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  1. #1
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I have noticed in dungeons lately that there are much less players willing to teach. I used to see it more often in Heavensward when I admit I am new to a dungeon, but it doesn't seem to happen as often now. I have seen some say it may be because of some newer rules Square put in. Namely the one that says you could be banned for compelling a playstyle to another player. I get that one is probably meant for the healer DPS and tank DPS debate of rotations and materia melds, but the wording is way too broad. It makes it sound like an honest mentor could be banned for being helpful and they might not be allowed to appeal for it. It sounds iffy that the rules make the moderators sound infallible when they are human as well.

    As a side note, I do try my best to briefly explain what the mechanics are. If the dungeon says someone is new here, I may mention if something unusual and different pops up that could mess them up if ignored. Unless a marker is "new" for a level range, I may not mention it unless we are clearly wiping to that since most players find it basic knowledge in higher levels.
    (1)

  2. #2
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tigore View Post
    I have noticed in dungeons lately that there are much less players willing to teach. I used to see it more often in Heavensward when I admit I am new to a dungeon, but it doesn't seem to happen as often now.

    As a side note, I do try my best to briefly explain what the mechanics are. If the dungeon says someone is new here, I may mention if something unusual and different pops up that could mess them up if ignored.
    After getting told "I know what to do, you dont have to tell me this/that, you dont pay my sub", even veterans lose the interest to teach others. Beside, if you were to teach every bad player in your daily roulettes, you wouldnt manage to finish your dailies. And sorry - but someone who works and has a rl and only a few hours spare time, this cant be done with everyone. Beside there are friends and FC mates/newbies that need the same help, why would you help randoms which will disappear after the dungeon clear or actually ignore your messages in the chat?

    And the problem isnt really about explaining boss mechanics, everyone got their own pace and learning those patterns/puzzles is pretty easy, mechanics are the less evil here.
    But I believe some really think, teaching roles/jobs can be done between the pulls, and thats really naive. There are many things new players dont know, even more if they never played a MMO before. Damage mitigation with buffs, healing over time, damage over time effects... AoE potency scaling up at 2+ mobs already, weaving your OGCD skills between every GCD skill... All these things take more time than "hey I will bomb you with information now and you'll definetly get better after!".

    This information has to be in the game first. If new players still have questions or struggle with stuff, they still have the chance to ask other players/friends/FC members.
    (5)
    Last edited by xbahax92; 08-09-2019 at 07:47 AM.

  3. #3
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by xbahax92 View Post
    After getting told "I know what to do, you dont have to tell me this/that, you dont pay my sub", even veterans lose the interest to teach others. Beside, if you were to teach every bad player in your daily roulettes, you wouldnt manage to finish your dailies. And sorry - but someone who works and has a rl and only a few hours spare time, this cant be done with everyone. Beside there are friends and FC mates/newbies that need the same help, why would you help randoms which will disappear after the dungeon clear or actually ignore your messages in the chat?

    And the problem isnt really about explaining boss mechanics, everyone got their own pace and learning those patterns/puzzles is pretty easy, mechanics are the less evil here.
    But I believe some really think, teaching roles/jobs can be done between the pulls, and thats really naive. There are many things new players dont know, even more if they never played a MMO before. Damage mitigation with buffs, healing over time, damage over time effects... AoE potency scaling up at 2+ mobs already, weaving your OGCD skills between every GCD skill... All these things take more time than "hey I will bomb you with information now and you'll definetly get better after!".

    This information has to be in the game first. If new players still have questions or struggle with stuff, they still have the chance to ask other players/friends/FC members.
    Reminds me of when I was new and I kept wondering why people were talking about pounds in chat. It wasn't until later that I realized people were telling me to use Limit Break.
    (1)