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  1. #11
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Let's see... (according to my wishes):

    Magic Jobs:
    - Geomancer = dps with a lot of ground control - maybe, the master of it. The weapon is an aetheric form of map,
    - Oracle = healer using words of power and visions of the future as the spell source. The weapon is an Orb,
    - Time Mage = another limited job, of course. The weapon is a clock,
    - Necromancer = a dark form of healer. It is capable of summon tiny lesser void creatures for a limited time. The weapon is a wand with a crystal of darkness on top.
    - Aethersword = a melee magical dps capable of using unstable manifestations of weapons attached to the arms (like pikes, claws, swords, daggers, etc) that fades rapidly (each hit forms a different melee weapon but made of aether/magic). For the weapon, the char must use a catalyst device attached to both arms.

    Physical Jobs:
    - Hunter = ranged dps using a pet companion like a dog, wolf or other fixed living creature and capable of creating traps on the ground and/or using small bombs. The weapon is a whistle.
    - Artificier (or Aethermech) = another dps capable of creating explosives, itens and improvise mechanicals contraptions like a true McGiver using knowledge of the aether or magiteck. The weapon is like a portable computer-like device attached to the arm.
    - Warden = a tanker that changes his appearence and atributes for a limited time inside combat. To facilitate for the devs, all the body changes like we see in Vincent from FFVII. Each form give a set of changes and buffs to the body. The weapon could be a little totem or amulet.
    (1)

  2. #12
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    I need to look around for it but I do recall Yoshi-P saying that he wanted to try and bring all the jobs from FF11 over to FF14 if possible.
    (0)

  3. #13
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Crushnight View Post
    -Mimic
    Assuming you mean Mime... how would this be anything besides a limited job? As far as I remember in every iteration of Final Fantasy, Mimes do 1 thing and 1 thing only: Do exactly what the person before them did. You'd have your own WASD movement... maybe target an ally to mimic, but... then what?

    As far as the subject: we're probably going to get 1 Healer and 1 Physical Ranged DPS, MAYBE 1 Magical Ranged DPS (and BLU will be split into it's own category of Limited Jobs with any other coming out). Anything beyond a Healer and prDPS is pretty much pure speculation on even arriving.

    Personally? I'd like to see Sorcerer/Mystic Knight as a melee dps that has their own version of Trick Attack and uses Black Magic "spellblades", but moreso physical affect than actual magic, maybe with 1 or 2 DoTs as well.
    (3)

  4. #14
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    It wouldn't surprise me if at some point, SE went with the expy route. Meaning they start adding jobs with no lore/context and all skills mirror that of an original minus the animation.

    I just don't see it feasible to add original jobs when the devs makes great effort at simplifying the combat designand encounters.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #15
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MaethusXion View Post
    Assuming you mean Mime... how would this be anything besides a limited job? As far as I remember in every iteration of Final Fantasy, Mimes do 1 thing and 1 thing only: Do exactly what the person before them did. You'd have your own WASD movement... maybe target an ally to mimic, but... then what?
    I mean GoGo from ff6 had an editable list of abilities, it would basically be a free lancer with "mimic" ability, i guess. Also agree with the mystic knight thing
    (0)

  6. #16
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Crushnight View Post
    Oh we are far from running out of FF jobs
    -Beastmaster/Puppeteer
    -Mimic
    -Freelancer
    -Time mage
    -Merchant
    -Mystic Knight

    To name a few just whether they want to use existing jobs or make new ones
    I really like the idea of a Freelancer job that uses a system akin to the old Cross-Class system we had for combat jobs that basically lets us put together our own set of skills. Sadly if SE even entertained such a concept they'd probably make it a limited job like Blue Mage since it wouldn't have a clearly defined role.
    (5)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  7. #17
    Player
    Evogolist's Avatar
    Join Date
    Mar 2013
    Location
    Gridania
    Posts
    108
    Character
    Evogolist Lunaire
    World
    Yojimbo
    Main Class
    Bard Lv 100
    Quote Originally Posted by Edax View Post
    I suppose I should clarify and mean viable MMORPG jobs. We learned with Blue Mage that not all jobs translate properly. There's not that much difference between say the job of Fusilier with the job of Flintlock so they might not be viable to put into FFXIV because their weapons are already nearly identical to that of Machinist.
    Not to turn this into another BLU thread, but to be honest, it's not that BLU didn't translate properly, it's that they royally screwed it up. There are about 5-6 threads that go into detail on how they could have properly done BLU. The foundation is there, they just need to figure out how to properly balance it out. Heck, look how long it took them to figure out SMN. SMN is finally on the right path. Jobs like BST and PUP could work like the Chocobo companion system. And no one buys the excuse of "X job is too hard to balance", because if you look at the classes/jobs that have existed since 1.xx and 2.XX they're a shadow of their former selves and have changed significantly.

