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  1. #1
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    Alexandre_Noireau's Avatar
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    Quote Originally Posted by Mikhaill View Post
    Wow, so this is a post.
    What if people just wanted to escape? Why they have to be broken and depressed and have no purpose.
    We all play these games for different reasons. Quit with the judgemental bs.
    Sorry but has been studied pretty much a lot the reason why NEETs play MMORPGs more than any other genre, let alone basic psychology facts like most videogames work like perfect skinner boxes. And a huge portion of people between 25-35 and our current generation of teenagers are in fact facing clinical depression and stuff like isolation (staying home at videogames) doesn't exactly help. Is not being merely judgemental, is just one of the many saddening statistics of our modern society, globalized world and the escapism that videogames offer.

    Specially the point about NEETs, need more info, check the documental "Love Child" for example, a clear documentary on the pandemic that is videogame addiction in South Korea and by extension countries like japan and other developing countries.
    And my grade thesis was a bit about psychology of gamers in relationship with learning processes and yes, found a lot of evidence for a subportion of the subjects (NEETs mostly) which presented several psychological disorders that were only reinforced by their exposition to videogames, MMORPGs and MMOs in general being the most recurrent "drug".

    Saying it was full, would be too much, but is a pretty considerable part of the population of these games.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  2. #2
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    Edax's Avatar
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    Quote Originally Posted by Alexandre_Noireau View Post
    Specially the point about NEETs, need more info, check the documental "Love Child" for example, a clear documentary on the pandemic that is videogame addiction in South Korea and by extension countries like japan and other developing countries.
    And my grade thesis was a bit about psychology of gamers in relationship with learning processes and yes, found a lot of evidence for a subportion of the subjects (NEETs mostly) which presented several psychological disorders that were only reinforced by their exposition to videogames, MMORPGs and MMOs in general being the most recurrent "drug".
    The review of "Love Child" on wikipedia just flat out states : "This documentary is not an exhaustive look at the addiction to gaming, but does a good job of explaining this incident of the couple and their baby in South Korea."
    (1)

  3. #3
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    Quote Originally Posted by Edax View Post
    The review of "Love Child" on wikipedia just flat out states : "This documentary is not an exhaustive look at the addiction to gaming, but does a good job of explaining this incident of the couple and their baby in South Korea."
    Is my most on hand example really. Yet the documentary touches on the pandemic that South Korea and several other nations face.
    You might not want to look at it.

    I work with videogame addicts daily.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  4. #4
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    Quote Originally Posted by Alexandre_Noireau View Post
    Is my most on hand example really. Yet the documentary touches on the pandemic that South Korea and several other nations face.
    You might not want to look at it.

    I work with videogame addicts daily.
    Video games are not a disease either.

    pan·dem·ic
    /panˈdemik/

    adjective

    1.
    (of a disease) prevalent over a whole country or the world.

    noun
    noun: pandemic; plural noun: pandemics
    1.
    an outbreak of a pandemic disease.
    (4)

  5. #5
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    Quote Originally Posted by Edax View Post
    Video games are not a disease either.

    pan·dem·ic
    /panˈdemik/

    adjective

    1.
    (of a disease) prevalent over a whole country or the world.

    noun
    noun: pandemic; plural noun: pandemics
    1.
    an outbreak of a pandemic disease.
    Depression, Anxiety disorders, personality disorder are diseases, and are pandemic to some countries, and one of the factors in it's increase is the long exposure to videogames: Particulary MMORPGs.
    I never said videogames were a disease. Im saying they make people with some diseases even more sick, and in several countries of the world, these diseases are in fact, pandemic.

    See, South Korea and Japan. Countries where the dissociation with real life - a healthy biosocial network is not possible for a lot of people because they just shut into their rooms to do mostly anime, series, or videogames. Yeah, wine and beer are not diseases, nor are hamburguers. Alcoholism and Morbid Obesity are.
    Same here.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  6. #6
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    Quote Originally Posted by Alexandre_Noireau View Post
    And my grade thesis was a bit about psychology of gamers in relationship with learning processes and yes, found a lot of evidence for a subportion of the subjects (NEETs mostly) which presented several psychological disorders that were only reinforced by their exposition to videogames, MMORPGs and MMOs in general being the most recurrent "drug".
    Quote Originally Posted by Alexandre_Noireau View Post
    Depression, Anxiety disorders, personality disorder are diseases, and are pandemic to some countries, and one of the factors in it's increase is the long exposure to videogames: Particulary MMORPGs.
    I never said videogames were a disease. Im saying they make people with some diseases even more sick, and in several countries of the world, these diseases are in fact, pandemic.

