You keep saying "we" and "our" job like you own the thing. That "Join Date: Jun 2018" under your portrait seems to indicate you are only a recent SMN who likes the warlock feel and feels hell bend on keepign the status quo.
You keep saying "we" and "our" job like you own the thing. That "Join Date: Jun 2018" under your portrait seems to indicate you are only a recent SMN who likes the warlock feel and feels hell bend on keepign the status quo.
Ad hominem. Classy.
Me, I've been "maining" SMN since (nearly) the beginning, and while I may agree and disagree with the various points that were made throughout this topic, the bottom line is that its (current) problems don't involve the Egis themselves thematically, or even aesthetically.
Mechanically, however, it's a fair point.
Like making them more "impactful" (or at the very least, not tying them with a Ruin IV proc') would solve a lot of their problems.
Last edited by Exodus-E; 08-07-2019 at 03:35 AM.
And i'm not arguing against that, Ad hominem is no worse that false authority as if the two people he met on discord are somehow the consensus among SMNs.Ad hominem. Classy.
Me, I've been "maining" SMN since (nearly) the beginning, and while I may agree and disagree with the various points that were made throughout this topic, the bottom line is that the problem(s) with SMN right now isn't the Egis themselves as a concept (or even aesthetically).
Mechanically, however, it's a fair point.
Like making them more responsive/engaging/etc would solve their problems.
I've been on and off maining SMN since day one myself. Was a WHM in 1.0 anticipating SMN at some point before the relaunch was announced. Since day 1 I have complained about the Egi concept. I don't like them at all, but i am willing to work around them if possible. No amount of people trying to defend the current summoner will alter that opinion. It is very clear SE themselves gave up on Egis when they decided to let people glamour them back into any color or carbuncle you had. They abandoned the leviathin and ramuh glamour plans, they abandoned Ramuh-egi in the quest line itself.
If we keep the egis, great, just make them actually part of the job and not just a dot, and for god sakes don't give me the two abilities they previously did on auto attack before. Frankly a well done Egi based summoner would just be a down scaled Yuna style summoner where you are directly controlling the summon.
I think they would be better off continuing this Trance based summoner they've been building. The closest thing the frachise has had to that would be Terra becomming an Esper herself. A complete rework where the SMN itself becomes the primal in part would go over well i think. The current Pheonix (I really do enjoy this bird, it works pretty well) has shown that replacing skills as a trance works fine, using that as a concept for the rest of the summoner would work fine as well.
Personally, I blame BLU's side development (as well as BRD's Performance) for their massive setback.
But according to various sources (LLs/Q&As/interviews/etc.) from 2018-2019, it seems like there's a higher chance that we'll finally get them throughout 5.X (with 5.1 being the earliest; if not, then at the very least some official statements on the matter).
To fix the egis or make that part something else. Sure i totally agree with you on that . There is no need to ask for more trance based play since that's where the job is heading anyways and i agree it is fun and great gameplay.And i'm not arguing against that, Ad hominem is no worse that false authority as if the two people he met on discord are somehow the consensus among SMNs.
I've been on and off maining SMN since day one myself. Was a WHM in 1.0 anticipating SMN at some point before the relaunch was announced. Since day 1 I have complained about the Egi concept. I don't like them at all, but i am willing to work around them if possible. No amount of people trying to defend the current summoner will alter that opinion. It is very clear SE themselves gave up on Egis when they decided to let people glamour them back into any color or carbuncle you had. They abandoned the leviathin and ramuh glamour plans, they abandoned Ramuh-egi in the quest line itself.
If we keep the egis, great, just make them actually part of the job and not just a dot, and for god sakes don't give me the two abilities they previously did on auto attack before. Frankly a well done Egi based summoner would just be a down scaled Yuna style summoner where you are directly controlling the summon.
I think they would be better off continuing this Trance based summoner they've been building. The closest thing the frachise has had to that would be Terra becomming an Esper herself. A complete rework where the SMN itself becomes the primal in part would go over well i think. The current Pheonix (I really do enjoy this bird, it works pretty well) has shown that replacing skills as a trance works fine, using that as a concept for the rest of the summoner would work fine as well.
This is why when other people say that we should remove everything because it doesn't fit their aesthetics its making me angry. Were obviously going to get more demis with time if we rehaul we would have to rehaul the demis as well i just want to see the job through to the end.
that join in 2018 is the day i joined the forums not the game i joined in late heavensward. and i have respect for those who actually played the job before me and for those who joined after me. I DONT have respect for those who don't want to join the job before we do a big overhaul so that THEY can get into it. Smn shouldn't adjust to appeal to everyone Smn being an appealing job and you being appealed to it are 2 different matters . If you don't find the job appealing ,you don't have to play it but it most certainly doesn't need a rework because you think its unappealing.
those guys present all those changes like they're the godsent saviors who will bring into the game with their ideas finally the "true summoner". Like we are the fake summoners that drag the job down by liking the whole work and presenting fixes in order to make the class better .
Last edited by HeulGDarian; 08-07-2019 at 04:05 AM.
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