    Final Fantasy has a stable of classes/jobs that they can pick from, the only question is how much do they care about said class/job.
    (4)

  8. #18
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jonnycbad View Post
    It used to be jobs were 70-80% unique, with 20-30% overlap in things like
    -Gap Closer (Spineshatter Dive, Shoulder Tackle)
    -Self mititgation (Second Wind, Perfect Dodge, Keen Flurry)
    -Single GCD DoT (Phlebotemize, Touch of Death, Mutilate)

    But now jobs are 70-80% homogenous, with 20-30% being their flavor (Jumps, Chakra, Mudras, Cards, Fairy).

    But like even tanks for example:
    -Edge of Shadow/Flood of Shadow=Burst Strike/Fated Circle=Holy Spirit/Holy Circle=Fell Cleave/Decimate
    -Delirium=Requiescat=Bloodfest=Inner Release
    Yes, it's easy to draw parallel for each jobs because all job needs to be able to clear all the content. You can't have a Healer without ST and AoE spells, Tanks need cooldowns to mitigate incoming damage, etc.

    As for your example, you argue they are the same, but it's only superficially true: they are not the same move..
    • Holy Spirit is 350/Ranged/2000MP + cast time 1.5sec
    • Fell Cleave is 590/Melee/50BG
    • Edge of Shadow is 500/Melee/3000MP + 30sec to Darkside
    • Burst Strike is 500/Melee/1C


    • Holy Circle is 250/Melee/Circle(5y)/2000MP + cast time 1.5sec
    • Decimate is 250/Melee/Circle(5y)/50BG
    • Flood of Shadow is 300/Range(10y?)/Line(10y)/3000MP + 30sec to Darkside
    • Burst Strike is 320/Melee/Circle(5y)/1C

    Look at those number: Fell Cleave towers over the other ST but Decimate is really low, Meaning a WAR wouldn't use his AoE in the exact same situation as the other 3 tanks. DRK moves sustains a Buff while the others do not. PLD have spells. WAR is the only one burning his gauge on his attacks... See? What you claim to be identical are not..
    (1)

  9. #19
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Edax View Post
    I suppose I should clarify and mean viable MMORPG jobs. We learned with Blue Mage that not all jobs translate properly. There's not that much difference between say the job of Fusilier with the job of Flintlock so they might not be viable to put into FFXIV because their weapons are already nearly identical to that of Machinist.
    I totally agree with the first part of your comment. However, I don't see weapons to be a problem: We have PLD, DRK, GNB, SAM, RDM that uses blades, BLM, WHM, BLU that uses staves/canes, SMN and SCH that uses books, DNC and NIN have hand blades.. I admit they all use a subset of each, but there is so many weapons in real life, and so much more in fantasies that I really don't see it as a problem..
    (1)

  10. #20
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I imagine it's getting harder and harder to balance the jobs
    Its getting easier, at least with tank and healers. The gameplay for those is dumbed down and similar enough that the hardest part of introducing 30 more tank jobs would be figuring out the names for 20 more sets of the 2 different base styles.


    Look at those number: Fell Cleave towers over the other ST but Decimate is really low, Meaning a WAR wouldn't use his AoE in the exact same situation as the other 3 tanks. DRK moves sustains a Buff while the others do not. PLD have spells. WAR is the only one burning his gauge on his attacks... See? What you claim to be identical are not..
    In theory, theres a lot of difference between the tanks.

    In practice, none of what you said makes any applicable difference, and the rotations and burst windows are incredibly similar, in that you either have 2 rotating combo windows and filler or a combo window and a burst phase.
    (0)
    Last edited by Barraind; 08-07-2019 at 05:28 AM.

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