I...uhm...if you don't want that card, can I have it? Last time I checked 3% was better than 0%, I mean, that's like an almost-Dancer constant buff given for free. They are not really useless - they are less useful. They still have an impact.
Since everyone likes to talk Bole, let's talk Bole. Why tie defense to a RNG resource when a healer class should ALWAYS be able to count on it to save the party? An ability that transformed a damage buff into a defense buff, if things got hairy, now that would have been better - situational, yes, but better than just staring at a tree that doesn't progress anything. Now, MP restoration and TP restoration? Assume you already have Royal Road'd a previous one, in case you didn't. Do they have any use? Unless people died, quite unlikely. TP rarely did at any rate. Finally, ow we have three damage buffers. One increased base damage (arguably the better), one increased critical, one increased weaponskill/spell speed. Yeah, some might have synergized better than others with certain jobs (Spear>Bard/Monk, Arrow>Black Mage), but at the end of the day Balance still was the one serving the purpose better: increasing the damage dealt.
So: we had a resources split in six instances. Three were situational and three which served the damage increase purpose in different ways and had different impact according to classes.
What we now have a resource split in two instances. One increases damage and one increases damage - less, but it still does. Which means that each time you use Draw you are getting a benefit. You are clutching at straws when saying that a Bole could have saved the situation and that they reduced the usefulness of cards. They made them more reliable in a focused purpose rather than a roulette spin. While it sounds like a fun idea to have a random resource which comprehends many and more possibilities to support the party, this one can't work as the support part of Astrologian in this game. Either they removed the DPS buff (many more would have trashed the class) or they solely made it into DPS to make it less frustrating to use to support the others in the most efficient way - that would be, killing enemies faster most of the time.