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Thread: Issue with TBN

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  1. #1
    Player
    Interovegas's Avatar
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    Aug 2019
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    Character
    Auremecius Kursok
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    The benefit of TBN is that it is strictly and immediately better than all other short cooldown mitigation. This is not a spell with a payoff, rather its a busted spell that reduces your damage if you use it improperly. The proponents of TBN in this thread are saying in one way or another that they (and myself included) would much rather have a busted spell that is more complicated to use than a straight forward spell that is easy to use with less payoff. They also argue that if a player is looking for straight forward, no drawback abilities they should play a different class (like say paladin whose invulnerability is only held back by a long cooldown).
    (4)
    Last edited by Interovegas; 08-08-2019 at 06:47 PM.

  2. #2
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Interovegas View Post
    The benefit of TBN is that it is strictly and immediately better than all other short cooldown mitigation. This is not a spell with a payoff, rather its a busted spell that reduces your damage if you use it improperly. The proponents of TBN in this thread are saying in one way or another that they (and myself included) would much rather have a busted spell that is more complicated to use than a straight forward spell that is easy to use with less payoff. They also argue that if a player is looking for straight forward, no drawback abilities they should play a different class (like say paladin whose invulnerability is only held back by a long cooldown).
    Yes, it’s better, and in the highest end of content where it’s obvious deficiencies are mercilessly beaten out of it it does fine. But what about the other 99% of content in the game? In dungeons I’ve had bosses use stack mechanics on me and I soloed them with TBN and it still didn’t break, it’s kind of ridiculous.

    My point being it doesn’t scale down well. You can argue “if you’re not taking enough damage to break it then it doesn’t matter” but that’s bs. If the other tanks are using their mitigation tools to reduce damage and DRK’s is TOO strong to even use it, then how is it better anymore?

    THAT is why I say it needs to be adjusted to be less penalising OR have a scaled back second CD that shares a recast more in line with the other tanks skills to use when you can’t use TBN.
    (2)
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  3. #3
    Player
    Interovegas's Avatar
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    Aug 2019
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    Character
    Auremecius Kursok
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    Yes, it’s better, and in the highest end of content where it’s obvious deficiencies are mercilessly beaten out of it it does fine. But what about the other 99% of content in the game? In dungeons I’ve had bosses use stack mechanics on me and I soloed them with TBN and it still didn’t break, it’s kind of ridiculous.

    My point being it doesn’t scale down well. You can argue “if you’re not taking enough damage to break it then it doesn’t matter” but that’s bs. If the other tanks are using their mitigation tools to reduce damage and DRK’s is TOO strong to even use it, then how is it better anymore?

    THAT is why I say it needs to be adjusted to be less penalising OR have a scaled back second CD that shares a recast more in line with the other tanks skills to use when you can’t use TBN.

    Your points are well reasoned, and certainly DRK suffers when syncing to low level content now. However, TBN is level 70+ and so the amount of content where you can use TBN and it's not relevant is not that great. (Because it absolutely still holds value for SB ex trials, raids and ultimate content if you seek to do those synced).

    It's pretty awful for FATEs and the DRK is bad on the whole for FATEs with very little independent sustain.
    It's only viable in dungeons when tanking wall to wall, but the nature of the mitigation is hard on healers when your hp is falling through the floor every 5 seconds.
    Can't speak to PvP.

    Particularly your comment about when TBN is too strong to use properly cuts at its worst design flaws. It feels terrible for your mitigation to be so strong that its impossible to use correctly. When I tackle solo de-sync content to pursue glamours I see myself die by 1000 cuts to bosses that the WAR and PLD can easily sustain through.

    It comes down to my personal preference though that I'd rather have abilities that are very strong in top end content because the overall difference in performance when handling overworld mobs or low difficulty content that is between 70 and 80 just isn't that significant.
    (3)
    Last edited by Interovegas; 08-08-2019 at 07:14 PM.

  4. #4
    Player
    TheRealQuah's Avatar
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    Jul 2018
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    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cabalabob View Post
    Yes, it’s better, and in the highest end of content where it’s obvious deficiencies are mercilessly beaten out of it it does fine. But what about the other 99% of content in the game? In dungeons I’ve had bosses use stack mechanics on me and I soloed them with TBN and it still didn’t break, it’s kind of ridiculous.

    My point being it doesn’t scale down well. You can argue “if you’re not taking enough damage to break it then it doesn’t matter” but that’s bs. If the other tanks are using their mitigation tools to reduce damage and DRK’s is TOO strong to even use it, then how is it better anymore?

    THAT is why I say it needs to be adjusted to be less penalising OR have a scaled back second CD that shares a recast more in line with the other tanks skills to use when you can’t use TBN.
    Job balance should be done around the highest level of content. Why do you care if you lose DPS in a dungeon because it doesn't break. It's a dungeon. Skills shouldn't be balanced around casual content, it's not difficult to see why that would be a bad idea.
    (7)

  5. #5
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I am down with the idea of making Dark Arts a free crit/dcrit since people seem to think TBN's amazing mitigation (considering how short of a cooldown it's on) isn't enough of a reward as it is.

    Just, please, don't repeatedly stand in 100k+ damage aoes just for the sake of activating TBN. I've had a couple DRKs like this, and they're only slightly less irritating than the BLMs that will never move out of their Ley Lines no matter what.
    (2)

  6. #6
    Player
    ashwich's Avatar
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    Jul 2012
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    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fynlar View Post
    I am down with the idea of making Dark Arts a free crit/dcrit since people seem to think TBN's amazing mitigation (considering how short of a cooldown it's on) isn't enough of a reward as it is.

    Just, please, don't repeatedly stand in 100k+ damage aoes just for the sake of activating TBN. I've had a couple DRKs like this, and they're only slightly less irritating than the BLMs that will never move out of their Ley Lines no matter what.
    you can't realistically expect people to not stand in aoe every chance they get to pop TBN, if it's made DPS positive. That's the reason you can't reward TBN with damage.
    (3)

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