so much less DPS...I switch back to Dancer and despite dancer doing much less DPS, I felt more accepted and people liked having me in groups. so now I have my Dancer into Savage Edens while my RDM, which I would like to play,. sits benched.. I just really wish SE would take notice and realize that Verraise and Embolden are NOT adequate balances to the lack of RDM DPS.. PLEASE SE.. PLEASE fix my favorite class!!!
    (3)

  2. #22
    Player
    FengZhou's Avatar
    Join Date
    Mar 2017
    Location
    Ontario
    Posts
    18
    Character
    Abyss Shadethorne
    World
    Balmung
    Main Class
    Dancer Lv 80
    This breaks my heart. Red mage was and is my favorite caster, then smn and ending with blm.. yet I feel blm is the way to go since both of my other two preferred choices need substantial help.

    I really loved summoner but it's become such a convoluted mess and my carpal tunnel just can't deal with that. Black mage has a similar issue with needing SO many buttons to be properly keybound or I simply can't use them.. my carpal hates it as well. Red mage was a bit of a solace job because it didn't have AS many buttons to actively mash and was fairly compact, but I see little point in finishing it to 80 if it's SO unwanted. I can get not being on cutting edge rat races to firsts.. but we shouldn't be getting turned away because our numbers are THAT low.
    (2)

  3. #23
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Billythepancake View Post
    Though I'm sure another point is probably how simple RDM is compared to then other 2 casters as well.
    I found BLM as simple as RDM, and how hard/how simple a job play should never be a consideration when come to balancing
    (3)

  4. #24
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Billythepancake View Post
    Please dont misunderstand me, I dont disagree RDM could use some extra deeps, just stating how the devs see it. I will agree their damage is lackluster, and the inclusion of verraise hardly justifies it considering verraise is useless unless people are dying. Though I'm sure another point is probably how simple RDM is compared to then other 2 casters as well.
    It’s simplistic design won’t affect it really.

    Look at all the jobs they’re all slowly losing some of their difficulty each expansion. And I would not be surprised to see ninja and summoner become easier to play in 5.1.

    I mean DRG, monk, bard, DRK and SAM got made easier to play this expansion.

    Ninja and summoner got made harder but now getting a rework. Which may reverse that to then adding to the list of what’s gotten easier.

    Then look at the new 2 jobs, both being simple and arguably dancer is easier to play then RDM
    (1)

  5. #25
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    The Devs need to balance RDM similar to PLD.
    If PLD use their progression tool he will suffer DPS loss, because he could be using on a Damage skill that costs the same MP. And PLD is the second best damage from the 4 tanks, less than GNB.

    RDM could have a skill that costs the same MP as a Ress. That way RDM could be with a similar DPS with SMN, because if he uses his progression tool he will suffer a DPS loss, and will stay with the DPS similar to what he is now. I say not better than SMN because RDM still has the mobility.
    RDM already loses 422 potency just to cast Verraise.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #26
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by FengZhou View Post
    Red mage was a bit of a solace job because it didn't have AS many buttons to actively mash
    Rdm has higher apm than blm i think:
    https://i.imgur.com/MNACnQR.png

    Also not convinced about low dps - sure it's low compared to blm, but to other ranged jobs? At least at the level i can play it's 240-450 for e1s and only 130-280 for e2s.
    That said, i'm really struggling with finding reasons to not getting blm tome weapon first ^^
    (0)

  7. #27
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    RDM already loses 422 potency just to cast Verraise.
    Tbh this, So many seem to forget we're Taxed in DPS in the balancing and then hit with a Potency loss Raising people, we're double taxed currently which is what blockades us into such a bad spot every tier after prog. Leave the potency losses to be the trade off for raising people. (or preferably Delete Caster Rezzs and give healers 2 Charges of SC)

    Quote Originally Posted by AikenDrum View Post
    Rdm has higher apm than blm i think:
    https://i.imgur.com/MNACnQR.png

    Also not convinced about low dps - sure it's low compared to blm, but to other ranged jobs? At least at the level i can play it's 240-450 for e1s and only 130-280 for e2s.
    That said, i'm really struggling with finding reasons to not getting blm tome weapon first ^^
    may aswell :P, once summoners buffed up, RDMs gonna fall Even Shorter :P

    Quote Originally Posted by Misutoraru View Post
    I found BLM as simple as RDM, and how hard/how simple a job play should never be a consideration when come to balancing
    and Yes this, Difficulty isnt taken into consideration when balancing Jobs, they balanced on their RDPS Value and Mobility.

