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  1. #1
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Well, there it is, they don't give a damn about healers, even NIN got a slide.

    Man, on the JP AST megathread everyone is at a loss, rightly so ofc, 占星術師スレ , not a single player that isn't upset.

    -How if some players wanted consistency and efficiency they should have played another job.

    -Not everything had to be done about efficiency.

    -They keep mentioning a 外部サイト (external site) I assume FFLogs and angry how they took that place to balance instead of internally.

    -If they even read the forums since so many asked for better mp management, CU buff and horoscope auto detonation.

    -Many quitting on AST because it is just plain boring, efficient, yes, boring, you bet your butt.


    If they did this for raiders, please raiders, at the very least use the job, percentage already at around 10.7% so even if there are more runs (either from new players or the same ones) the numbers keep dropping.
    (17)
    Last edited by KanameYuuki; 08-08-2019 at 01:41 AM.

  2. #2
    Player
    Formerly's Avatar
    Join Date
    Aug 2019
    Posts
    2
    Character
    Formerly Unknown
    World
    Adamantoise
    Main Class
    Astrologian Lv 90

    Thoughts on Divination

    I don't post on the forums ever but I've been told they're the place to put proper feedback and I wanted to give it a shot.

    My time with Divination has been very love/hate. I thought the system was good, but clunky with how sleeve draw worked. Now the new sleeve draw is fantastic and efficient, but we also saw Divination changes: the squishing of % between the seal buffs, and the lowering of it's cooldown. This change has one large issue with my limited time playing with it: it reduces the benefit of playing cards optimally, in favor of playing them quickly.

    The change was to make sure divination wasn't punishing bad cards as much, and to increase the times we use it so we feel more powerful in our role. However: reducing the punishment of playing wrong, also reduces the reward for playing right. With divination being a 2 minute cooldown rather than 3, you are getting 2-3 more divinations out per fight, and with the seal buff being smaller, the favor leans towards speed rather than accuracy when playing cards. Better to play cards faster and Divination more often, than sort through cards and delay Divination.

    This ends up creating the opposite effect than what (I believe) was intended with this new card system. I don't care about my cards anymore, I just want them out of my hand so I can Divination on time.

    Divination should go back to being a 3 minute cooldown. However, the buff from Divination should be increased to compensate. An increase to the % buff, and a meaningful reward for correct seals to insure that playing cards properly is more rewarding than playing cards fast.

    Powerful abilities are allowed to have long cooldowns, as long as they are satisfying when you use them. That is the logic behind Tank Invulns in the game. They are used 1-2 times in content, but the use of them redefines how mechanics are handed. Sleeve draw and divination are both key tools in ast's kit. Sleeve can be used to fuel divination, or be used in tandem with it to create double buff windows, but in both of these situations, Divination that is the Driving factor of the class; it is our Xenoglossy, the thing that we spend the entire rest of our rotation building up to, and it should feel just as rewarding.

    I understand that the team is very careful with their buff classes because they don't want a repeat of old ast/nin and becoming "required classes" for comps. I am not a numbers man, and I don't have the math to give you what the durations and percentages SHOULD be. I'm just coming at this from a class feel perspective, and what would make me feel more rewarded as an ast player who does enjoy the divination system (and for all of you who don't, I'm very sorry that you lost your time mage).

    I would rather pop divination 2-3 times in a fight and feel like I built up to and earned a powerful buff window, than pop it 4-5 times in a fight and feel my card play didn't matter.
    (1)

  3. #3
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    So this expansion: WHM+SCH confirmed.

    AST will continue to be called trash by some random people somewhere.
    (4)

  4. #4
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KanameYuuki View Post
    Well, there it is, they don't give a damn about healers, even NIN got a slide.
    Ninja will even be receiving a rather significant change to the way Ninjutsu operates with a restructuring of how it works while readjusting Ninja's entire DPS. Such a change is slated for a 5.1 release.

    Astrologian? No further adjustments are planned.
    (10)