Quote Originally Posted by Noodle_Trinidad View Post
That's great and all but given the fact that we're more than likely going to see a repeat of more of the same, if argue a cut corner version of it especially with the new races, what does that really matter to me the consumer?

The game driving a revenue spike is great for company heads and shareholders but as a consumer who hasn't seen any meaningful growth to the game itself since the end of Heavensward this means nothing to me. We're more than likely not going to see an increase in quality or quantity in regards to most non-MSQ content and will more than likey see further use of the system's limitations as an excuse as they keep building up technological debt.

At this point they've already fallen back on the "Patch it Later" mentality that Yoshida himself noted as a sign of failure for devs in a GDC following the reboot with Hrothgar and Viera. Sure the story is great and the music is top notch, and Ishikawa and Soken should be proud of it, but exactly what has been done at all in regards to this game's evolution given that it stays to a rigid formula after 3 expansions of player increase? Practically nothing since HW set the formula. The revenue will more than likely not affect the game and we'll more then likely see the same stagnant endgame with minigames added here and there.

I ask again, why does this matter to me the consumer?
FFXIV does not need to try to reinvent itself every expansion like WoW did. WoW tries to reinvent itself constantly and as a result one expansion mechanic after another gets patched in, patched out of the game at the end of the expansion, left forgotten or only carried over if it helped MAUs. The only thing they have that is consistent is raids and dungeons.