I've worked it out now.
They've thrown out the Bole, Spear, Arrow, Spire and Ewer cards, and disabled Spread.
Chopped all our Balances up into quarters, and told us to piece them back together, so every four cards we get a whole one.... all at half the duration.
Also... I've noticed that Celestial Oppositions Nocturnal shield... doesn't specify that it won't stack with SCH's shields.
Silver lining maybe, we could Neutral Sect and CO with a SCH for extra shielding.
Last edited by Seraphor; 05-29-2019 at 11:57 PM.
Im actually really angry about the card changes. So now we are just a 6% damage boost? I loved being able to literally turn the tide of a fight with cards. Something hard hitting is about to happen bole. Someone needs a bit more MP got it. All while healing it was a lot to keep up with which made it exciting to me. I loved how different ast felt im considering just going whm its sad really.
Ast cards now: Royal road/minor arcana ewer or spire, maybe use ewer on a healer that died if you have it for fodder.
Maybe use a spire on a dps in dungeons for aoe.
Fishing for spear for monks and bards and balance for everybody, arrow could go on the caster in case you get nothing else. But what everybody wants is balance since balance is the best anyways.
Repeat.
Get bad cards and just minor arcana them since you can't do anything else with ewers and spires other than royal road but it's already on aoe.
But the decisions of maybe spreading a bole is gone, oh no, just use aspected helios in shield and or use the bubble, the bubble is amazing, asts don't use the bubble, why not use bubble, bubble nice, bubble friend.
The ability to help a res'ed healer is gone but what ast usually holds anything but an balance/spear or maybe pity arrow?
Ast cards in shadowbringers:
Still rng, but now ranged and melee are seperated. Each has 3 cards, each different card has a different seal. ALL are balances, all have the same effect
YOu want to fish for the buff your team needs depending on what class they are(don't forget that it will take more time in 8player content) to get 3 seals to use divination for an extra buff, repeat.
What you lose: Aoe, bole, tp/mp management tools that 90% aren't used since the ewer/spire got foddered off already for minor arcana or royal road.
Also, bards procs will not be dependant on crit anymore, they don't need spears anymore.
And you can't tell me that your tank loves getting a bole after an aoe balance because they apparently can't have it. ANd that it's really needed.
It's just a nice tool to have but the actual usability of it is niche at best.
TBH it doesn't sound too different to me, it's just different... dunno man, i will see. But the cards are the tiniest problemchange in my opinion since it's a tastething and we can't really talk about a TASTE thing without being able to actually TEST it. SInce looking is still different than playing yourself.
Last edited by Cheremia; 05-31-2019 at 08:34 AM.
To make it as simple as possible, its about choice.
Those of us who 'liked' having multiple options given to us, because it made the class 'fun' are upset that we are having all semblance of 'choice' removed.
Those who ignored all choices and only 'fished for balance', like the change because the change caters to their playstyle, literally, by making every single card balance.
To many people, the fact that we had multiple ways to 'use' cards, is what made it 'fun' to play. While those who rolled their eyes every time they didn't get a balance card hated the fact that there were actually 'different' ways to play.
The change takes away 'all' semblance of 'multiple ways to play'. And makes it literally a 1-trick-pony gimmick.
Which, makes those who rolled their eyes all the time when they didnt get a balance happy. But all but destroys any 'want' those of us who liked the variety had for playing the class.
Last edited by Rahspdoy; 05-31-2019 at 08:55 AM.
War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.
Choice? I don't want boles since they don't do anything for me when i draw them. I don't need spires, i don't need ewers. And ewers will not help me in emergencies either. Neither will the bole if i want to push out that last bit of damage before the enrage.
It's an illusion of choice, why would you fish for anything but the best possible option just to maybe cover a niche that doesn't need to be covered? Yay, aoe bole, my bubble does this better and if i'm the shield healer, my shields do the same.
Yay that niche Spire for aoeing dps in dungeons, they surely appreciate that more than a card that makes things just die faster.
I understand the problem, i can see where it isn't fun for some, trust me, but the problem i have is that ASTs are trying to scream so LOUD over their OPINION. It's their opinion, based on what they see or heard, not actually PLAYED. They have 0 clue how it will play in 8 player content especially, since there is more to manage. Yes, you can talk about your opinion, i am not silencing you. But the amount of threads is really getting extremely overdramatic. Just because all cards are always useful now.
They're trying to make their taste for things a bigger problem than actual problems like SCHs apparently being an MP drain yet again, like at the start of stormblood wich will make them have problems keeping up with healing. On big pulls as an example. Or them having no aetherflowdump which may sound minor, but if you don't need to heal, then you shouldn't have to heal just to use your last stack of flow the most efficient.
Or whm having 1 defensive utility for 20 seconds on a long cooldown.
Those are problems.
Disliking the card system because choice gone and now all cards are ALWAYS good even if you use them on the wrong class is an opinion and a taste.
That is what i dislike. Ast apparently feels pretty weak healwise and celestial opposition is a laughable heal for the cooldown it has. That is a problem.
Last edited by Cheremia; 05-31-2019 at 09:30 AM.
AST main here.
