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  1. #101
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nixxe View Post
    This is an MMORPG. You should always be encouraged to do group content with a group of players, not NPCs. The inefficiency of the NPCs is necessary to balance it with normal groups. You can do group content solo... but at a price.
    I can earn exp faster by soloing FATEs than doing dungeons with Trusts. They're just outright trash at their current level.
    (0)

  2. #102
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,050
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I can earn exp faster by soloing FATEs than doing dungeons with Trusts. They're just outright trash at their current level.
    So maybe they're designed for purposes other than "fastest way to earn EXP"? Playing without pressure, using classes you don't feel confident with yet for group play, seeing how the characters act and interact...
    (3)

  3. #103
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Iscah View Post
    So maybe they're designed for purposes other than "fastest way to earn EXP"? Playing without pressure, using classes you don't feel confident with yet for group play, seeing how the characters act and interact...
    Basically their function is to play the Dungeon as if it was a Story Instance.

    Trust was never designed to be a alternative for Speed Run Player groups but a experience of going through MSQ Dungeons through a more Story focused experience as noticed by the Trust charcters unique habits, dialogues related to the story events in the dungeon, and sometimes being able to skip mechanics that normal players would have to go through becuase of the character's personality.
    (4)

  4. #104
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iscah View Post
    So maybe they're designed for purposes other than "fastest way to earn EXP"? Playing without pressure, using classes you don't feel confident with yet for group play, seeing how the characters act and interact...
    At level 71? Yeah, I don't know about that. And seeing how they act and interact is fine for the first run through a dungeon maybe. Beyond that? I don't see why they even bothered to add a leveling system to them, making you redo dungeons to unlock later dungeons for them.

    You have to suffer through them being terrible in the early dungeons just so you can see them be bad at the later dungeons.

    Quote Originally Posted by EdwinLi View Post
    Trust was never designed to be a alternative for Speed Run Player groups but a experience of going through MSQ Dungeons through a more Story focused experience as noticed by the Trust charcters unique habits, dialogues related to the story events in the dungeon, and sometimes being able to skip mechanics that normal players would have to go through becuase of the character's personality.
    That only applies when you're actually using them to run the dungeon for the story. Beyond the story, you have to level them up just to see them in the later dungeons. So if their intent was as you say, then their level reset after you complete the story runs counter to that design.
    (0)
    Last edited by MomomiMomi; 08-06-2019 at 01:27 PM.

  5. #105
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    I can earn exp faster by soloing FATEs than doing dungeons with Trusts. They're just outright trash at their current level.
    Well... yeah... That's how it should be.
    (2)

  6. #106
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MomomiMomi View Post
    That only applies when you're actually using them to run the dungeon for the story. Beyond the story, you have to level them up just to see them in the later dungeons. So if their intent was as you say, then their level reset after you complete the story runs counter to that design.
    Well, I have said before in other posts, they may have plans for Trust system beyond what we have now that will involve the Leveling aspect of Trust but since we have the Bare Bone version right now the only thing we can do is just level them to unlock the Title, Achievement, and 1st set of Alternate Outfits.

    The MSQ version in 5.0 can be considered the Trial version of Trust System and we unlock the actual Trust System once we complete 5.0.

    As of now I just treat Trust System as a alternative to leveling through dungeons in a more solo player experience for the MSQ Dungeons. They also doubled the exp in 5.05 update so players can easily max level the characters with only 1 job with average run pero level for trust being 3 runs per level (2 if enough exp carries over.)
    (1)
    Last edited by EdwinLi; 08-06-2019 at 02:05 PM.

  7. #107
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nixxe View Post
    Well... yeah... That's how it should be.
    It should be better to solo FATEs than to do the dungeon with Trusts? Why did they even bother with them, then? It's just bad design.

    Quote Originally Posted by EdwinLi View Post
    Well, I have said before in other posts, they may have plans for Trust system beyond what we have now that will involve the Leveling aspect of Trust but since we have the Bare Bone version right now the only thing we can do is just level them to unlock the Title, Achievement, and 1st set of Alternate Outfits.
    Counting your chickens before you're even sure if there are going to be any eggs.

    We should be giving feedback for the system as it exists right now, not as we hope it might be in the future.
    (1)
    Last edited by MomomiMomi; 08-06-2019 at 05:55 PM.

  8. #108
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    It should be better to solo FATEs than to do the dungeon with Trusts? Why did they even bother with them, then? It's just bad design.
    It's not bad design. You're just not the target audience. Systems like this tend to be for solo players who are so averse to groups that they'll entirely avoid the content or even quit the game over it. This enables them to get through and see the story without threatening the incentive for socialization and group play among players with more ordinary and mainstream approaches to the game. The other major example of this that I know of is in SWTOR, and that one is actually more punishing, as it doesn't allow you to get boss loot or (I think) XP on top of being slow.
    (4)

  9. #109
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nixxe View Post
    It's not bad design. You're just not the target audience. Systems like this tend to be for solo players who are so averse to groups that they'll entirely avoid the content or even quit the game over it. This enables them to get through and see the story without threatening the incentive for socialization and group play among players with more ordinary and mainstream approaches to the game. The other major example of this that I know of is in SWTOR, and that one is actually more punishing, as it doesn't allow you to get boss loot or (I think) XP on top of being slow.
    This doesn't address what happens after you complete the MSQ though. That first thing you said is fine. You can get through the story without a group. Okay. But what about after that? What's the point of the level system, forcing you to do the older dungeons multiple times to be able to do the later dungeons?

    What is the value added to the player for this system existing as bad as it does? i.e., why would a player want to do it?

    Typically you do dungeons for experience. But this is clearly not a good way to get it.
    (0)
    Last edited by MomomiMomi; 08-06-2019 at 06:05 PM.

  10. #110
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    This doesn't address what happens after you complete the MSQ though. That first thing you said is fine. You can get through the story without a group. Okay. But what about after that? What's the point of the level system, forcing you to do the older dungeons multiple times to be able to do the later dungeons?

    What is the value added to the player for this system existing as bad as it does?
    I don't think the NPCs should have to be leveled at all. While it's necessary that the system be slow and inefficient, leveling the NPCs is pointless and just makes the system less valuable. However, they at least buffed the NPC XP so that they should be able to level side-by-side with a single job without issue instead of needing two jobs per set of NPCs.
    (2)

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