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  1. #31
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by whiskeybravo View Post
    It seems like it would be awkward but I don't really get it. You don't need gauge in the beginning of a fight, just let the other tanks pull.
    You have the ability to block immediately at the pull with passage of arms. So long as your aoe mitigation is sorted out you should be able to plan for a passage later on while Veil+ co-tank mitigation covers anything in between. Whoever pulls should be determined by strat and tank invul placements.

    As for gauge in the beginning, the topic is about generating gauge during downtime, not starting off with 50 gauge just for a block, cover, intervention etc.


    Quote Originally Posted by whiskeybravo View Post
    If you're going to need the mitigation after a transition then save it. I mean, if you burned it without really needing it then complain about not having it later.. That's on you, no need to revise the system because you can't figure it out.

    The damage is pretty insignificant thus far anyways. Well, it's pretty heavy in Titan, but all the other fights are perfectly scripted to our new CD suite. In Leviathan (at least if you have a WAR to holmgang) then pretty much all of your CDs are available for fluff.
    Leviathan is pretty interesting because you can Hallowed ground the first tank buster which obviously negates any issues with gauge. However, Leviathan does have some small downtime with Maelstrom but your CD's are so plentiful that you can just pop rampart and sheltron for Tidal roar's + auto attacks.

    Titan is a fight where you overflow on gauge anyways unless you'd rather spam sheltron for autos.

    Burning cooldowns and then not having it when you need it is a problem for any tank. All tanks need to properly plan out cooldowns. This doesn't just apply to PLD you know. What makes it different for PLD is that during downtime phases your gauge halts while other tanks have their short CD's on the ready. You can of course have sheltron where you need it but you may not have generated the gauge you'd like to have intervention, cover, chained sheltron etc. Also, if you're forced to spend gauge before downtime and then require gauge after downtime this of course goes against what you just stated.
    (0)

  2. #32
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Derio View Post
    Honestly I just wish Sheltron was on a 20s or 30s cooldown. I mean its already takes that long to generate enough gauge to get it. I am glad they are looking at defensive cooldowns for 5.1
    What we have is a trade off. We have a more restrictive way to gain our resources in exchange for being about to use shelltron twice in a row and to save it as if it has a second charge.

    I feel like putting it on a regular old CD would be a slight nerf to it tbh.
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    Last edited by IntrovertAnt; 08-15-2019 at 12:21 AM.

  3. #33
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saeno View Post
    snip
    I don't know, it just seems like a solution in search of a problem.

    PLD could either have passive gauge generation when in combat, or active generation from attacking enemies. Seems like it would be difficult to have both at the same time, however. Even if we assume they could balance active/passive resource generation to a similar rate as current generation, the only fight it's probably even going to make a difference in is E1S because of it's incredibly long intermission. E2S is 100% uptime, E3S disconnects probably wouldn't be long enough to generate more than 20 or 30 gauge. E4S is another fight with relatively high uptime.

    Besides that, there's the fact that no job (that I'm aware of) generates gauge passively, all them are filled by using their various abilities. So do PLD's want to give an ability up in order to gain some sort of Infuriate ability as a replacement? I don't see why PLD should be any exception to this "rule" of gauge generation.

    As others have mentioned, it's trade off. You have the ability to use it twice in a row. Or use Sheltron and Intervention at the same time, something the other tanks don't have an option to do with their supports.
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    Last edited by whiskeybravo; 08-15-2019 at 01:15 AM.

  4. #34
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    So we (PLDs) have a dead ability in Shield Bash still. What if, instead of a weak attack that does a stun, it instead made us auto-block the next incoming attack? It would even still be on the GCD (so we aren't really gaining another defensive ability to use normally), so it's just an "oh shit, I don't have Oath built yet" button. Kind of like Clemency?
    (0)

  5. #35
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by waterboytkd View Post
    So we (PLDs) have a dead ability in Shield Bash still. What if, instead of a weak attack that does a stun, it instead made us auto-block the next incoming attack? It would even still be on the GCD (so we aren't really gaining another defensive ability to use normally), so it's just an "oh shit, I don't have Oath built yet" button. Kind of like Clemency?
    No! no you can't have another sheltron. No! Bad!
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  6. #36
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Late to this but I think it would be nice if PLD gained Oath from shield blocking while Sheltron/Intervention was in use. Now it may seem strange to have an Oath consuming ability regain Oath, but with Oath just being a pseudo recast, I like the idea as it gives some dynamic to resource/action. The more hits you/friendly receive while Sheltron/Intervention'd, the lower the recast of the next use.
    (0)

  7. #37
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Xenosan View Post
    Late to this but I think it would be nice if PLD gained Oath from shield blocking while Sheltron/Intervention was in use. Now it may seem strange to have an Oath consuming ability regain Oath, but with Oath just being a pseudo recast, I like the idea as it gives some dynamic to resource/action. The more hits you/friendly receive while Sheltron/Intervention'd, the lower the recast of the next use.
    The problem with this is that you would gain infinite gauge when tanking lots of targets (e.g. dungeon trash) but next to nothing when tanking a single target (e.g. a boss)... it would also make the gauge somewhat RNG based (due to random Blocks) when what it really needs is interaction (similar to what it used to have in 4.X).
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