    People seem to forget why Options are created, why different difficulties are set. they are there for enjoyability, Some Players only Enjoy Challanging Activities its a Fact some poeple The concept of having to work REALLY hard at perfecting something is the reward in itself, its Not ment to reward u for doing it In a physical Sense however.

    Imagine a World wherte Difficulty is the point of balance, Everyone would be clustered into those Job Choices.. which means U'd make Less Skilled players be even LESS Capable of the game, which will fall on ur Experience as they wont be capable to do anything meaning ur on a Loop of eithger Kicking them.. or trying to teach them. the idea of Easier jobs Lets a Less Skilled player take on a Easier Job. which means he himself becomes Fulfilled with what hes doing and u get a better team mate for it.

    balancing on Difficulty will not only make Jobs obselete, but it'll tunnel Everyone through the same gates of Difficulty. which will be both a Balance Disaster and a Community Disaster not to mention the loss of players in the game.

    Difficulty isnt a E-peen Measurement, its there for enjoyability and the more you promote a Agenda Which argues they should be the best in the game, the more likely SE Will take it from you. because SE Dont want u to know ur DPS Values to begin with or Share those DPS Values for these precise reasons.

    this is why U get a %, this is the Rewarding Part of it, they compare u to players playing your job and Award u a Percentile based on it, that'll give u ur Level of Skill and ability on that difficulty, the fact someones playing a RDM over there and only alittle behind u in DPS isnt a "unrewarding Factor" its Simply how MMORPGS are. if that player is 50 Percentile Stronger for using a Easier to play Job and that nets u ur Kill On Titan Savage so what?.

    I heard a streamer say.

    "I love people that say RDM is too easy, while pulling 9 percentile Summoner Parses" and tbh thats very true and thats what a Difficulty driven Meta would cause. People taking the Top DPS Choices and Litterally stuck on 9 percentile parses.
    (3)
    Last edited by Drayos; 08-09-2019 at 05:32 PM.

  8. #28
    Player
    SetStndbySmn100's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Waxillium Ladrian
    World
    Famfrit
    Main Class
    Machinist Lv 80
    A lot of people like to justify the weakness of RDM by parroting how easy it is. Now I'm not the most experienced player, and just got my second job to max level, but I already can't see how my RDM is supposed to be easier than my MCH. To play optimally on my RDM there are quite a few meaningful choices I have to make, while on MCH I have one or two choices while the rest is just scripted. I get the feeling that 'difficulty' to a lot of players is button bloat and self-induced arthritis. Honestly, it would be good to just emphasize the difficulty reds already have; i.e. make it lose more dps for making an incorrect choice, but do much better when constantly choosing well. (don't mistake me, I really love MCH and play it a lot).

    To RDMs: never apologize or feel bad for your rotation being well designed and feeling crisp.
    (3)

  9. #29
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    How to balance:

    First of all, raise the potency so that we are on pair with smn.
    Then each time we cast verraise we get a debuff that last 60 seconds and can stack each time we cast again raise, resetting the duration aswell:
    1 stack nothing happens (since smn can raise too)
    2 stacks we get -% dps
    3 stacks we get -% so that we reach the point we are now... In this way i think it is perfect imo.

    The problem about raise is that a skill that you do not want to use... So you can not compare its utility with devotion/trick attack or whatever... And embolden is far weaker than the other buffs.
    (0)

  10. #30
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Yeah in the end most high end content is raise=wipe so,
    SMN and RDM is just paying overrated tax...
    of course raise has its own use and helpfullness but the current dps difference didnt justify it... the greatest rdm/smn can loss to an okay blm...
    (2)

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