Quote Originally Posted by Shurrikhan View Post
Except, I don't find the gameplay "lazy by comparison [to GNB]" in a way that would facilitate slipage in, say, extreme primal fights or when speedrunning dungeons or when raid (de)buffs are in play. Odd, that.

Yes, rotation-based jobs are easier to keep track of and auto-pilot than resource-based ones. Did I say otherwise? No, I said specifically that DRK (resource-based) is harder to keep track of, for me, than GNB (rotation-based). This is especially true, for me, when tired, bored, and/or annoyed.

Short of raid (de)buffs, I have TBN, and otherwise just vaguely managing MP and Blood. And, to me, that doesn't feel like all that much to command my attention (yes, command -- thereby facilitating attention) compared to GNB. What is so foreign and antithetical about this statement to you?

I could understand "I don't want a single bit more order via rotational fixture or similar designs, in what is currently almost complete flexibility, in my DRK!" And I'd respect that. But, would that be any less subjective a preference? Would your opinion on your own preferred playstyle be any less subjective than mine?
>Hops in<

Your points are valid. But yes, if Lyth's preference was for rotational flexibility it would take precedence here. In the broader scope of the game there are 4 tank classes that each play differently (to some degree). Since the GNB already exists as a go to for structured rotation gameplay and the PLD and WAR exist somewhere in between it stands to reason that the DRK ought to remain flexible. This gives more options to a set of players with diverse gameplay preferences.