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  1. #1
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Asiragan View Post
    Saw this argument a little too much to my taste on this topic.

    There's something in games called "difficulty curves" which allows the players to go on and have slight increase in difficulty as the game goes on. And let's say that it's really not well made in FFXIV. The very next step in difficulty after dungeons are the extreme primals. Which means that you go from a content that you can do while watching Netflix while others carry you to a content where you need a somewhat fair understanding of your class and basic knowledge about teamwork in FFXIV. Things that you absolutely do not learn during dungeons and/or MSQ.

    Maybe difficulty is not needed during the leveling, but they should step it up a notch at least for the max lvl dungeons. Or create a new difficulty mode to make a smoother difficulty curve. That would at least make for a nice change and give the DoW/DoM more content to do outside of boring dungeons or raids.
    Difficulty curve is a different subject, and for what it's worth I agree. There's too sharp a curve upward from dungeons to Extremes, and from Extremes to Savage. The person I posted this in response to, spf1200, however, made the blanket claim that the entire game is too easy. Difficulty curve has no bearing on that discussion.

    Now, and this is my point of view, but I don't think it's fun to mindlessly grind dungeons with absolutely no challenge to farm tomes. Sure, I could go into savage, but you don't get enough of them as a reward, so you found yourself stuck in roulette as your daily chore to get these things.
    Again this isn't really part of my argument. That said, hunts are far more efficient for tomes, and you don't do Savage for tomes you do it for gear which is complementary to augmented tome gear.

    Quite honestly, saying that someone doesn't get to talk about difficulty just because they haven't cleared savage on the very first week is just absurd... What if they didn't have the time this week? Or only want to play with friends and not doing it with strangers? This argument would have a point if we were talking about savage difficulty, but that's not the case.
    I never said he couldn't talk difficulty did I? I said "If the game is too easy, and you can't beat it, what does it say about you?" Not everyone can do Savage first week, in fact only about 300 groups made that cut according to Ye Olde Site That Shall Not Be Named. Nobody is bad for not making that cut either, that was a pretty brutal race to the finish for my group on Titan specifically. That said, making a claim that everything, Savage included, is easy while also not having any recorded completions of any content on that level? It's gonna raise eyebrows.

    We're not talking about Savage in a thread entitled "SE Please why are the enemies and bosses so easy, this is too EASY"? We're not talking Savage when the person I am responding to posted this?

    Quote Originally Posted by spf1200 View Post
    I'm on a phone so I can't edit. Yes savages can be "hard" but honestly the hardest part of them is having the patients to deal with the randoms that can't do the most basic of mechanics since again the msq never asks people to try or think
    Gotcha.

    Okay, argument passed. If you ignore all the difficult content this game is braindead.
    (0)
    Last edited by SaberMaxwell; 08-08-2019 at 12:05 AM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #2
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Difficulty curve is a different subject, and for what it's worth I agree. There's too sharp a curve upward from dungeons to Extremes, and from Extremes to Savage. The person I posted this in response to, spf1200, however, made the blanket claim that the entire game is too easy. Difficulty curve has no bearing on that discussion.
    Alright, fair enough. I tough you were answering the OP on the topic of dungeon.

    But I still think that this topic can easily be extended to the difficulty curve as a whole. And for that, I really think we need a new mode for challenging dungeons, 4 man mode difficulty, something or other.

    Possibly the best way to make everyone happy I think. The ones who care about the story will have easy dungeons, and the other will have the challenge they want without having the backlash from Pharos, as someone mentioned it earlier on this thread.

    But I don't think we will see that any time soon, if ever.


    Quote Originally Posted by SaberMaxwell View Post
    Again this isn't really part of my argument. That said, hunts are far more efficient for tomes, and you don't do Savage for tomes you do it for gear which is complementary to augmented tome gear.
    Sure, and I wasn't really talking about tome farming efficiency either. My point was that farming tomes really wasn't fun while doing dungeon. And while Savage IS fun, it's really not efficient for it. And as you point it out, it's not even it's main purpose. I think that having more difficult dungeon, for better rewards, would increase the fun factor. Or just add an "ultimate mode" for dungeons, that gives challenge and more tomestone. (By the way I don't think hunts are fun, but that's just me, really).


