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  1. #161
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I'm always fascinated by how people consistently re-frame events in a way that supports their desired self-image. It's not "I make mistakes on DRK because I'm struggling to keep track of things," it's "I lose track of things because I'm thinking much too quickly and DRK's slow pace lulls me into a sense of complacency." Uh-huh.

    I think you've just stumbled over one of the hallmarks of a resource-based job vs. a rotation-based job, though. Rotations can be executed on auto-pilot with repetition and practice. Resource management demands your attention, even while you're doing new mechanics. You don't notice it as much in simple fights, but it becomes painfully obvious in ones with any degree of complexity or new mechanics.
    Except, I don't find the gameplay "lazy by comparison [to GNB]" in a way that would facilitate slipage in, say, extreme primal fights or when speedrunning dungeons or when raid (de)buffs are in play. Odd, that.

    Yes, rotation-based jobs are easier to keep track of and auto-pilot than resource-based ones. Did I say otherwise? No, I said specifically that DRK (resource-based) is harder to keep track of, for me, than GNB (rotation-based). This is especially true, for me, when tired, bored, and/or annoyed.

    Short of raid (de)buffs, I have TBN, and otherwise just vaguely managing MP and Blood. And, to me, that doesn't feel like all that much to command my attention (yes, command -- thereby facilitating attention) compared to GNB. What is so foreign and antithetical about this statement to you?

    I could understand "I don't want a single bit more order via rotational fixture or similar designs, in what is currently almost complete flexibility, in my DRK!" And I'd respect that. But, would that be any less subjective a preference? Would your opinion on your own preferred playstyle be any less subjective than mine?
    (5)

  2. #162
    Player
    Interovegas's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Auremecius Kursok
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Except, I don't find the gameplay "lazy by comparison [to GNB]" in a way that would facilitate slipage in, say, extreme primal fights or when speedrunning dungeons or when raid (de)buffs are in play. Odd, that.

    Yes, rotation-based jobs are easier to keep track of and auto-pilot than resource-based ones. Did I say otherwise? No, I said specifically that DRK (resource-based) is harder to keep track of, for me, than GNB (rotation-based). This is especially true, for me, when tired, bored, and/or annoyed.

    Short of raid (de)buffs, I have TBN, and otherwise just vaguely managing MP and Blood. And, to me, that doesn't feel like all that much to command my attention (yes, command -- thereby facilitating attention) compared to GNB. What is so foreign and antithetical about this statement to you?

    I could understand "I don't want a single bit more order via rotational fixture or similar designs, in what is currently almost complete flexibility, in my DRK!" And I'd respect that. But, would that be any less subjective a preference? Would your opinion on your own preferred playstyle be any less subjective than mine?
    >Hops in<

    Your points are valid. But yes, if Lyth's preference was for rotational flexibility it would take precedence here. In the broader scope of the game there are 4 tank classes that each play differently (to some degree). Since the GNB already exists as a go to for structured rotation gameplay and the PLD and WAR exist somewhere in between it stands to reason that the DRK ought to remain flexible. This gives more options to a set of players with diverse gameplay preferences.
    (0)

  3. #163
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    "No lore."
    I mean, sure, we didn't get a set of quests dedicated to us, but the final journal entry for the level 80 quest has more lore implications than half the entire job questline of any other given job.
    (0)

  4. #164
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Quor View Post
    "No lore."
    I mean, sure, we didn't get a set of quests dedicated to us, but the final journal entry for the level 80 quest has more lore implications than half the entire job questline of any other given job.
    LOL DRK has been an illusion all along. Even the lore is trying to tell us thats a pebble and not a real job stone.
    (3)

  5. #165
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    If there was ever a lesson I've learned from XIV, it's to NEVER complain about a job mechanic being too hard. They go way too far with these requests for changes to a system.
    (7)

  6. #166
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    I enjoy the new DRK!
    (2)

  7. #167
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Interovegas View Post
    But yes, if Lyth's preference was for rotational flexibility it would take precedence here.
    Agreed. While I've played DRK more than other tanks since its release, I'd still put added weight on the opinions of veteran and more single-job DRK players where aligned with what we already have, while I'd certainly deweight the opinions of those who have yet to play the job at a high level (including my own, for the time being, until I have more than just three tanks at 80 and each have done some Savage -- especially DRK). But, if 66-75% of at least capable players want X and the remaining 33-25% of more veteran players want Y, we'd be nearing borderline territory, so long as both are informed of what the reality of play is now and can well imagine the consequences of what they're suggesting.

    The fact that DRK stands as something distinct should also be protected, and adds even further weight in the veterans' favor. Thus, while I don't like DRK as much as GNB, I like that it's... not GNB. But, again, mine was merely an offhand comment meant solely to be subjective. I don't mind DRK being resource-based, either; I just wish it took that aspect further to offer more depth. I want it to still be wholly "DRK", just... more DRK, if that makes sense.
    (2)
    Last edited by Shurrikhan; 08-09-2019 at 02:40 AM.

  8. #168
    Player
    Interovegas's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Auremecius Kursok
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Snip
    I'm inclined to believe a good number of players want to play for DRK for the visuals and theme but don't like the gameplay. The issue arises that they want to play a class with the styles of the DRK but the gameplay loop of PLD or GNB. Unfortunately making changes to satisfy a group with these motivations will only reduce tank diversity further.

    Such is it in MMOs that the gameplay we prefer doesn't always align with the theme and styles we prefer.
    (2)

  9. #169
    Player
    RitzNBitz's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tamashini No'tora
    World
    Balmung
    Main Class
    Monk Lv 90
    When 2.0 came out I could never find myself interested in tanking because Tanks had the most mind numbing long GCD's. Asides from the occasional OGCD, and tank cooldown you were essentially idle for at least 2s and some change.

    On an abstract level, no job is 'interesting' because you just press a key on your keyboard or a button on your gamepad and something happens. Its all the same, whether you're a DPS, Healer or Tank. Dark arts did not make the job more complicated, it gave you something to press between those long GCD's on almost regular basis.

    Having something to press between every GCD gives a sense of speed that tanks were lacking because you're not just sitting idle between it. You had to be actively engaged even between your main attacks. Having that extra skill speed on blood weapon also helped, though it was just sprinkles to an already delicious cake. That was Dark Knights identity as a tank, the tank where you couldn't pick your nose during pull.

    On top of the fact that the rework was lazy as heck, it feels as if there was almost no thought process with Delirium. Copy pasting an ability another job has does not make for a better experience. Fell cleave is a meme, a funny meme, but not one that DRK's needed. The new AOE rotation feels smoother, but is not as fun(or dangerous) as the Abyssal drain spam. The fact that you could mess up was part of the fun. If you hated the playstyle of Dark Knight you had options. But if you loved the playstyle of Dark Knight you have no more options when it comes to tanking.
    (10)
    Last edited by RitzNBitz; 08-09-2019 at 04:00 AM. Reason: Wording

  10. #170
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ADVSS View Post
    LOL DRK has been an illusion all along. Even the lore is trying to tell us thats a pebble and not a real job stone.
    You must be terrible at parties. And your reading comprehension sucks too.
    (0)

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