

Correct me if I am wrong but don't the job quests for bard talk about supporting their party with their songs? So I would argue THAT should be their identity based off the lore they put in place.Bard always had an identity crisis. Bard always had those utility skills and in Stormblood even more DPS than Machinist (the other phys. ranged DPS lower in DPS and almost nothing contributing to the group).
In Heavensward Bard turned into a caster being the most clunky job ever.
Im wondering, why they dont change bard into a second support instead so bards can support the group like dancers do. Maybe they miss feedback, they might change their mind?
edit:
Also about healers, I doubt they will do any major changes in 5.x. I actually expect (or at least hope for) a revamp of the healer jobs. I do not want to miss the chance to see new "ways" of healing the party. Necromancer (as a Healer), Melee Healer or actually fix the gameplay of current healers and add a bit more spice to their dps kits. Maybe they'll come up with better ideas by 6.0...
I wouldn't use that a good enough argument especially when you compare it to the lore of AST cards, Bole, Spire, Ewer all have lore that does not indicate dmg up yet there they are and unlikely to change before next expansion if ever. At this point if it helps achieve balance but contradicts lore it is screw lore at this point(for good and bad reasons).
Guy butt is best butt <3



Well a lot of that whole mess has a lot to do with drastic job changes without them going back into old 2.0 content and rewriting, you both have good points. For example: Bards in 2.0 had the Healer LB3[I always thought that was pretty awesome, but.....]. So what happened? Well they decided to listen to the dpsdpsdpsdpsdpsdpsdps community,(and maybe they just didnt and straight up decided to go this route, but I can only think they made those major changes in 3.0 over outcry.) The end result, less mobility for some utility and higher-turret like damage. Also the worst LB of the 3 DPS types, as far as damage was concerned. The LB might be just a more streamlined decision, but personally I think that the outcries of "I'm a dps" had a little to do with it, at the least. The turret part. probably a little of that and a little bit of trying to make similarities between BRD and MCH. In conclusion, BRD used to have an identity more like the quests present, and even more so from 1.x, but not so much nowI wouldn't use that a good enough argument especially when you compare it to the lore of AST cards, Bole, Spire, Ewer all have lore that does not indicate dmg up yet there they are and unlikely to change before next expansion if ever. At this point if it helps achieve balance but contradicts lore it is screw lore at this point(for good and bad reasons).
Last edited by ADVSS; 08-09-2019 at 07:57 PM.


Isn't that the argument we are having right now? People are mad that they are making the jobs (bard and astro) not align with their core lore. It doesn't match and its making people upset. I'm saying this "bard has been a lot of things" excuse doesn't matter because they were made to be support, thats why people picked to play them. I can't speak for bards but the bards I know are upset and moved on to other classes and as an astro main the cards are boring now. I wished they would revamped the effects to be different from each other but they could have kept the seals. I do enjoy that new part.I wouldn't use that a good enough argument especially when you compare it to the lore of AST cards, Bole, Spire, Ewer all have lore that does not indicate dmg up yet there they are and unlikely to change before next expansion if ever. At this point if it helps achieve balance but contradicts lore it is screw lore at this point(for good and bad reasons).



Eh, I'm a BRD main and haven't really had many issues with it. I honestly love the changes to the gameplay - even if the 'songs' aren't actually buffing the party as they used to. I would rather Apex Arrow turned into Apex Ballard, though - an attack that also givesa weak buff/debuff to the boss that boosts players DPS. Only a small boost, like 5%. Yeah, as of right now only Apex Arrow is the one thing in the BRDs arsenal that it just 'meh'Isn't that the argument we are having right now? People are mad that they are making the jobs (bard and astro) not align with their core lore. It doesn't match and its making people upset. I'm saying this "bard has been a lot of things" excuse doesn't matter because they were made to be support, thats why people picked to play them. I can't speak for bards but the bards I know are upset and moved on to other classes and as an astro main the cards are boring now. I wished they would revamped the effects to be different from each other but they could have kept the seals. I do enjoy that new part.
Via the Wiki - Bards inspire allies to battle forward with melodies of soothing, strengthening or healing properties.I wouldn't use that a good enough argument especially when you compare it to the lore of AST cards, Bole, Spire, Ewer all have lore that does not indicate dmg up yet there they are and unlikely to change before next expansion if ever. At this point if it helps achieve balance but contradicts lore it is screw lore at this point(for good and bad reasons).
Born as archers, these minstrels learned how to evoke magicks to empower their allies' spirits, greatly boosting their prowess in battle.
This is not what it is anymore.
BRD sucks butt right now. Don't care the numbers but I care about how fun a job is.
Went from boring support - Bowmage/Support - Support - Bland range DPS with very little support.
Why do they hate "support/utility" now? SB BRD was the best DPS in this game for me. I was so disappointed in 2.0
when BRD wasn't as supportive as I wanted it to be, finally filled that spot in 4.0 just for it to be another boring,
whack DPS that got shafted out it's utility and most of the utility is on DNC.
Don't gut a job so it can be shifted into another job.



Indeed, that was the case in ARR and HW. Back then, Mage's Ballad would refill parties Mana while Army's Paeon would refill TP. Battle Voice would double the effect of these songs. Then there was Foe's Reqiuem which has been removed. Even The Warden's Paeon had a use in HW (it had a freaking 3s cast before the very first job balance patch), best to combine with Warrior's Pacen debuff, but is right now only situational.
Last edited by xbahax92; 08-10-2019 at 01:17 AM.
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