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Thread: Goodbye Astro

  1. #21
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ubbernaut View Post
    Okay I want to look the person in the eye who says 'We made Astro only draw useful cards' when my party has all ranged or melee DPS. I want to look them in the eye and hear them explain how 50% of all the cards we can get aka +3% buff are NOT 'Useless card'. The change makes it that we get not ONE but HALF of our total cards to be useless, instead of the old systems single card (which still had its uses for Royal Road!)

    The Original developer of the Astro card system likely was moved away from the project, because right now CLEARLY SE has no idea what made Astro interesting, fun and flavorful to play. Since whoever wrote up this excuse has no idea what they're talking about.

    The worst part is 'We plan on continuing with this style for now.' in other words, any hopes for major overhauls are likely gone till next expansion or THIS is the new 'Astro' forever. Extremely disheartening news indeed.
    I...uhm...if you don't want that card, can I have it? Last time I checked 3% was better than 0%, I mean, that's like an almost-Dancer constant buff given for free. They are not really useless - they are less useful. They still have an impact.

    Since everyone likes to talk Bole, let's talk Bole. Why tie defense to a RNG resource when a healer class should ALWAYS be able to count on it to save the party? An ability that transformed a damage buff into a defense buff, if things got hairy, now that would have been better - situational, yes, but better than just staring at a tree that doesn't progress anything. Now, MP restoration and TP restoration? Assume you already have Royal Road'd a previous one, in case you didn't. Do they have any use? Unless people died, quite unlikely. TP rarely did at any rate. Finally, ow we have three damage buffers. One increased base damage (arguably the better), one increased critical, one increased weaponskill/spell speed. Yeah, some might have synergized better than others with certain jobs (Spear>Bard/Monk, Arrow>Black Mage), but at the end of the day Balance still was the one serving the purpose better: increasing the damage dealt.


    So: we had a resources split in six instances. Three were situational and three which served the damage increase purpose in different ways and had different impact according to classes.

    What we now have a resource split in two instances. One increases damage and one increases damage - less, but it still does. Which means that each time you use Draw you are getting a benefit. You are clutching at straws when saying that a Bole could have saved the situation and that they reduced the usefulness of cards. They made them more reliable in a focused purpose rather than a roulette spin. While it sounds like a fun idea to have a random resource which comprehends many and more possibilities to support the party, this one can't work as the support part of Astrologian in this game. Either they removed the DPS buff (many more would have trashed the class) or they solely made it into DPS to make it less frustrating to use to support the others in the most efficient way - that would be, killing enemies faster most of the time.
    (7)

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Thats like your opinion, care explaining why
    It'd be more accurate to say "The new card system is exactly as boring as the previous one was".

    But no one cares. They just say "My options" and wring their hands, while ignoring all those options effectively lost value -the better you got at the game-. How backwards is that?
    (2)

  3. #23
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    After YoshiP said there won't be much changes to AST's cards in future, I know this is time to say Goodbye to AST.
    The design of the new card system is very unfriendly for console players and has been criticized overwhelmingly by players, and yet that's their decision.
    So be it. I may continue play my DNC and GNB for some time but will not join healing anymore.
    (10)

  4. #24
    Player
    Dnc's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Elbek Iriq
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by IanFrench View Post
    After YoshiP said there won't be much changes to AST's cards in future, I know this is time to say Goodbye to AST.
    The design of the new card system is very unfriendly for console players and has been criticized overwhelmingly by players, and yet that's their decision.
    So be it. I may continue play my DNC and GNB for some time but will not join healing anymore.
    Care to elaborate on how exactly is the new card system unfriendly for console players?
    (1)

  5. #25
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Dnc View Post
    Care to elaborate on how exactly is the new card system unfriendly for console players?
    target selection, you have to go through party list one by one, means multiple hits to select a target in the meantime judging his job is melee/ranged, and everytime I use sleeve draw, it just feel shit this is just too much work
    (13)

  6. #26
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by IanFrench View Post
    target selection, you have to go through party list one by one, means multiple hits to select a target in the meantime judging his job is melee/ranged, and everytime I use sleeve draw, it just feel shit this is just too much work
    At least before you would have a lot of breathing room being able to just self aoe the cards, now every 30s targeting back and forward, Sleeve draw window is a nightmare, the skill that used to be my favorite and felt empty running lv 70- content without now became something I dread using.
    (15)

  7. #27
    Player
    Brarry's Avatar
    Join Date
    Jul 2019
    Posts
    39
    Character
    Loafberry Dumpling
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    That's what people have been referring to when they say the new card system is a clunky boring mess. Why not just have 2 seperate skills that buffs range and melee instead of this uninspiring draw system
    (4)

  8. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I just wonder which group would be louder if they hadn't changed the cards at all.
    (2)

  9. #29
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    -snipe-
    If you do 10k DPS on your MCH then that 3% is an extra 300 DPS. That is lower impact then throwing the non-optimal card from the old system on you. It also only lasts 15 seconds so you wont even feel it because it effectively has no impact at all. They are useless. It is better to minor arcana it and throw it on a healer or tank of the appropriate range then throw it on the wrong DPS. Cause if your tank is only doing 8k DPS then that 8% Lord of Crowns card boosts their DPS by 640 compared to 400 if it was tossed on your MCH at 10k DPS. Even without Minor Arcana it is better to toss a melee card onto the tank when you have no melee to put it on. If you have a co-healer and only Melee DPS then any ranged card is better tossed on the co-healer.

    The reason why a low power boost like the Dancer standard step buff and the old AoE Balance buff were worthwhile was because despite only minorly boosting damage they did so over a long duration. AST could boost the duration so the entire party had 40 seconds of +5% damage and boost the top DPS to have 55 seconds of +5% damage. Dancer buffs themselves and their partner throughout the entire fight as they need to use Standard step on cooldown as an attack as much as a buff. The sheer duration is what makes the buff worthwhile the lower the strength goes.

    Now the reason why the old DPS buff cards could be so strong and impactful was because there were utility cards mixed in as well. Which also meant the utility cards could be strong. Sure in optimized 8 man savage raids Bole was seen as useless because they only wanted AoE Balance, though that was not the only content and in all other content Bole was useful for a wide range of reasons. Ewer in optimized 8 man savage raid was not very useful aside from being an AoE burn, but in all the rest of the content it was useful because in 24 man raids or 8 man normal raids deaths were common and in 4 man dungeons gravity spam ate you MP like hell. Spire had the most niche use and was indeed the one mostly useless card, it needed a rework.

    Overall yes the new cards are "reliable" in that they are generally useless for the given amount of busy work that you need to do. Their durations are too short for the strength of buff they give. As they lack utility cards to be counterbalanced against they cannot be permitted to be strong, as such they remain feeling impactless. They also made it just as frustrating if not more so, because while there was minor disappointment in not getting the card you wanted previously you are getting handed literally useless cards that feel worse to use if you have the wrong class configuration in the party. It is not amusing when the only person I can buff is the tank because the cards are pointless on every other person in the party.
    (19)

  10. #30
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Well, there it is. Scratch one job off my 'want to level' list. So long AST. Wish I could've played you in 4.X
    (10)

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