    See, South Korea and Japan. Countries where the dissociation with real life - a healthy biosocial network is not possible for a lot of people because they just shut into their rooms to do mostly anime, series, or videogames. Yeah, wine and beer are not diseases, nor are hamburguers. Alcoholism and Morbid Obesity are.
    Same here.
    I'm sorry but equating MMORPGs to drugs and saying MMORPGs make the diseased even sicker comes across as needlessly alarmist and hyperbolic.
    (2)

  7. #7
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    Quote Originally Posted by Edax View Post
    I'm sorry but equating MMORPGs to drugs and saying MMORPGs make the diseased even sicker comes across as needlessly alarmist and hyperbolic.
    Yet it isn't.

    Videogames are confirmed to activate the very same processes and brain interconnections than several kind of drugs. In fact in some cases even physiological effects have been documented, rare occurrence but still there. Let alone what social isolation does to basic brain functions - And guess just what videogames in general do. Social Isolation.
    Specially in the case of people who plays for several, several hours. I'm not talking about 2-4 hours. Im talking about teenagers or NEET adults that can spend well over +10 hours daily. That is particularly unhealthy for people with already diagnosed psychological or psychiatric sickness. Last thing you want a person with depression do is to spend his whole life in a room watching a monitor not interacting with anyone. Which a good chuck of populations in several countries are doing.

    Again, im not saying videogames provoke depression, anxiety or something like that. Im saying that spending 8 hours of your day in videogames is alarming for an integral biosocial development and psychological health, let alone if you are already diagnosed.

    And no, NEETs are not a "minority" playing these MMORPGs. In fact, the issue here is that the whole game design of these kind of videogames revolve on making the games specifically for them. The myth of "grind is part of the design" is just a cheap excuse when you notice that is exactly them the target audience of these kind of games.

    Just like whales are for the monetization of these games.

    Quote Originally Posted by Edax View Post
    I agree. I've studied just how overworked Japanese students and salary-men can get, or how companies over there hire for life. I will not look down on a NEET for rejecting that lifestyle.
    I was pressured into getting a college degree and it made me miserable. I was pressured into my first two jobs and they made me miserable. How can I look down at people who who would rather be happy? Making money for the company I work for certainly isn't bringing me joy and it's not something I'll look back on in 40 years with any pride. If a shut-in wants to play FFXIV and they can afford it, then I say more power to them.
    Thats tangent to what im saying.
    Of course unhealthy societies generate unhealthy people.
    But you cannot justify social/reality escapism, let alone when that escapism is something that is supporting said unhealthy society in the first place (operational conditioning for mass consumption of goods and media - Videogame addicts.)

    "More power to them" - You are just supporting a passive form of suicide. Then again, you might even argue that suicide is a personal option that should be supported and of course, we don't hold people to the same standars of health.
    I suggest watching a few classes or talks of Robert Sapolsky, specially on depression.

    That people needs health care and social support to HEAL from their SICKNESS.

    Not "more power to them" to slowly kill themselves, and at the very least, permanently damage their brain functions.
    (0)
    Last edited by Alexandre_Noireau; 08-10-2019 at 09:46 AM.
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  8. #8
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    Quote Originally Posted by Alexandre_Noireau View Post
    Depression, Anxiety disorders, personality disorder are diseases, and are pandemic to some countries, and one of the factors in it's increase is the long exposure to videogames: Particulary MMORPGs.
    I never said videogames were a disease. Im saying they make people with some diseases even more sick, and in several countries of the world, these diseases are in fact, pandemic.

    See, South Korea and Japan. Countries where the dissociation with real life - a healthy biosocial network is not possible for a lot of people because they just shut into their rooms to do mostly anime, series, or videogames. Yeah, wine and beer are not diseases, nor are hamburguers. Alcoholism and Morbid Obesity are.
    Same here.
    The assumption that something must be wrong with people who take one look at a given society and say no thanks is utterly hilarious to say the least.
    (3)

  9. #9
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    Quote Originally Posted by Nixxe View Post
    The assumption that something must be wrong with people who take one look at a given society and say no thanks is utterly hilarious to say the least.
    I agree. I've studied just how overworked Japanese students and salary-men can get, or how companies over there hire for life. I will not look down on a NEET for rejecting that lifestyle.
    I was pressured into getting a college degree and it made me miserable. I was pressured into my first two jobs and they made me miserable. How can I look down at people who who would rather be happy? Making money for the company I work for certainly isn't bringing me joy and it's not something I'll look back on in 40 years with any pride. If a shut-in wants to play FFXIV and they can afford it, then I say more power to them.
    (5)