Quote Originally Posted by Lyth View Post
I'm always fascinated by how people consistently re-frame events in a way that supports their desired self-image. It's not "I make mistakes on DRK because I'm struggling to keep track of things," it's "I lose track of things because I'm thinking much too quickly and DRK's slow pace lulls me into a sense of complacency." Uh-huh.

I think you've just stumbled over one of the hallmarks of a resource-based job vs. a rotation-based job, though. Rotations can be executed on auto-pilot with repetition and practice. Resource management demands your attention, even while you're doing new mechanics. You don't notice it as much in simple fights, but it becomes painfully obvious in ones with any degree of complexity or new mechanics.
Except, I don't find the gameplay "lazy by comparison [to GNB]" in a way that would facilitate slipage in, say, extreme primal fights or when speedrunning dungeons or when raid (de)buffs are in play. Odd, that.

Yes, rotation-based jobs are easier to keep track of and auto-pilot than resource-based ones. Did I say otherwise? No, I said specifically that DRK (resource-based) is harder to keep track of, for me, than GNB (rotation-based). This is especially true, for me, when tired, bored, and/or annoyed.

Short of raid (de)buffs, I have TBN, and otherwise just vaguely managing MP and Blood. And, to me, that doesn't feel like all that much to command my attention (yes, command -- thereby facilitating attention) compared to GNB. What is so foreign and antithetical about this statement to you?

I could understand "I don't want a single bit more order via rotational fixture or similar designs, in what is currently almost complete flexibility, in my DRK!" And I'd respect that. But, would that be any less subjective a preference? Would your opinion on your own preferred playstyle be any less subjective than mine?