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  1. #21
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Evogolist View Post
    Not to turn this into another BLU thread, but to be honest, it's not that BLU didn't translate properly, it's that they royally screwed it up.
    Correct. There is nothing stopping Blue Mage from functioning within the framework of FFXIV, aside from the stubbornness of the development team.

    Mime is the only job that led me to initially doubt that it could work within FFXIV. However, the more I thought about it, the more I realized that there was an interpretation that could work. Think about certain fighting games that feature a character with access to moves from a variety of other characters. Mime could work the same way, with access to moves like Dragonfire Dive and Deathflare that can be used at will. Rather than directly copying the actions of teammates, Mime could function like a sample platter with at least one action from every other job that exists.
    (2)

  2. #22
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Edax View Post
    I'm starting to wonder if they're running out of FF jobs to draw from.
    That'll never happen. New jobs can be created, new weapon types can be created.
    (1)

  3. #23
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by MaethusXion View Post
    Assuming you mean Mime... how would this be anything besides a limited job? As far as I remember in every iteration of Final Fantasy, Mimes do 1 thing and 1 thing only: Do exactly what the person before them did. You'd have your own WASD movement... maybe target an ally to mimic, but... then what?

    As far as the subject: we're probably going to get 1 Healer and 1 Physical Ranged DPS, MAYBE 1 Magical Ranged DPS (and BLU will be split into it's own category of Limited Jobs with any other coming out). Anything beyond a Healer and prDPS is pretty much pure speculation on even arriving.

    Personally? I'd like to see Sorcerer/Mystic Knight as a melee dps that has their own version of Trick Attack and uses Black Magic "spellblades", but moreso physical affect than actual magic, maybe with 1 or 2 DoTs as well.
    I wouldn't necessarily want to see a mime as a job, but I could see how they could put one in that could switch roles (tank/dps/healer) at will. I don't really see a good point to creating this, other than fan service, but I guess it's possible.
    (1)

  4. #24
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by Blueyes View Post
    Correct. There is nothing stopping Blue Mage from functioning within the framework of FFXIV, aside from the stubbornness of the development team.

    Mime is the only job that led me to initially doubt that it could work within FFXIV. However, the more I thought about it, the more I realized that there was an interpretation that could work. Think about certain fighting games that feature a character with access to moves from a variety of other characters. Mime could work the same way, with access to moves like Dragonfire Dive and Deathflare that can be used at will. Rather than directly copying the actions of teammates, Mime could function like a sample platter with at least one action from every other job that exists.
    I was thinking mime could possibly copy the other jobs it has been grouped with, letting you switch at will to the tank/dps/healer job that you're running a dungeon with at the time. Sounds nice in theory, maybe, but seems like a mime would be a convoluted mess of mechanics.
    (0)

  5. #25
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    I'm hedging my bets the game is over with officially by 7.0 and a new mmo will come out and this one will be sidelined. That being said probably nee jobs every expansion until that point.
    (2)

  6. #26
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Edax View Post
    I'm starting to wonder if they're running out of FF jobs to draw from. Maybe they could further refine the soul crystals so you can split Samurai into a specialization like Sekiseigumi (whom might use firearms with their katana) or spec into a Blademaster that has more katana emotes? I'm just wildly speculating here but it does seem like we're running out of base weapon types.
    if we do run out of ff jobs to use, what's to stop them from coming up with completely new jobs, it's not other ff games haven't added new jobs to the ff series, no reason this game can't do the same.
    (1)

  7. #27
    Player
    Narigo1's Avatar
    Join Date
    Jun 2019
    Location
    Uldah
    Posts
    39
    Character
    Hugo Narigo
    World
    Exodus
    Main Class
    Samurai Lv 90
    For new jobs i want:
    -reworked Blue Mage(magic dps)
    -Geomancer(magic dps)
    -Chemist(healer)
    -Mystic Knight(tank)
    -Oracle(healer)
    -Beastmaster(physical dps)
    (1)

  8. #28
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    I would like to see a new Role. That would need a massive modification to most encounters to account for a new 4th role. It could also be a "Hybrid Role" that replaces one DPS and then you just have to reduce HP bars based on a new party config with naturally lower DPS.

