
Originally Posted by
Taranok
Lore is a poor excuse to justify keeping a class broken. The Egis can be worked in in different ways without having a pet that constantly drags the design of the class down. Having consistent lore is important. Having a class that feels good to play is more so.
Having a class that constantly changes its styles where a primary, CORE mechanic of it isn't even acquired until level 60 is not good design. Machinist suffered from this in SB where you couldn't even realistically use heat until 62, and got no real benefit until 64. Getting a core mechanic at 60, 70, and 80 is bad design. 80 is at least semi-justifiable because it's expanding on the mechanic, but 60 for a core class mechanic is not. (Okay, technically 58, but still). Even Black Mage suffers from this both critically (Fire 4, Umbral Hearts) and less critically (Every QoL change post 60 that should be gotten sooner).
By one-shot, I mean it summons, does a single attack, and then leaves.
Nothing about what you said has any bearing on the current summoner or its problems.
Do you want a class that is broken by design just because of lore? Do you want the class to ever live up to its hypothetical potential? Because dragging it down due to the poor design decisions of the past no longer aging well or because of story is a terrible excuse. Summoner as a class design has suffered long enough. It needs to be fixed, and fixed properly. And short of a full rework, it will never be fixed properly. It can have a unique take on the class compared to past iterations, that's fine. But it needs to be a functional, coherent class.