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  1. #51
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eliadil View Post
    The huge, huge issue with that statement is that it worked perfectly fine in Stormblood because we could adapt to the raid buff window thanks to Hagakure (we could even overwrite two or three sen without them being "wasted" because we received a big amount of kenki for doing so), where now it has become a really, really strict rotation that entirely relies on stats just to line up somewhat nicely (and this doesn't remove how clunky the rotation can feel sometimes, like when having to overwrite a Yukikaze Sen). This imo should be looked at more carefully. I completely agree with their statement, but again the current way the job is designed doesn't really help to achieve the smooth playstyle we had before.
    The rotations don't even line up all that well. I saw one of the big rotations they use for a 2.06 GCD and while it may be great for the opener, all the cooldowns are all over the place for the rest of the rotation. Tsubame, Meikyo and Ikishoten don't line up with your Sen at all, making the rotation a ton more complicated that it used to be.
    (1)

  2. #52
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ryaz View Post
    The rotations don't even line up all that well. I saw one of the big rotations they use for a 2.06 GCD and while it may be great for the opener, all the cooldowns are all over the place for the rest of the rotation. Tsubame, Meikyo and Ikishoten don't line up with your Sen at all, making the rotation a ton more complicated that it used to be.
    This is exactly the issue I see peoples having right now, and what is imo the most urgent thing to be looked at.
    While Guren in 4.X wasn't an issue to manage because it was our only big cooldown to watch out and plan for, now with the extra Tsubame to watch along with Senei and Ikishoten being at a 60sec cd, things tend to get all over the place.
    While it could in theory work better if you refresh Higanbana at the same moment every time, we all know that because of skill speed and mechanics, it doesn't work like that at all. It works on paper, but not at all in practice.
    (1)

  3. #53
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ryaz View Post
    The rotations don't even line up all that well. I saw one of the big rotations they use for a 2.06 GCD and while it may be great for the opener, all the cooldowns are all over the place for the rest of the rotation. Tsubame, Meikyo and Ikishoten don't line up with your Sen at all, making the rotation a ton more complicated that it used to be.
    This and its mostly due to downtime.
    That's why I think it needs to be on a shorter cooldown. Like 50secs for Tsubamae, meikyo and ikki.
    If they were 50 secs it'll always be up when we need it, I would say 30 secs but that's overkill and would actually make sam pretty hard XD
    (0)

  4. #54
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Hagakure gets a 45 second cooldown back and it converts Sen into Meditate. This allows it to be used for Sen management when needed and as a DPS gain should it not be required. Flexible tool rewarding good use.

    Senei needs a potency boost or its cooldown reduced. Either boosted around the 1800 range or CD in the 60 second range.

    Nothing functionally wrong with Tsubame Gaeshi but it's kind of boring. Banana could use a different effect, as its applications are limited.
    (0)

  5. 08-08-2019 02:03 PM

  6. #55
    Player
    Chimiko's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Chimiko Moonwalker
    World
    Zodiark
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ryaz View Post
    Looks like they're going to redo Shoha's mechanic for 5.1.

    Hagakaure was removed because they thought it complicated the rotation too much. I don't think the devs played the same class we do. Hagakaure was key in keeping the rotation smooth no matter what skill speed tier you were at.

    Ninja is going to be focused on first for like 5.08, so don't expect any Sam changes for a while.
    Where is there information that a developer said that? =o

    I honestly don't think shoha is that bad. If we could meditate fishing with the server ticks reliable it wouldn't be that bad.
    (1)

  7. #56
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Chimiko View Post
    Where is there information that a developer said that? =o

    I honestly don't think shoha is that bad. If we could meditate fishing with the server ticks reliable it wouldn't be that bad.
    Its in the Q&A. They're gonna make it so you can get meditate stacks other ways so we can do shoha more, also we might get a buff in 5.08
    (0)

  8. #57
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    SAM has always been in my opinion the best melee dps from a flow standpoint but from a damage standpoint... it does too little. People don't want players to play as SAMs in end game content because of the lack of utility, yet they let BLMs in... gee I wonder why????
    Its because they can do bonkers damage if played right, and that is what SAM should be doing with the correct play. SAM should be dealing the same damage as BLM or even more I would argue since the job is more complicated than BLM. However, here we are, still waiting since 4.0 for SAMs to be dealing the damage they should be doing...
    (1)

  9. #58
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by BarretOblivion View Post
    However, here we are, still waiting since 4.0 for SAMs to be dealing the damage they should be doing...
    Samurai's damage in 4.0 was fine tbh when compared with the other melee dps, and synced perfectly with the party raid buffs because of Hagakure.

    Now since the removal of the 10% slicing debuff, as well as the strict rotation that doesn't line up with the party, we lost both our superior damage and our ability to sync with the group.
    The issue isn't about doing the same as BLM. It's about having something that can actually be valuable for the party. In Samurai's case its our damage and, quoting the devs here, our ability to profit from raid buffs.
    (0)

  10. #59
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eliadil View Post
    Samurai's damage in 4.0 was fine tbh when compared with the other melee dps, and synced perfectly with the party raid buffs because of Hagakure.

    Now since the removal of the 10% slicing debuff, as well as the strict rotation that doesn't line up with the party, we lost both our superior damage and our ability to sync with the group.
    The issue isn't about doing the same as BLM. It's about having something that can actually be valuable for the party. In Samurai's case its our damage and, quoting the devs here, our ability to profit from raid buffs.
    I remember after the BLM buff few players felt that SAMs DPS weren't enough to warrent the replacement of a NIN or a DRG (specifically when I was a DPS I played SAM but was hard to find PF groups that would let me in, most would not allow SAMs or would kick when they noticed they left SAM as an option). After the BLM buff MNKs had their much needed buff, but then they were basically breathing down SAMs necks till they got a buff... but it still wasn't quite as much as BLM damage still. (Also you need to take into consideration mechanics that force melee to get away from boss while BLM can just keep casting) I remember distinctly one time when I felt as if SAM was doing the damage it should have been doing... it was during God Kefka and my AST had gotten 2 enhanced arrows in a row and extended them for me. Man... I was pushing like 7-8k DPS midway through the fight when my other heal said "Holy Sh**, Bell Your at 8k!!) Too bad we wiped . Right now though... yeah SAMs are hurting. The lvl 80 skill... doesn't exist for some fights so its a dead skill and BLM is blowing SAMs out of the water right now. I didn't agree witht he removal of Hagakure as pointed it, it mad the flow feel akward all of a sudden and the new one is basically only now for dungeons/transitions. Its cooldowns feel... off for the goal of "lining up with party buffs". I agree SAM should be basically treated as the focal point that maximizes your party buffs, but right now it doesn't with its timings.
    (0)

  11. #60
    Player
    Gin_Gray's Avatar
    Join Date
    Jan 2018
    Location
    ???
    Posts
    44
    Character
    Kaze Shiro
    World
    Exodus
    Main Class
    Samurai Lv 90
    Bring back hagekure and buff potency
    (0)

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