Let's see... (according to my wishes):
Magic Jobs:
- Geomancer = dps with a lot of ground control - maybe, the master of it. The weapon is an aetheric form of map,
- Oracle = healer using words of power and visions of the future as the spell source. The weapon is an Orb,
- Time Mage = another limited job, of course. The weapon is a clock,
- Necromancer = a dark form of healer. It is capable of summon tiny lesser void creatures for a limited time. The weapon is a wand with a crystal of darkness on top.
- Aethersword = a melee magical dps capable of using unstable manifestations of weapons attached to the arms (like pikes, claws, swords, daggers, etc) that fades rapidly (each hit forms a different melee weapon but made of aether/magic). For the weapon, the char must use a catalyst device attached to both arms.
Physical Jobs:
- Hunter = ranged dps using a pet companion like a dog, wolf or other fixed living creature and capable of creating traps on the ground and/or using small bombs. The weapon is a whistle.
- Artificier (or Aethermech) = another dps capable of creating explosives, itens and improvise mechanicals contraptions like a true McGiver using knowledge of the aether or magiteck. The weapon is like a portable computer-like device attached to the arm.
- Warden = a tanker that changes his appearence and atributes for a limited time inside combat. To facilitate for the devs, all the body changes like we see in Vincent from FFVII. Each form give a set of changes and buffs to the body. The weapon could be a little totem or amulet.