    Role: Support .
    Function: Supporters do hybrid functions like DPS/Healing or DPS/tanking but focus mostly on status alterations, enfeeblements and buffing. Thus, they are not better than healers, DPS or Tanks in their roles, but they bring much more utility for the team play. And also give a reason to be to status resistances and who knows, maybe elements might become relevant. Icon: Purple.

    Jobs for Support.
    Blue Mage - Caster/Healer - Cane - Debuffer (Alternate Statuses). Blue Mage has a huge array of poisoning, weakening, blind, and other status effect attacks. They also cover areas, being a massive debuffer of enemy groups with a little of healing on the side and mostly low damage, has no burst and only relies on DoTs. (less offensive than SMN)
    Mystic Knight - Tank/Caster - Mace - Buffer (Elemental Damage/Resistances). Mystic Knight has a pretty solid resistance against attacks, and have many buffs to prevent damage and play with elemental resistances. His damage output is pretty low but has solid bursts. (Lowest DPS of all tanks, higher DPS than healers)
    Risk Breaker - Ranged/Melee - Curved Sword - Debuffer/Buffer (Damage Types/Resistances). Very low Attack has a ranged combo build up (builds up risks) while buffing his group for damage types and elements, and after risk is build, spends it on melee AoE finishers that consume party buffs and turn them into enemy group debuffs. (has the highest DPS of Supporters).

    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.
    (4)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  9. #29
    Player
    Catsaber's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Yuki Hashimoto
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    Despite wanting them to implement some jobs (e.g time mage [that had my hopes killed during heavensward and now that ast has taken a weird spin i'm more hopeful lol], beastmaster [could just implement a system ala companion and voila], mystic knight/spell fencer, geomancer, chemist, thief and etc) it would be really nice if they also introduce more ffxiv-themed classes for more diversity, like perhaps a garlean magitek knight class or a limsa-inspired musketeer/dual gun class and such


    Quote Originally Posted by Wanzzo View Post

    - Time Mage = another limited job, of course. The weapon is a clock,
    plz no, don't give them any more ideas on which job to turn into a limited job, specially time mage lol
    (2)

  10. #30
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    I would like to see a new Role. That would need a massive modification to most encounters to account for a new 4th role. It could also be a "Hybrid Role" that replaces one DPS and then you just have to reduce HP bars based on a new party config with naturally lower DPS.

    Role: Support .
    Function: Supporters do hybrid functions like DPS/Healing or DPS/tanking but focus mostly on status alterations, enfeeblements and buffing. Thus, they are not better than healers, DPS or Tanks in their roles, but they bring much more utility for the team play. And also give a reason to be to status resistances and who knows, maybe elements might become relevant. Icon: Purple.

    Jobs for Support.
    Blue Mage - Caster/Healer - Cane - Debuffer (Alternate Statuses). Blue Mage has a huge array of poisoning, weakening, blind, and other status effect attacks. They also cover areas, being a massive debuffer of enemy groups with a little of healing on the side and mostly low damage, has no burst and only relies on DoTs. (less offensive than SMN)
    Mystic Knight - Tank/Caster - Mace - Buffer (Elemental Damage/Resistances). Mystic Knight has a pretty solid resistance against attacks, and have many buffs to prevent damage and play with elemental resistances. His damage output is pretty low but has solid bursts. (Lowest DPS of all tanks, higher DPS than healers)
    Risk Breaker - Ranged/Melee - Curved Sword - Debuffer/Buffer (Damage Types/Resistances). Very low Attack has a ranged combo build up (builds up risks) while buffing his group for damage types and elements, and after risk is build, spends it on melee AoE finishers that consume party buffs and turn them into enemy group debuffs. (has the highest DPS of Supporters).

    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.
    Perfectly put, we need a support or hybrid role
    (1)

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