I don't need to taste dog poo to know that I don't want to eat it. They not only gutted the card system, they also gutted the class fantasy. The Ewer, whose waters replenish life? Yeah, that helps you kill things faster. The Bole, whose roots and branches provide shelter? That helps you kill things faster too. Time Dilation and Celestial Opposition rewarding players for intelligent use of buffs and regens? Gone, and with it, AST's manipulation of time as part of their lore.
And the general defenses of the AST changes that people give make no sense to me:
"But Balance was OP!"
Balance was bad for the game, therefore every card should be Balance?
The proper response would be to nerf Balance or rework it. Make it a +Det buff or something. Change Expanded to let you give a 75%-potency buff twice instead of a 50%-potency buff to the entire party, and now it's no longer strictly better than everything else in 8-mans, and it also becomes usable in 4-mans. None of this requires nuking the card system from orbit, as they've done for 5.0.
"But the new card system is better!"
Current AST cards require making decisions quickly when you don't get Balance. Nu-AST cards can be thrown out at random with no real penalty. Throw a card on the wrong DPS type and oh noes, it's +3% damage instead of +6%, how terribad. Save seals properly and you get a whopping +3% damage on a 3-minute cooldown. Whoopdee-freakin'-doo.
There's no decision-making. No reacting to the state of the raid. You're just a Balance Bot now, and a brain-dead hamster can play the class because the skill ceiling has been obliterated. And given the new Trust system, where ASTs would have to be pilotable by the AI, maybe this was a deliberate design goal.
"But we'll totally need MOAR HEALZ in 5.0 content!"
After six years of tightly-scripted encounter design revolving around predictable damage spikes, there is no way Square is going to suddenly change to WoW-style constant incoming damage. Square seems intent on putting all the complexity into the DPS jobs, and making healing the role for people who want to catch up on their Netflix.
Since DPSers get all the shiny new toys every expansion, while healers get homogenized and dumbed down every expansion, I'm no longer going to heal. I'm going to switch to a DPS main. Probably DNC, because their buff system is more complex than Nu-AST, and they have an actual, honest-to-goodness DPS rotation that doesn't boil down to spamming Malefic until your eyeballs bleed. Queue times? Meh, that's what gathering and crafting are for. And those are more interesting than Nu-AST ever will be.
You're talking like i don't use Spears or arrows either.
I do, since i'm not going to waste my time fishing only for balances. I like spear and arrow.
But there is only so much a bole/spire/ewer can do. And those uses are really niche other than royal road/minor arcana them. I do also spire dps that go nuts on aoe pulls if i get no other cards on big pulls.
But that isn't a complex choice, that's me getting annoyed at the rng for not giving me a card that actually makes a big difference of anything?
But you're talking like you always can ewer a healer that died other than that one point where it happens and you just happen to have an ewer somewhere.
Also, lucid dreaming cooldown will be 60 seconds and stronger, so recovering from a death will be easier. (for whm it doesn't matter either way tbh)
The thing is, it's all rng and spear/arrow/balance are the best and ALL THE OTHER CARDS are minimal use only. Do you really want to hold on to a bole for a transition phase where the most damage goes out? I wouldn't. Does a spire help you in trials?
Bole? There's 2 healers in trials and chances are, you can shield them or the sch can shield. Bubble it, problem solved.
I also NEVER said that only all balances is good thing, don't get me wrong. I've been saying that people just scream over ALL of their cards being useful now, no matter what. In every situation. But that is just because balance is broken and buffs all damage so it outshines arrows/spear.
They could easily made the melee/ranged divide while ALSO giving all the cards different seals and ALSO different effects. So you get different effects and different seals.
Or give the different cards different effects while also randomizing the seals on each of them.
The card system is STILL just a taste thing. It's an opinion. That balance is and always WILL be broken is another.
That is a problem, but as long as balance exists, all other cards are a little useless in comparison other than the 3 classes that can use it well (brd/mnk and blm)
So the ACTUAL problem is that the cards are just the same. But Balance just has the best effect so they're all balance now. Take it out and make it direct hit/Crit/Speeeeeeeed
The card system itself is a taste thing
If it seems like i'm back pedaling, i'm not, i'm still the opinion that the system itself is fine, but may need some tweaks here and there, which needs to be tested first (divination cooldown is too long i think, could be shorter, or seal randomizing instead of it being set). I still think people are screaming about the wrong thing there.
This change is unnecessary shit.
Spire was the only card that no longer had a purpose, and that's easy to fix. Could have made it an AoE debuff on enemies. The card game was nice to keep the brain occupied between heals and such, it gives variety. Now? There's no variety, there's no weaving and bending of Fates. Just the Oprah meme with "damage boost".
Is it because Dancer exists that they felt they had to remove the buffing ability of AST? If they want healers to focus on healing they need to remove all those self-heal abilities that they gave the other classes.
Homogenization kills uniqueness, the card changes are super bad and must needs be totally rethought.
i think this is what they mean with being "pure healer" back on live letter.
its not that we are doing heal only, as AST we are going to be busy playing cards in between. the best we can do is just contribute some dot to enemy and back to play cards lol
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