Quote Originally Posted by Interovegas View Post
The benefit of TBN is that it is strictly and immediately better than all other short cooldown mitigation. This is not a spell with a payoff, rather its a busted spell that reduces your damage if you use it improperly. The proponents of TBN in this thread are saying in one way or another that they (and myself included) would much rather have a busted spell that is more complicated to use than a straight forward spell that is easy to use with less payoff. They also argue that if a player is looking for straight forward, no drawback abilities they should play a different class (like say paladin whose invulnerability is only held back by a long cooldown).
Yes, it’s better, and in the highest end of content where it’s obvious deficiencies are mercilessly beaten out of it it does fine. But what about the other 99% of content in the game? In dungeons I’ve had bosses use stack mechanics on me and I soloed them with TBN and it still didn’t break, it’s kind of ridiculous.

My point being it doesn’t scale down well. You can argue “if you’re not taking enough damage to break it then it doesn’t matter” but that’s bs. If the other tanks are using their mitigation tools to reduce damage and DRK’s is TOO strong to even use it, then how is it better anymore?

THAT is why I say it needs to be adjusted to be less penalising OR have a scaled back second CD that shares a recast more in line with the other tanks skills to use when you can’t use TBN.