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Thread: Goodbye Astro

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  1. #1
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lastelli View Post
    Old cards were just as braindead and only gave the illusion of choice. You just had to fish for aoe balance (first best) or other aoe dps buffs (spear or arrow). Other cards were either useless (bole) or royal road fodder.
    At least now they can balance jobs depending on a predictable rdps contribution provided by cards.
    Even if you "fIsHeD FoR BaLaNcE AnYwAy" at the very least the old system was engaging and your "useles cards" are what made the atk ones work, I have literally fallen sleep while healing with how boring AST has become.

    I can't wait for next expansion when they even notice there is no point of that ranged / melee nonsense and just make it a single target 30s cooldown buff and then a 2m party damage buff without any bs "mechanic" since that's all those are, seals are brain dead and not like getting whatever makes any difference.

    Not jut cards, would have killed them to let Horoscope detonate on time out, what about a better MP management.
    (29)
    Last edited by KanameYuuki; 08-07-2019 at 09:45 PM.

  2. #2
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lastelli View Post
    Old cards were just as braindead and only gave the illusion of choice. You just had to fish for aoe balance (first best) or other aoe dps buffs (spear or arrow). Other cards were either useless (bole) or royal road fodder.
    At least now they can balance jobs depending on a predictable rdps contribution provided by cards.
    And you are the problem of why this happend. All cards had their uses. Bole was great for aoe attacks with the Aoe royal road.

    Now our choice is...balance or balance or balance or balance
    (46)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lastelli View Post
    Old cards were just as braindead and only gave the illusion of choice. You just had to fish for aoe balance (first best) or other aoe dps buffs (spear or arrow). Other cards were either useless (bole) or royal road fodder.
    At least now they can balance jobs depending on a predictable rdps contribution provided by cards.
    Being fodder for royal road was still useful, and Bole could be clutch useful if you were with pugs or you mess up.

    AST was the healer I enjoyed playing most in harder content specifically for the way cards worked, as long as you were throwing out A royal roaded buff every min, you were being useful, and if you drew optimally then even better.

    The new cards have put me off leveling a healer this expac
    (37)

  4. #4
    Player
    CelestialHealer's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Sevariel Silverstorm
    World
    Mateus
    Main Class
    Viper Lv 100
    I like current Astro more than I thought I would.. I'm glad I gave it a chance past 71. Once I adapted how I was playing it and managing my MP more responsibly, I started to really enjoy it again and now I prefer it to my WHM because the AST aesthetic has always been close to my heart.

    I just wish that it weren't so painfully slow to solo content as an AST compared to WHM.. Even with a lady of crowns on myself, it feels overly-slow to sand a single mob down. AST deserves some sort of assize-adjacent ability.
    (1)

  5. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CelestialHealer View Post
    I like current Astro more than I thought I would.. I'm glad I gave it a chance past 71. Once I adapted how I was playing it and managing my MP more responsibly, I started to really enjoy it again and now I prefer it to my WHM because the AST aesthetic has always been close to my heart.

    I just wish that it weren't so painfully slow to solo content as an AST compared to WHM.. Even with a lady of crowns on myself, it feels overly-slow to sand a single mob down. AST deserves some sort of assize-adjacent ability.
    The problem AST has is that in terms of pDPS potency you are only slightly better then a level 54 SCH, by 50 total potency on the dot. Also our version of an oGCD with added damage like Assize... is Earthly Star. Which saw its damage potency nerfed.
    (1)
    Last edited by TankHunter678; 08-13-2019 at 12:28 AM.

  6. #6
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The new card system is better.
    (11)

  7. #7
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Quote Originally Posted by LariaKirin View Post
    The new card system is better.
    You are actually one of the few people I've seen who manages to defend almost every bad/unpopular design choice made with the 5.0 healers.
    (22)

  8. #8
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Thats like your opinion, care explaining why
    Quote Originally Posted by Lagomorph View Post
    You are actually one of the few people I've seen who manages to defend almost every bad/unpopular design choice made with the 5.0 healers.
    Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.

    The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.

    The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
    (9)

  9. #9
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LariaKirin View Post
    Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.

    The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.

    The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
    Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.

    Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.


    Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.


    AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
    To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!
    (10)

  10. #10
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lodi View Post
    Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.

    Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.


    Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.


    AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
    To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!
    How does anything you said change the old system from an unreliable pile of RNG mess to not an unreliable pile of RNG mess? I won't bother because enough has been said about the shortcomings of the old system.

    You do not speak for AST mains, you speak for yourself. This is not as one-sided of an opinion as you think. Too bad the people who can't move on and won't adapt seem the most vocal around here.

    The way you oversimplify the new system is incredibly disingenuous and it seems you completely forgot that Divination and seals even exist. It's quite clear you've not thought at all about the potential of the new cards.

    Now that the cards do not span the entire duration of most jobs' rotation, it's no longer as simple as throwing it on the highest DPS.

    Let me give you a scenario: BLM and MCH, equally competent. BLM pulls higher DPS, naturally. You draw Ewer (oh god why? oh wait, it's no longer garbage). BLM is casting Despair. MCH is about to build up Wildfire. Who do you pick?
    (2)

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