



RDM already loses 422 potency just to cast Verraise.The Devs need to balance RDM similar to PLD.
If PLD use their progression tool he will suffer DPS loss, because he could be using on a Damage skill that costs the same MP. And PLD is the second best damage from the 4 tanks, less than GNB.
RDM could have a skill that costs the same MP as a Ress. That way RDM could be with a similar DPS with SMN, because if he uses his progression tool he will suffer a DPS loss, and will stay with the DPS similar to what he is now. I say not better than SMN because RDM still has the mobility.
Tbh this, So many seem to forget we're Taxed in DPS in the balancing and then hit with a Potency loss Raising people, we're double taxed currently which is what blockades us into such a bad spot every tier after prog. Leave the potency losses to be the trade off for raising people. (or preferably Delete Caster Rezzs and give healers 2 Charges of SC)
may aswell :P, once summoners buffed up, RDMs gonna fall Even Shorter :PRdm has higher apm than blm i think:
https://i.imgur.com/MNACnQR.png
Also not convinced about low dps - sure it's low compared to blm, but to other ranged jobs? At least at the level i can play it's 240-450 for e1s and only 130-280 for e2s.
That said, i'm really struggling with finding reasons to not getting blm tome weapon first ^^
and Yes this, Difficulty isnt taken into consideration when balancing Jobs, they balanced on their RDPS Value and Mobility.
People seem to forget why Options are created, why different difficulties are set. they are there for enjoyability, Some Players only Enjoy Challanging Activities its a Fact some poeple The concept of having to work REALLY hard at perfecting something is the reward in itself, its Not ment to reward u for doing it In a physical Sense however.
Imagine a World wherte Difficulty is the point of balance, Everyone would be clustered into those Job Choices.. which means U'd make Less Skilled players be even LESS Capable of the game, which will fall on ur Experience as they wont be capable to do anything meaning ur on a Loop of eithger Kicking them.. or trying to teach them. the idea of Easier jobs Lets a Less Skilled player take on a Easier Job. which means he himself becomes Fulfilled with what hes doing and u get a better team mate for it.
balancing on Difficulty will not only make Jobs obselete, but it'll tunnel Everyone through the same gates of Difficulty. which will be both a Balance Disaster and a Community Disaster not to mention the loss of players in the game.
Difficulty isnt a E-peen Measurement, its there for enjoyability and the more you promote a Agenda Which argues they should be the best in the game, the more likely SE Will take it from you. because SE Dont want u to know ur DPS Values to begin with or Share those DPS Values for these precise reasons.
this is why U get a %, this is the Rewarding Part of it, they compare u to players playing your job and Award u a Percentile based on it, that'll give u ur Level of Skill and ability on that difficulty, the fact someones playing a RDM over there and only alittle behind u in DPS isnt a "unrewarding Factor" its Simply how MMORPGS are. if that player is 50 Percentile Stronger for using a Easier to play Job and that nets u ur Kill On Titan Savage so what?.
I heard a streamer say.
"I love people that say RDM is too easy, while pulling 9 percentile Summoner Parses" and tbh thats very true and thats what a Difficulty driven Meta would cause. People taking the Top DPS Choices and Litterally stuck on 9 percentile parses.
Last edited by Drayos; 08-09-2019 at 05:32 PM.
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