    Quote Originally Posted by SaberMaxwell View Post
    I never said he couldn't talk difficulty did I? I said "If the game is too easy, and you can't beat it, what does it say about you?" Not everyone can do Savage first week, in fact only about 300 groups made that cut according to Ye Olde Site That Shall Not Be Named. Nobody is bad for not making that cut either, that was a pretty brutal race to the finish for my group on Titan specifically. That said, making a claim that everything, Savage included, is easy while also not having any recorded completions of any content on that level? It's gonna raise eyebrows.

    We're not talking about Savage in a thread entitled "SE Please why are the enemies and bosses so easy, this is too EASY"? We're not talking Savage when the person I am responding to posted this?
    Correct. Then again I tough that you were talking about OP who were only discussing about dungeons here.
    (1)
    Quote Originally Posted by sarehptar View Post
    Just coming back in to note that I find Yoshida being exasperated by the repetitive questions very ironic, considering he's been feeding us the same patch content structure on repeat for at least four years.

  3. #3
    Player

    Join Date
    Dec 2018
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    Quote Originally Posted by Asiragan View Post
    Saw this argument a little too much to my taste on this topic.

    There's something in games called "difficulty curves" which allows the players to go on and have slight increase in difficulty as the game goes on. And let's say that it's really not well made in FFXIV. The very next step in difficulty after dungeons are the extreme primals. Which means that you go from a content that you can do while watching Netflix while others carry you to a content where you need a somewhat fair understanding of your class and basic knowledge about teamwork in FFXIV. Things that you absolutely do not learn during dungeons and/or MSQ.


    Maybe difficulty is not needed during the leveling, but they should step it up a notch at least for the max lvl dungeons. Or create a new difficulty mode to make a smoother difficulty curve. That would at least make for a nice change and give the DoW/DoM more content to do outside of boring dungeons or raids.

    Now, and this is my point of view, but I don't think it's fun to mindlessly grind dungeons with absolutely no challenge to farm tomes. Sure, I could go into savage, but you don't get enough of them as a reward, so you found yourself stuck in roulette as your daily chore to get these things.


    Quite honestly, saying that someone doesn't get to talk about difficulty just because they haven't cleared savage on the very first week is just absurd... What if they didn't have the time this week? Or only want to play with friends and not doing it with strangers? This argument would have a point if we were talking about savage difficulty, but that's not the case.

    I want you to think about it this way then. You play fighting games and are pretty good at them. Your fav is Street Fighter. NOW picture someone having played NONE of them but Sonic fighters. And then that player having NO experience in any other fighting game at all tellign you fighting games are too hard and too cheap. Would you take that person's opinion seriously? Remember they only played ONE fighting game out of the 1,000s we have out now. and it's not even a CAPCOM one at that.
    (0)

  4. #4
    Player
    Asiragan's Avatar
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    Aug 2014
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    108
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    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Insertcoins View Post
    I want you to think about it this way then. You play fighting games and are pretty good at them. Your fav is Street Fighter. NOW picture someone having played NONE of them but Sonic fighters. And then that player having NO experience in any other fighting game at all tellign you fighting games are too hard and too cheap. Would you take that person's opinion seriously? Remember they only played ONE fighting game out of the 1,000s we have out now. and it's not even a CAPCOM one at that.
    Hmm, I get what you want to say, and on another topic I might even agree with it. But right now, I think this statement is somewhat flawed.

    Here, OP think that dungeons are too easy, and thus should be tuned up difficulty-wise, which I agree with. But unlike in your exemple he didn't go and think that the whole MMO-genre is too easy. Or that FFXIV itself is too easy or too bland.

    On this topic, for a content that everyone is doing daily, I think that everyone could have a say in this matter. Him not clearing savage on W1 doesn't mean that he's wrong about dungeon's difficulty.
    And it's not like there is 1,000s game mode in FFXIV. There's like... 3 of them..? 5 if you take 24 man raids and normal raids into account.
    (0)

  5. #5
    Player
    Jkap_Goat's Avatar
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    Feb 2016
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    Ul dah
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    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ilyrian View Post
    If the healer dies near the start of a boss fight I can't think of a single ShB boss that you could survive an entire encounter for currently. Maybe H Switch first one?

    Not saying they're super hard - but there is definitely an some effort being put in somewhere.


    I died at 2nd boss in The Qitana Ravel as a healer and the PLD beat the boss itself.it was refreshing really.PLD heals are great
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