Quote Originally Posted by Marc-Vigar View Post
I don't know about higher level weapons but asuming it's true they have longer recast, 20-22 seconds is still the lowest recast from all tank busters (WAR/GNB are 25 sec, DRK 15 sec 3000 mana), so it's pretty competitive.

Why would you be using Sheltron immediatelly anyways? It isn't a hidrance, you can start a fight with a full gauge and use Sheltron twice, unlike other tanks that will have to wait for the 25 sec cooldown.
Because it is tied to auto attacks. If you cannot actually hit something, you do not gain gauge with then halts your Sheltron "recast". This is what the original post mentioned.

Quote Originally Posted by Marc-Vigar View Post
Im taking into consideration what other tanks have because you are doing the same, your argument to demand a gauge filler is that other tanks have it. You said "other tanks already have ways to heal themselves with things like Soul eater, Brutal Shell, Equilibrium, Path." That is absolutely false.

- Soul Eater = 300 potency, requires vulnerable target, and it's a combo finisher, so 5 seconds total to cast. ---> VS Clemency = 1200 potency, no target required, 1.5 sec cast, no cooldown.

- Brutal Shell = 300 total potency (150 heal+150 shield), requires vulnerable target, 2nd hit combo so 2.3 sec to cast. ---> VS Clemency 1200 potency, no target required, 1.5 sec cast, no cooldown.

- Equillibrium = 1200 potency, no target required, instant, 60 second cooldown. ---> VS Clemency 1200 potency, no target required, 1.5 sec cast, no cooldown.

Clemency is by far the best self sustain spell from all tanks, it's what allows you to finish bosses even if the whole party is dead, no other tank has such privilege. It comes at the cost of damage, yes, but tanks are not DPS, and if you are sustaining urself that means healers can DPS meanwhile, so it's not a big loss.
So you're going to ignore the benefits of the other tank healing abilities because in your opinion the damage they deal is irrelevant and the only thing that matters is just tanking. That seems very silly to just ignore free healing that you receive by simply doing damage. In that case, PLD is actually one of the best healers in the game because when they Requiestcat, they can heal 5 times in a row for 1800 potency each heal. Who needs Confiteor anyways?

Losing DPS in order to heal is a very serious trade off. Justify it however you like but there is a real cost to Clemency. Just look at the front page for the thread where the healer is complaining at PLD's for using Clemency. If it is not needed it is a DPS loss and no one benefits from a DPS loss. if it is needed then absolutely you should take the DPS loss because it might end up being a DPS gain if someone lives. Weather or not the receiver actually needed that heal is anyone's debate.

Quote Originally Posted by Marc-Vigar View Post
No one considers Superbolide better than Hollowed Ground because that's straight up stupid.
You can use Superbolide twice in Eden Prime. You can Hallowed ground only a single time in Eden Prime. Does that make Hallowed bad or Superbolide good? Not really because you do two Superbolides and one Hallowed and leave it at that. Point is, one is not better than the other. They both have their strengths and weaknesses and that's what keeps them balanced. I did not claim Superbolide to be better, rather it is competitive with Hallowed.

Quote Originally Posted by Marc-Vigar View Post
The point is, if you wanna demand something other tanks have and you don't, you must accept that other tanks also want what you have and they don't.
What I asked for is for PLD to be able to recharge their Sheltron just like how the other tanks can recharge their short CD's during downtime. Im not asking for a completely brand new cooldown. Im asking to have Sheltron when the other tanks have their short CD after downtime.