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  1. #1
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    i think one thing ff14 could do to help alleviate the 'hallway' feel of dungeons (although i love a lot of the dungeons in the game, ravels straight up homage to secret of mana is OoO) is have some dungeons circle back on themselves or have slight backtracking, like if abania looped in on itself where you had to get to a console that opened all the doors and released the last wave on you as you crossed back into the second room to get to the boss area
    (1)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Astarotha View Post
    i think one thing ff14 could do to help alleviate the 'hallway' feel of dungeons (although i love a lot of the dungeons in the game, ravels straight up homage to secret of mana is OoO) is have some dungeons circle back on themselves or have slight backtracking, like if abania looped in on itself where you had to get to a console that opened all the doors and released the last wave on you as you crossed back into the second room to get to the boss area
    Thousand Maws of TotoRak? Dzemael Darkhold?
    not strictly loopbacks or backtracking, but loopy. And people hate those.
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Krotoan View Post
    Quote Originally Posted by Astarotha View Post
    i think one thing ff14 could do to help alleviate the 'hallway' feel of dungeons (although i love a lot of the dungeons in the game, ravels straight up homage to secret of mana is OoO) is have some dungeons circle back on themselves or have slight backtracking, like if abania looped in on itself where you had to get to a console that opened all the doors and released the last wave on you as you crossed back into the second room to get to the boss area
    Thousand Maws of TotoRak? Dzemael Darkhold?
    not strictly loopbacks or backtracking, but loopy. And people hate those.
    I'm thinking Haukke Manor.
    (3)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by linay View Post
    I'm thinking Haukke Manor.
    Haukke Manor was just a long corridor clevely disguised though by constant doublebacking, but you still had a linear path to do (apart from a few missable treasure rooms along the first floor the only real optional variation was the extra cells in the basement to unlock or the extra room on the top floor once the path to Lady Amadine was cleared). It was still just a linear corridor wrapped inside a cube you were taking from the entrance to the boss (after all, how many actually physically walked back to the entrance after defeating the skeleton bosses in the basement? Every party I did for Haukke Manor always said to "just use Return" to warp yourself instantly back there after that. Every. Single. One. Not one bothered to walk back.).

    The whole attitude of "make dungeons less linear" is all well and good, except the reason why dungeons are linear is exactly because players have been demanding it be so! I'm all for variety, but at the end of the day most players just want to get through it as quickly and efficiently as possible and not waste time going down pointless side passages for little gain. So you're not going to see more varied dungeons I'm afraid, because the player tail has been wagging that dungeon development dog since the beginning.
    (5)
    Last edited by Enkidoh; 08-07-2019 at 02:14 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.